Tamer Vale [Finished] - Version: 1.8.2
Developer:
PixelBee
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Release Date: 8 April, 2024
Game Size: 89.7 MB
Censorship: Uncensored
Game Engine: Unity
Current Game Version: 1.8.2 (Finished)
Total Views: 30.8K
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Game Informations
Tamer Vale is a turn based card battler, where a collective of Elven heroines, known as Tamers, journey forth beyond the safety of their hidden valley to find and confront the sources of corruption in the land, and bring balance to it using their special rituals!
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 89.7 MB of free disk space (Recommended to have twice as much free disk space than this).
Tamer Vale - Finished - Version 1.8.2 Download Links
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What's New in Tamer Vale Version - 1.8.2?
4 New cards for Elaria
- Corrosion/ Spiritual Corrosion- She can help bring down the enemies shields for her non-piercing spirits.
- Energy Channeling – an additional way to increase her summons’ damage
- Devout Oath – an additional way to increase her summons’ faith
Elaria’s major changes
- Spirits’ starting faith equals its summoning cost, e.g. Wolf Spirit now starts with 2 faiths when being summoned. This is a bigger change than it sounds to be, as it affects multiple strategies, it also makes the battle flow a bit smoother.
- Spirits won’t lose Faith if there is no target for them to attack during their turn. e.g. when all the undead enemies are yet to revive.
- The art of multiple cards has been updated to create a visual connection among those with similar abilities.
Difficulty balancing affecting all characters
- Most enemies start with at least a bit of shield. Those that have just added a starting shield will now have less HP
- Overall difficulty increased slightly, as the additional enemy shields increase the need to consider incorporating previously less used cards into different strategies.
- Easy mode also become slightly less easy.
Elaria’s cards changes
Spirit summon cards
- Fox – +1 and +2 version strengthened
- Whelp – +2 version slightly weakened
- Wolf/ Wyrm – start with 2 faiths but damage decreased
- Bee – lower rarity, start with 2 faiths, upgraded version slightly improved
- Devout Calling – will only summon attack type spirits, cost dropped to 0, consumes less HP
Spirit boost cards
- Spiritual Offering – Cost decreased to 0 but slightly weakened
- Spirits Maelstrom – Cost decreased to 1, removed Consume condition, able to upgrade to +2.
- Spiritual Might – Damage increased
- Selfless Faith – Will only give 2 fatigue cards
- Summoner’s focus – cost dropped to 0
Healing cards
- Minor mend – heal power slightly decreased
- Mend – base version heal power decreased, +2 version heal power increased
- Miracle Mend – Cost decreased to 1, base version heal power decreased, +1 and +2 version heal power increased
- Ascension – Cost decreased to 0, heal power greatly increased
- Ancient Ritual – both Max HP increase and heal power improved
- Healer Focus – cost dropped to 0
Debuff dealing cards
- Weakening Ray – Cost decreased to 0 but will deal less weak
- Wither – Will give only 1 fatigue card
- Divine Bondage – base and +1 version slightly weaken
- Infliction/ Minor Infliction/ Greater Infliction – will deal less feeble
- Summoner’s Bane – Strengthened, removed Consume condition
- Judgement – Rarity dropped to 2
Others
- Purify – Cost decreased to 1. It will no longer give fatigue cards, and it will also deal shield damage to enemies on top of removing undead effects. Consume condition added. Can be upgraded up to +2.
- Cleansing Rite – Rarity increased to 3
- Celestial Beam – Change from damage to shield damage, multiplier increased, consume condition removed, able to upgrade to +2
Finally, bug fix log
- Incorrect enemy count in the final winning screen in an edge case – fixed
- Incorrect card name displayed for upgraded version of Double Slash – fixed
- Incorrect tooltip for the merchant in the map – fixed
- “Unlock all animation” achievement not triggering in some edge cases – fixed
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