Fourteenth Fantasy : Harem Reborn [Ongoing] - Version: 0.2
Developer:
PopotoProductions
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Release Date: 30 October, 2024
Game Size: 219.6 MB
Censorship: Uncensored
Game Engine: Ren'Py
Current Game Version: 0.2 (Ongoing)
Total Views: 1.7K
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Game Informations
You are the Warrior of Light.
As hope incarnate, you protect this world and others against all manners of threats.
Your last adventure however was exhausting even by your standards. Using Dynamis, the power of emotions, to fight your foes, you pushed your body far beyond its limits.
Resting isn’t enough : you’ll need a special kind of therapy to regain your lost powers, one relying on very positive feelings.
Thankfully, the friends you made along the way are not immune to your charm…​
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 219.6 MB of free disk space (Recommended to have twice as much free disk space than this).
Fourteenth Fantasy : Harem Reborn - Ongoing - Version 0.2 Download Links
Confused about how the downloading works? Here is a handy guide
Android APK Fileknot Transfaze
Mac OS Fileknot Transfaze
Linux Fileknot Transfaze
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Linux Gofile Mega Mixdrop Mediafire Yourfilestore
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What's New in Fourteenth Fantasy : Harem Reborn Version - 0.2?
Relationships
- New Estinien Romance (5 quests) and Friendship (3 quests) routes. He can be found in Camp Dragonhead.
- 10 new NSFW scenes with Estinien, 5 for each sex.
- Introduction of a “True Harem” mode that doesn’t force you to choose between Monogamy and Polyamory at the end of a Romance route.
- If the “True Harem” option is disabled, getting into a monogamous couple with either Estinien or Y’shtola switches the other to Friendship route, at different steps depending on your previous Romance level. Some dialogues have been added accordingly.
Exploration and Quests
- 4 new locations added : Moghome (town), Idyllshire (town), The Forgotten Knight (inn) and The Hard Place (inn) with new NPCs to talk to.
- Custom made backgrounds for 2 of the starting zones : Revenant’s Toll and The Rising Stones (nb : they’re fucking beautiful). Art by Sinziana Zamfir, who will keep working so as to replace all current and future backgrounds.
- 2 new optional quests : “Dragonfright” in Moghome and “Gloss’n Goblins” in Idyllshire.
- Reworked the tutorial into a full, fleshed-out quest called “To Earn a Mentor Crown” that takes the player’s hand a little more. It’s still skippable tho.
- A new “Following a NPC” minigame has been added, with pretty barebones visuals for now. Considering the popularity of both that mechanic in the original game and Ren’py minigames in general, it will remain optional and can be skipped in case of a failure.
Combat
- 4 new battle skills added : “Quick thrusts” and “Life surge” for Dragoon, “Thunder” and “Fire II” for Black mage.
- 2 normal enemies added : Gnath soldier in Dravanian Forelands, Hropken in Churning Mists (technically this one was already in 0.1 but I forgot to make it appear ¯\_(ツ)_/¯)
- A new hunt target system : winning 5 hard battles unlocks a new battle tier, called “hunt target”. Each of these targets is tied to a zone and is much harder than regular enemies. Defeating each for the first time rewards you with a Hunt trophy you can exchange in inns for Gil.
- 5 hunt targets : Agrippa the Mighty in Mor Dhona, Safat in Coerthas Central Highlands, Kaiser Behemoth in Coerthas Western Highlands, Senmurv in the Dravanian Forelands, Gandarewa in the Churning Mists and Pale Rider in the Dravanian Hinterlands.
- Max level is now capped to 40.
- The “Gysahl green” item is now a battle consumable that summons a chocobo stampeding over all enemies (150 damage to each.
- Added the “Explosive vial”, another battle consumable that creates an explosion, dealing 300 damage to all enemies.
Gathering and Crafting
- Added a new Gathering job : Miner, along with new ressources to gather in every region. Most of these aren’t useful at the moment (except for selling them) but they will come in handy as more crafting jobs will get added. Currently Miner and Botanist share the same skills, but there will be some variation later on.
- 2 new gathering skills added : “Focus” and “Second look”
- 2 new crafting skills added : “Sort” and “Makeshift”
Miscellaneous
- Added a New Game + system that can be triggered through a new item : the Rewind Philter. This item can be bought in Idyllshire and Ishgard or crafted. Using it will reset your quest and romances to allow you to choose different paths (or try another sex) but you will keep your job level, items and gil.
- The gallery has been moved to the main title : the NSFW scenes are now unlocked through persistent variables and aren’t locked to a specific save file.
- Added a “Report” option in inns : innkeepers act on behalf of adventurers’ guild and you can get rewards for hunt and do levequests.
- Levequests system : to ease up the grind, you can now exchange specific items for experience and gil. The requested items are randomly picked in accordance with your level. Fullfilling or replacing a request will cost an allowance. You recover one allowance per night, up to a maximum of 10.
- Tweaked the rest and experience rate system : instead of starting at 100% and lowering to 25% each night, it now starts at 125% and can’t go any lower than 100%. Think of it as a way to reward players than interact with the resting system, instead of punishing players who don’t.
- Experience has been boosted overall, though there will still be some grind.
- Added 3 new musics from Muchkin : “Prelude” for the title menu and prologue, “The Land Breathes” as a battle music and “Paradise Found” for the Dravanian Hinterlands / Idyllshire.
UI
- A Skills menu system to choose which skill to equip for each job.
- Quest objectives are now displayed in the middle of the screen each time you progress a quest.
- New dialogue text box for when dragons are speaking.
- Added some new, custom icons for the menus and quick menu options, gil and Friendship progress (thumbs ups, similar to the hearts for Romance)
- Changed the UI when you pick “Train” : you can now see which monsters can be fought in each tier.
- Changed the UI when you pick “Gather” : you can now see the three kinds of gatherable ressources in the zone and their respective rarity.
- Tweaked the crafting menu UI to be more user-friendly (ex : showing which recipe difficulty is currently selected)
- Reworked the “Sell items” gauge, though it’s still not perfect.
- Better display for the log menu
- Android compatibility for all of the above.
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