FOXXX [Ongoing] - Version: Build 193 Fix2
Developer:
Cottage Games
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Release Date: 13 February, 2026
Game Size: 42.8 MB
Censorship: Uncensored
Game Engine: HTML
Current Game Version: Build 193 Fix2 (Ongoing)
Total Views: 14.9K
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Game Informations
FOXXX is a sci-fi universe set a millennia after the firing of the universe’s first planet-buster.
You play as a recently-banished space cadet who, against all odds,
is tasked with uncovering the secrets of an old war while trying to save themselves from a long-lost foe.
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 42.8 MB of free disk space (Recommended to have twice as much free disk space than this).
FOXXX - Ongoing - Version Build 193 Fix2 Download Links
Confused about how the downloading works? Here is a handy guide
Mac OS Buzzheavier Datanodes Mega Pixeldrain Vikingfile
Linux Buzzheavier Datanodes Mega Pixeldrain Vikingfile
Report only if Mega link or all links except Mega are unavailable. More details about it
What's New in FOXXX Version - Build 193 Fix2?
There are a crazy number of bugs squashed in this one, some new art, and some new scenes, too!
What’s new?
- New artwork
- Added new ‘Player gaping’ artwork by Zapaeryan!
- This new artwork appears in the following scenes:
- Luna -> Drive Centre (Enraged client)
- Taun ->Â Run away from the warchief
- Metris-2 -> Procyon femboy (Can’t pay variant)
- Metris-2 -> Brothel (Scuirren scrap welder)
- Ovis -> Climb into breeding stocks
- Fennex Flotilla -> Get fucked by the Quartermaster
- Updated Credits to add Zapaeryan’s socials
- Ovis
- Added some stables to the Bazaar, housing some decidedly Harkness-test-failing horse-direwolf things.
- You can climb inside (Doing it twice results in a bad end).
- You can throw Kuno inside, too! (Reduces trust to 0!)
- Bug fixes
- Fixed a typo in the La’ard ‘Buy fries’ scene
- Re-enabled crew behaviours in ship combat and fixed issues, including:
- Fixed boarding dialogue firing before viability of chosen crew was determined.
- Fixed an error message during player action.
- Fixed a bug where player and enemy sabotage modules wouldn’t fire as expected.
- Fixed sabotage frequency and severity across the board.
- Repaired broken ‘Emergency response’ code so that your crew will actually rush to fix broken modules on your ship.
- Added a ‘Wait’ button to prevent softlocks from all modules being damaged beyond use.
- Fixed a bug where a unit’s sabotage effectiveness was based on their repair skill instead of combat skill.
- Fixed certain loops using the same counters.
- Fixed a bug where the player couldn’t fix modules on their own, unless an ally was already present.
- Massively simplified sabotage and repair logic.
- Lowered the player’s repair skill from 50% to 40%, but now allow them to issue minor repairs remotely across all damaged rooms.
- Fixed a bug where systems would repair automatically, without an NPC causing it.
- Fixed a bug where NPCs would mull around in their current room instead of moving.
- Fixed duplicated units during boarding teleport.
- Fixed missing dialogue for enemy units breaching your MedBay.
- Fixed the game grabbing non-existent saboteurs for skill checks.
- Allied AI now moves between rooms more aggressively, especially on enemy ships.
- Fixed a bug where allied combat dialogue would cause a crash.
- Fixed incorrect crew health readouts during fights.
- Switched second, redundant health readout during fights to “Ally KO!” and “Enemy KO!” instead, for clarity.
- Fixed crew rushing out of MedBay before they’re sufficiently healed.
- Fixed MedBays duplicating enemy pilots.
- Fixed MedBays receiving non-allied units who were KO’d
Please be aware that the next build will be out on the 6th March, since I’m away at NFC and not home until the 1st!
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