Isles of Origa [Ongoing] - Version: 0.6.6
Developer:
Insektum
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Release Date: 1st March, 2026
Game Size: 1.5GB
Censorship: Uncensored
Game Engine: Unreal Engine
Current Game Version: 0.6.6 (Ongoing)
Total Views: 19.6K
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Game Informations
Currently working on Isles of Origa, a H-game prototype. More details to come soon.
….walk around…swim around…..fuck some insects……
Previous know as “Project O”​
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 1.5GB of free disk space (Recommended to have twice as much free disk space than this).
Isles of Origa - Ongoing - Version 0.6.6 Download Links
Confused about how the downloading works? Here is a handy guide
Report only if Mega link or all links except Mega are unavailable. More details about it
What's New in Isles of Origa Version - 0.6.6?
The primary things added to this build are a new texture and slight mesh changes for the Kokku Roach, a breast feeding animation for birthed Kokku Roaches, some small animation improvements, and bug fixes.
If you’re interested in seeing what the new Kokku Roach looks like, please see the previous post. I had intended for it be a bit more significant, but after wasting a fair bit of time I realised making more significant skeleton changes and having to re import every animation was way more effort and time than it was worth, so ultimately I went with a more minor improvement. The “neutral” Kokku Roach animation should have less clipping issues now and also birthed Kokku Roaches now have a breast feeding animation like the other creatures.
As for bug fixes, the most notable is that threesome animations should now be synced correctly. The one exception to this is the Waiya Wasp threesome animation as that specific animation inexplicably does not want to import to Unreal correctly from Blender. Eventually I’ll figure out what in the world is causing it….
Anyways though, I want to be blunt in that the few past months haven’t been that great in terms of the game’s development. This coming month I want to make some much needed progress with actually developing the game’s core game play loop. To that end, expect some progress related to quests and some new tinctures that I want to test out.
That’s all for now, as always there will be a mid month progress update, thank you.
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