Ero Dungeons [Finished] - Version: Patch 4
Developer:
Madodev
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Release Date: 11 February, 2026
Game Size: 452.0 MB
Censorship: Uncensored
Game Engine: Others
Current Game Version: Patch 4 (Finished)
Total Views: 80.2K
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Game Informations
Like Darkest Dungeon, but lewd.
You are to establish a new adventurers’ guild in the wastes to the North. However, a corrupting miasma of unsatiable lust still seeps the soil. Send your brave adventurers (female) forth to claim these forbidden lands. But beware, lead and train them well, lest their minds and souls be corrupted by the depraved creatures of these wastes. They will stop at nothing to kidnap your daring adventurers and subject them to unspeakably lewd horrors. So expand your fledgling guild, overcome those misbegotten instruments of desire, and fight your way towards the lewdest dungeon.​
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 452.0 MB of free disk space (Recommended to have twice as much free disk space than this).
Ero Dungeons - Finished - Version Patch 4 Download Links
Confused about how the downloading works? Here is a handy guide
Android APK Fileknot Transfaze Fileknot (Old Patch v3.1) Transfaze (Old Patch v3.1)
Mac OS Fileknot Transfaze Fileknot (Old Patch v3.1) Transfaze (Old Patch v3.1)
Linux Fileknot Transfaze Fileknot (Old Patch v3.1) Transfaze (Old Patch v3.1)
Android APK Mega Pixeldrain Vik1ngfile Buzzheavier Datanodes Delafil (Old Patch v3.1) Pixeldrain (Old Patch v3.1) Buzzheavier (Old Patch v3.1) Vikingfile (Old Patch v3.1)
Mac OS Mega Pixeldrain Vik1ngfile Buzzheavier Datanodes Delafil (Old Patch v3.1) Mega (Old Patch v3.1) Pixeldrain (Old Patch v3.1) Buzzheavier (Old Patch v3.1) Vikingfile (Old Patch v3.1)
Linux Mega Pixeldrain Vik1ngfile Buzzheavier Datanodes Delafil (Old Patch v3.1) Mega (Old Patch v3.1) Pixeldrain (Old Patch v3.1) Buzzheavier (Old Patch v3.1) Vikingfile (Old Patch v3.1)
Report only if Mega link or all links except Mega are unavailable. More details about it
Walkthrough and Guide
MODSCheat Table: FILEKNOT - ANONZIP
How do I get a copy of Cheat Engine:
There are several ways to download the tool:
- Official Cheat Engine website - a free, compiled executable. While installing, make sure you decline all adware
- Dark Byte's Patreon - $2.5/mo membership to get the latest releases and hotfixes already compiled
- Cheat Engine Github - if you want to compile it or CE github releases
NB: Cheat Engine is available on Windows and MacOS only.
NB: Make sure you have the LATEST or at least a penultimate version of CE when using others' cheat tables to avoid incompatibility issues
How does Cheat Engine work:
It's basically a debugging tool on steroids. There's a lot to unpack on how it works, but my scripts rely on AOB signatures (be they hardcoded ASM cheats, pointers with offsets, etc) and LUA scripting. The challenge is to create consistent and resilient cheats working between versions, but there's nothing permanent with compilers and optimizations.
AOB signatures work like this: a byte signature is scanned to find the first match in the .text (code) section, then CE gracefully injects a detour jump to the allocated cheat script (or in a code cave) that tweaks the game behavior and then returns to the next instruction after the injection. Sometimes AOB-based cheat scripts modify a function's behavior in-place.
Lua scripts that are running in the CE's lua engine are basically meta-scripts to extend CE's functionality with a neat API.
Where do I put a cheat table / .CT file:
Wherever you deem suitable, usually tables are standalone .CT files and making dependencies for them isn't a good practice. When you run a cheat table, it's loaded into and interpreted by Cheat Engine.
How to use Cheat Engine:
First of all, make sure your Cheat Engine instance is running with administrator rights to make sure it is able to read, write to memory properly. To do that, you can grant administrator rights by clicking RMB on Cheat Engine shortcut (to open its context menu), then go to Properties -> Compatibility (tab) and tick 'Run this program as an administrator'. Likewise, you can go to CE settings (when in the CE GUI, Edit->Settings) you can also find 'Always attempt to launch as admin' option. Or if you need it once, just run CE as an administrator (RMB on the CE shortcut, 'Run as an administrator'
For cases when tables DON'T have an attach script in them:
When Cheat Engine is opened and/if a cheat table for a specific game is loaded into it, the first thing that's needed is to attach to the specific game executable.
Attach button is highlighted:
After pressing this button, you will see active processes with their PIDs exposed by Windows. If you struggle to find yours, check other tabs, there are 3 of them: Application, Processes, Windows.
For cases when tables DO have an attach script in them:
You'll see a script like *this*, just activate the checkbox. Does it fail to attach? Please read 'Why does the attach script fails when I activate it?' below
Attach script:
Once you are attached, activate other scripts that you need and have fun. Usually scripts are quite simple to use, but if there are instructions, just follow them to make it work. Sometimes certain actions are required for scripts to work properly, .e.g pressing a button to catch a pointer, loading into the game/level world to ensure a character actor is constructed, etc.
Sometimes scripts will fail to be executed. Usually the error will be written in the context menu of a script that's failed (just click RMB on the failed script, the first row will be the error message). Some scripts may print errors/tracebacks into the CE Lua Engine output window: either way, when you report an error, provide the reason WHY it fails.
Error Example: AOB not found:
If a script activates, but the intended behavior is not achieved (you'd be lucky if it doesn't crash though), most probably there was a game update that touched offsets (provided the table was based on any, which is probably the case) - a new field added, hence game compiled differently, a different game engine version used, or whatever that caused the shift. That means the table has to be updated - it's obvious if the game was updated recently, but the table was posted long before.
ALSO: go to 'OK, I'm attached to the game correctly, but next scripts fail to run OR crash the game. What's wrong?'
What's New in Ero Dungeons Version - Patch 4?
Content:
- Improved menu responsiveness.
- Esc now always brings up the settings menu.
- There’s now a Vietnamese translation.
- That one line has been removed from the Chinese translation.
- There’s an option to remove the inactivity timer for barks.
- Added save file location to the settings.
- Used some tilemaps from Ero Hunters to spruce up the overworld and guild maps.
- Signet ring game rule has been replaced with a “no permanent equipment” game rule.
- Use get_file in the console to get your save files.
- Added a remove_token console command.
- Improved the stability of Simpler Levelling.
Balance:
- stealth max token count is 2
- Made very_common items more common, as they were very rare
- cat collar gives 2 stealth tokens if class is pet, otherwise 2 taunt tokens
- equine brand per 200 instead of per 1000
- Rapier of Self Doubt no longer trigger when hit by an ally.
- Reduced the uncurse requirements for the take damage, take durability damage, and get taunt tokens goals
- The milkblaster only triggers when hitting an enemy
- The Black Feather duster only triggers when getting hit by an enemy
- Alchemist:
- blanket fire 2-6 -> 1-4
- extra powder 7-20 -> 5-12
- musket shot 4-16 -> 2-12 (but can also target rank 1)
- point-blank shot (alch) 10-14 -> 6-10
- controlled musket shot 4-16 -> 2-12
- shotgun blast 8-12 -> 6-8
- shotgun hail 6-9 -> 3-6
- Noble:
- health has been increased to the level of the Bunny
- moves that hit rank 2 now also hit rank 1
- Feinte can be used from rank 1 and En Garde can be used from rank 4
- Balestra and Double can hit all ranks
- Lunge afflicts Vuln to all targets
- appel, moulinet, rubber moulinet 3-4 -> 4-5
- balestra, coupe, double, en garde, esquive, feinte, recuperation, redoublement, retraite 3-4 -> 5-6
- lunge 6-7 -> 7-8
- Ranger:
- aimed shot, piercing shot 4-6 -> 4-7
- fire arrow, lacerating arrow 3-5 -> 4-6
- thunder arrow 3-5 -> 4-7
Moddability:
- Rarities are now moddable.
- Cutins are now moddable.
- Level goals are now moddable.
- Darken unused folders when mod editing.
- Mod data would sometimes disappear when reopening a mod for editing.
- Mods can now also be read (but not edited) two layers deep instead of only one layer.
- The data editor pretended you couldn’t add if-clauses to the curio choice effects.
- Extended the tooltip explain functionality to tokens
- The ingame mod editor did not unload data folders from previously edited mods when loading a new mod without those data folders
- has_mod would trigger for mods that had been removed but never deactivated
- New Condition Scripts:
- IF:exact_custom_param
- IF:item_infinite_in_guild
- IF:has_wear_from_set
- IF:has_curse_locked_gear
- IF:adventuring
- New Passive Scripts:
- custom_param_hidden
- custom_param_mul_hidden
- custom_param_test
- parasite_profit
- New Trigger Scripts:
- WHEN:dungeon_start
- WHEN:hit_by_ally_move
- WHEN:hit_by_enemy_move
- WHEN:move_on_ally
- WHEN:move_on_enemy
- New Counter Scripts:
- FOR:curse_locked_gear
Bugfixes:
- Save piercing was broken.
- Condition move_type “all” didn’t work.
- The smell flower move would stun the Large Alraune instead of the smeller.
- Character visuals (colors, length) didn’t update when changing tokens.
- GuildHall still showed the old “starting level” instead of the current upgrade points granted by ponygirls.
- Equipment that disables slots now removes other removable equipment in those slots.
- Disable slots would parse incorrectly in tooltips.
- On turn end effects no longer trigger when delaying your turn due to daze.
- Permanent items with non permanent evolutions would get uncursed if left in the inventory.
- You can no longer get infinite morale in dungeons by drinking large amounts of milk before timewarping,
- Removing a morale boosting item would cause the morale tooltip to say you have horrible morale and more morale than max morale.
- If a girl got grappled at the same time as she got kidnapped, the game would misbehave.
- Speed tokens wouldn’t expire.
- The vending machine in the swamp could hand out permanent equipment.
- Team size didn’t take grappled pops into account.
- Bad Luck Charm was broken in some ways.
- Some classes couldn’t get three goals with simple leveling due to class goal restrictions.
- Fixed equipment encyclopedia entry.
- Fixed a visual error in the Bunny enemy.
- If two girls wore Crown of the Loyal Bunny, they could spank themselves.
- Morale actions didn’t update moves (e.g. adding dodge didn’t make cheer on available).
- Adding tokens above the token limit could sometimes cause them to stop working.
- Petrified characters could sometimes start moving again.
- Sensitivities didn’t get their owner set, causing some (modded) scripts on them to not work properly.
- Suppress would always stun if it scored a daze.
- Swamp didn’t follow the same corruption curve as the other regions.
- Fixed a minimap error in the Errant Signal dungeon.
- Mimic Ornate Chests in the Ruins would pretend to be Lab Mimics.
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