Lily's Erotic Potion Delivery [Ongoing] - Version: 0.7
Developer:
HGameArtMan
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Release Date: 3rd November, 2025
Game Size: 710.28 MB
Censorship: Uncensored
Game Engine: RPGM
Current Game Version: 0.7 (Ongoing)
Total Views: 3.2K
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Game Informations
Join Lily in this top-down action RPG as she goes on an adventure to deliver a mysterious potion…. and possibly get laid along the way! Craft potions and call upon the power of spirits as you fight or bang your way through lecherous slimes, perverted hooligans, a mysterious erotic cult, and more!​
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How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 710.28 MB of free disk space (Recommended to have twice as much free disk space than this).
Lily's Erotic Potion Delivery - Ongoing - Version 0.7 Download Links
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What's New in Lily's Erotic Potion Delivery Version - 0.7?
- BATTLE SYSTEM REVAMP: Removed Knockdown, replaced with State-Based Erotic Scene Entry
- New State: Slimed: Inflicted by slime attacks, slimed starts building up a gauge that, once it reaches 100, will knock you down and leave you open for slimey fun!
- Reduced buildup can be obtained by equiping the anti-slime charm, and it can be removed via a “Cleasner” item that can be bought in the shop relatively cheaply
- New State: Trance: Inflicted by shadow crawlers, this state happens roughly 10% of the time when they hit you with their gaze attack.
- Upon being struck, their gaze attack gains a 20% chance to advance it to “Deep Trance” which starts a resistance scene same as if you were knocked down befo
- New State: Slimed: Inflicted by slime attacks, slimed starts building up a gauge that, once it reaches 100, will knock you down and leave you open for slimey fun!
- RESISTANCE REVAMP: Improved speed and responsiveness, new skills, New UI
- To account for these changes, resistance has been overhauled with some changes and new skill effects!
- Base Speed Vastly improved, resisting now takes 5-6 seconds base with left arrow to escape, or 6-7 seconds base with right button (Seduction) to satisfy the enemy to escape
- Mana Burst (Down Arrow) Now has an attached mana burst skill that activates upon use, striking and even potentially killing nearby enemies
- Scene Ending has been streamlined and optimized, should no longer leave lingering events or animations on screen, and scenes now properly root in place enemies that attack/play with you with a “Lovemaking” status effect that lasts a few seconds after the scene ends. They also instantly end upon death of the attacking enemy
- To account for these changes, resistance has been overhauled with some changes and new skill effects!
- NEW CONTOL/AIMING OPTIONS:
- Aiming Mode: Character Facing: This sends all attacks into the direction your character is facing, ignoring the mouse.
- Aiming Mode: Mouse Facing: This sends all attacks into the direction of your mouse, moving your character to aim at the mouse.
- These options are given at the start of the game and can be changed anytime outside of combat via the “Control Selector” key item obtained at the start of the game.
- NEW DIFFICULTY OPTIONS:
- Normal Mode: Enemies in normal mode attack slower, move with less precision, have less HP and Attack power, longer cooldowns on basic and special attacks, and often are locked to aiming their skills in the direction of their facing.
- This difficulty is designed to account for the changes in character-facing mode, which locks the player to the grid and often blocks aiming freely
- Hard Mode: Enemies in hard mode move faster, move with more precision, have higher HP and attack power, lower cooldowns on basic and special attacks, higher range on some skills, and are able to freely aim their skills around themselves
- This difficulty is designed to accommodate mouse-facing aiming mode’s ability to freely adjust your aiming while casting, an advantage it has over character-facing mode, but it is designed to be beatable with both modes
- Normal Mode: Enemies in normal mode attack slower, move with less precision, have less HP and Attack power, longer cooldowns on basic and special attacks, and often are locked to aiming their skills in the direction of their facing.
- Because of these changes, every single enemy and the slime king boss received extensive updates and changes, including rebalancing the slime king again with both difficulties in mind (normal mode has halved hp and skips the final, much harder phase where it randomizes its previous phases attacks and overlays them in new ways)
SPIRIT REVAMP/REDESIGNS AND GENERAL CHANGES
- The entrance to the Slime Dungeon now has a guard at the door to tell you loudly you’re not allowed in. He looks like he’s getting a bit sleepy though….
- Restructured Quests in the Main Story and Eillana’s Additional Research to better show progression path through the game
- Moved the demo end scene from the end of the forest dungeon to the end of the first Prostitution questline
- Healing and Poison Flasks now only check for usage and restocking during skill usage and when leaving town or gaining potions on the field
- Poison Flasks can now be upgraded via a chest in the forest dungeon’s optional miniboss room.
- Resistance Arrows Redesigned, now have icons and properly shows passive/play interaction on the right arrow key
- Healing flask skill no longer breaks, forgets how to heal you
MAGIC REVAMPS- Shadow Magic – Shadow tendril now has a 10% lifesteal inherent to itself
- Fire Magic: Removed fire pillar, Fire Bolt, added new skills:
- Invigorating Flame : 10 mp cost, heals 100% of your max hp, but reduces your max hp upon use. This debuff can stack down to 5% max hp, and expires after 60 seconds of non-use. Also stuns enemies nearby upon use.
- Flames of Retribution: 10mp cost, release a burst of flames to damage everything nearby. Damage increases based on your current stacks of invigorating flame (until 5% at which point it resets)
- Neutral Magic: Removed Mana Burst, added new skill
- Mana Fortification: On casting, vastly increases your defence and magic resistance, and begins healing you for 5% of your max hp every second, draining 3 mp each second.
- Moving or canceling the skill will cancel all effects.
- BUGFIXES/CHANGES
- Bugfix- Fixed gauges lingering over the resistance arrows when you’re in a battle H scene.
- Bugfix-Defeat during shadow crystal quest triggers nightmare 2 early
- Bugfix – Dying while an animation plays sometimes keeps the animation playing after you revive
- Bugfix – Dying while slimes are attacking you can result in the scene continuing in some situations even after revival
- Bugfix- Fixed a bug that caused slimes to display human dicks when you went from humans → slimes, and humans to display slime dicks (and bodies!) when you went from Slimes → Humans!
- Bugfix- Fixed keys being able to be missed in the forest ruins dungeon, locking progress until restarting the dungeon
- Bugfix – Fixed keys occassionally not being consumed upon use in the forest ruins dungeon
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