H-ERO - The Maverick Manor [Finished] - Version: 1.1
Developer:
Pyksies
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Release Date: 31 October, 2025
Game Size: 7.32 MB
Censorship: Uncensored
Game Engine: HTML
Current Game Version: 1.1 (Finished)
Total Views: 2.2K
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Game Informations
Get hot and heavy this Halloween!
Entry #1 in the H-ERO series, The Maverick Manor is an urban-fantasy short narrative RPG about two Undead Monstergirl special agents. Tasked with investigating a massive pulse of magic at a remote mansion on Halloween, Agents De-Animator – the half-Zombified scientist Helen East – and Unlucky 13 – the towering Revenant amazon Jaycie – find themselves whisked away to a manor-turned-madhouse! Displaced and corrupted by the whims of an arrogant Succubus, the separated Agents must fight for their freedom, regroup, and kick some Demonic ass!
For if they don’t, then it’s their asses on the line! ♥
How to install?
- Extract zip, make sure the 'assets' folder and the file index.html are kept in the same folder. Run index.html through your browser of choice.
- 1a. NOTE: High-security/privacy browsers can have issues with Twine games, which need to store some light information for variables and saves. Incognito mode can also cause problems.
- or,
- Play in-browser on itch.io or Newgrounds.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 7.32 MB of free disk space (Recommended to have twice as much free disk space than this).
H-ERO - The Maverick Manor - Finished - Version 1.1 Download Links
Confused about how the downloading works? Here is a handy guide
Mac OS Mega Download Catbox Datanodes Pixeldrain
Linux Mega Download Catbox Datanodes Pixeldrain
Report only if Mega link or all links except Mega are unavailable. More details about it
What's New in H-ERO - The Maverick Manor Version - 1.1?
Known Issues:
– None for 1.1 at time of writing.
1.1
– MAJOR COMBAT SYSTEM OVERHAUL!
– The combat UI has been totally overhauled, allowing for more information to be displayed per-turn about the protagonist and opponent’s respective actions. New bars exist for tracking status effects, for displaying fight-specific context and flavour, and hotkey’d menu buttons that dynamically disabled and enable based on fight situation and status effects are mapped to 1-8 on keyboards (top or numpad).
– Status Effects have been completely reworked into the new ‘Deadline’ system. When a status effect is applied, many of them now have set durations; the Deadline. Many status effects will get worse the longer they last, and if they hit their Deadline, a substantial penalty is inflicted as the effect is purged (or possibly gets worse!).
– It’s not all doom and gloom, however! If the protagonist is afflicted with a debuff/status effect, the Defend action transforms into Defend & Triage; with all the existing benefits of Defend, it now also purges most negative status effects, and decreases the progress of some more powerful ones.
– And don’t go worrying about your precious turn economy against the enemy; they’re part of this system too. The more effects are stacked on an enemy, the more their status stress rises. If it bypasses an enemy’s tolerance – determined by their intelligence and personality – then they will be driven to skip their turn to defend and purge too.
– Mass-applying Status Effects will often prevent them from hitting their Deadlines and thus their max potential, but can force the enemy to lose turns dealing with them. Vice versa, as the player, it’s up to you to decide just how far you can push your status effect(s) before the situation becomes untenable!
– Along with your chance to hit an enemy, you are told your chance to inflict a Status Effect on that enemy (which varies by the power of the effect and that enemy’s resistances).
– Major Kink Tagging Overhaul
– Scenes are now properly databased and a masterlist of kinks and other tags exists. This means that the Kink Filtering page under Settings has been drastically overhauled.
– The original concept of ‘Allow, Warn, Forbid’ remains, but now it applies to a substantially higher number of tags.
– If a tag appears in that menu, it means it appears in the game – the number next to it will indicate how many total scenes contain this tag.
– The new menu is significantly more compact. Hovering over a tag by name will explain what it means.
– H•ERO’s Codex (1.0) is now available! Featuring an all-new Codex system with a history function and ‘See Also’ entries!
– It is considerably larger than MERCANOID’s introductory Codex for The Glowing World, weighing in at roughly 130k words. Enjoy learning about H•ERO and all its oddities!
– New lewds!
– Cameo characters of Supporters can be found throughout the game in lewd little scenarios!
– A massive bonus scene (over 10k words) can be found in the Library!
– An optional extension to Amy’s bad end is now available!
– The game now has a proper Credits popup screen, available in the top left. This lists authors of contributing software/macros, creators of art assets, and my Supporters!
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