Hero's Advent [Ongoing] - Version: 1.27 Public
Developer:
Platier
Consider supporting the dev if you like the game and want them to do what they love. Click on dev's link for more info.
Release Date: 9 November, 2024
Game Size: 179.28 MB
Censorship: Uncensored
Game Engine: Ren'py
Current Game Version: 1.27 Public (Ongoing)
Total Views: 14.4K
Post your problem in our Discord server for faster response. Click here to join.
Game Informations
Hero’s Advent is a romance-fantasy visual novel set in another world.
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 179.28 MB of free disk space (Recommended to have twice as much free disk space than this).
Hero's Advent - Ongoing - Version 1.27 Public Download Links
Confused about how the downloading works? Here is a handy guide
Android APK Fileknot Transfaze
Mac OS Fileknot Transfaze
Linux Fileknot Transfaze
Android APK Catbox Krakenfiles We Workupload Yourfilestore
Mac OS Catbox Krakenfiles We Workupload Yourfilestore
Linux Catbox Krakenfiles We Workupload Yourfilestore
Report only if Mega link or all links except Mega are unavailable. More details about it
What's New in Hero's Advent Version - 1.27 Public?
As for Public Update, it’s Day 14 aftermath update! With things going south, what’s going to happen to our protagonist? You’ll find out here with this new update. It’s going to have different interactions depends on your partner of choice and the choices you made throughout the game. There are a lot of thing too, such as:
- The music jukebox is added, with music and ambience tracks (no sfx), it’s accessible on the main menu (like the gallery)
- Battle system
- Actors taking damage (or healing) will now have visual effect (flash red/green)
- Status effects is clarified better (eg. passive buff that stacks over time like Alex’s Harmonizer or Ray’s Haste)
- More sound effects added to skills and status (but not all yet)
- Some negative status like Burn, Freeze, Nether infection, Linus’ Absorption, now has a “status effect color” that gets applied to the target, and will remain until the status wears off (There is an issue where the color will be replaced if a new effect is applied on top of the previous – Eg. Getting burned then frozen will end up with Frozen’s color)
- Husbandos’ stats will scale with Love, Friendship and Corruption.
- Actors afflicted with Stun and Frozen (and KO also, but that goes without saying) will not be able to take action for that turn.
- Some skills will now inflict status effects. namely: bashing skills (Tackle, Skull basher) cause Stun ice skills (Max’s) causes Freeze fire skills (Ray’s) causes burn and burn can stack, adding more duration and damage. We will continue to work on this in the future, so stay tuned!
- Inventory system
- Added inventory screen that’s mostly cosmetic right now, but does reflect the items you obtain during the game (not complete yet)
- Keybinds
- Screenshot key is changed from S to Shift+S
- Stat board key is changed from L to S
- Inventory screen is bound to I (eye)
- Story-related
- Tweaked Max’s emotes from prologue to day 7 so he’s a bit more expressive
- Remedied a story inconsistency on Kody day 4 (on Max and Ray’s day 5, and on Alex day 4, Alex is made aware of Dave’s phone and obtains it to further his Crystal Communicator prototype which is given to the whole team on day 8 — but Dave never showed Alex the phone on Kody day 4)
- Added more of the new music to battle system and some part of the game, but not fully replaced yet
- Misc.
- A lot of code cleanup that’s not really worth showing or easy to show, but will help with dev environment
- Replaced deprecated/outdated ren’py functions with modern alternatives (like replacing im.Scale(img, w, h) with Transform(img, size=(w,h),fit=”contain”) )
- Translated more of the game into Vietnamese (still at day 1 so far – progress is really slow on that )
- Stat screen and inventory screen are accessible from the quick menu on mobile
- Stat screen will now reflect Dave’s Out-of-combat and Mid-combat stats separately (going in combat will show his active stats during it, and going out of combat will show the out-of-combat version) mid-combat stat will show his currently equipped weapon and its stats
- Do not post same comment twice, your pending comment will be moderated, approved and replied by a stuff soon.
- Do Not ask for new updates/"when it will release" etc unless it is already released by developers. We do not develop games, use common sense.
- Use English Language only.
- You can click the bell icon before commenting to get mail whenever someone replies your comment. Great way to be notified if you are posting questions, be sure to provide correct email in that case.
- If you want to ask features of games like Bugfixing, save file support, new content ideas etc then please contact the game developer, Platier .
- You can help us by reporting dead links, wrong informations, new available updates etc in the comment section.
If you have a problem, post in these links. Keep Comment section clean
New Update?
Request here
Install Problems?
Post your problems here
Broken Links?
Let us know here
Bugs in game?
Use this forum to report it