Rivers of Astrum [Ongoing] - Version: 0.2.1
Developer:
Paper Tiger
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Release Date: 19 October, 2024
Game Size: 1.94 GB
Censorship: Uncensored
Game Engine: Ren'py
Current Game Version: 0.2.1 (Ongoing)
Total Views: 6.3K
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Game Informations
Our tale begins with Kimberly Ashmoore, in the pirate-run town of Cliffperch.
Orphaned by her parents at the age of three, she was dumped on the streets of this island slum.
To this day she does not know why, nor does she know what became of her mother and father.
As a result of her environment, she spent her youth learning to exist in the dark alleys and blind corners of the world.
Always seeing. Never seen.
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 1.94 GB of free disk space (Recommended to have twice as much free disk space than this).
Rivers of Astrum - Ongoing - Version 0.2.1 Download Links
Confused about how the downloading works? Here is a handy guide
Mac OS Mega Pixeldrain Workupload
Linux Mega Pixeldrain Workupload
Report only if Mega link or all links except Mega are unavailable. More details about it
What's New in Rivers of Astrum Version - 0.2.1?
– Support Galleris and in-game Choice benefits have been implemented, as well as an option added to the main menu screen to input supporter codes.
– Support Codes will change with every release. And will be handed out to supporters privately.
– All of the game’s animations have been upgraded to 60 FPS! … Save one. This one has been upped to 40FPS. If I’m being honest, I’m not pleased with the state of most of the animations. At some point I hope I can remaster them, so to speak. But not at the cost of development time. I’ll endeavor to get smoother ones moving forward
– An opening animation has been added to the game as well, as I’m sure you’ll notice. This is a work in progress.
– All dynamic messages displaying relationship changes have now been centered on the screen.
– Relationship Changes will be displayed in specific colors, indicating the degree of loss/gain. These colors are displayed in the “About” screen, in the Changelog section, in-game.
– Many User Interface elements changed/updated. This brings us pretty close to the final form, but I always expect they may need to change or be tweaked in the future.
– Tutorials on game-specific features have been added to the introduction overview (that plays once upon starting the game). It’s all pretty straightforward, but you never know.
– The primary focus of 0.2.1 was to polish the user interface, and implement supporter benefits. This was accomplished, but it’s worth nothing, that THERE IS NO CONTENT UPDATE FOR THIS VERSION. The story will not move forward until the next release, which is already approaching the halfway point.
– Known Issue: Implementing the code changes for supporter benefits did cause a few “collateral damage” typos, nothing that affects gameplay, but the few you will run across may be a little obnoxious. I’ve cleared out the ones I’ve located for the next update, but feel free to report any you find, incase I missed them!
– Known Issue: Due to the nature of the way the game code had to change to implement supporter benefits, it is highly unlikely that saves from previous versions will work. Moving forward, I will make save game compatibility a top priority. This should be the *last* time anyone has to start over. Apologies for the inconvenience.
– As of now, the game exceeds the standard file limit allowed on itch.io. I’ve emailed itch.io support to request an increase to this limit, but until they respond (assuming they’ll say yes), I simply cannot post new versions there. The last version available on itch.io at the time of writing this, is version 0.2.
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