Shady Deals [Ongoing] - Version: 0.20
Developer:
Kroo
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Release Date: 18 February, 2026
Game Size: 4.51 GB
Censorship: Uncensored
Game Engine: HTML
Current Game Version: 0.20 (Ongoing)
Total Views: 10.4K
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Game Informations
An interactive fiction with RPG and management elements where you build your own criminal empire. You take on the role of a girl raised in a crime dynasty, sent on a mission to establish her own organization in a city flooded with gangs. Choose your bio – and go, commit some crimes. You start as a no-name hustler who just moved into the city, and you gotta make a name for yourself. Steal cars, rob houses, pick pockets, distribute and cook various substances ghetto-style or get yourself a nice cozy lab, and a lot more. And soon enough, you’re gonna conquer all the turfs and set up a bunch of shady enterprises.​
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 4.51 GB of free disk space (Recommended to have twice as much free disk space than this).
Shady Deals - Ongoing - Version 0.20 Download Links
Confused about how the downloading works? Here is a handy guide
Mac OS Buzzheavier Datanodes Mega Pixeldrain Vikingfile
Linux Buzzheavier Datanodes Mega Pixeldrain Vikingfile
Report only if Mega link or all links except Mega are unavailable. More details about it
Walkthrough and Guide
OnlineWhat's New in Shady Deals Version - 0.20?
New implementations:
- Junkyard – new location on the outskirts. Boss can rummage there for some junk and occasional cheap loot, with a possibility that local hobos will attack.
- Scrap shack – new business that can be built on the junkyard. Starts off as a junk-gathering “biz” and can be upgraded to an arms manufacturing operation. Includes manual weapons crafting and automatic crafting, with the ability to set every gun to craft automatically until X amount. Requires loaders as workers (so-called scrap hands) and one gunsmith. The gunsmith can be recruited by hiring an engineer NPC.
- Gun Parts – new crafting component. Scrap hands at the shack can produce these from junk passively. The amount of desired gun parts in stock can be set manually. Used, obviously, for weapons crafting.
- Junk handgun, junk rifle, junk autogun – new weapons made out of junk, craftable at the scrap shack. No way to obtain these outside of it for now.
- Improvised Weapons Shipment – new shipment made out of junk guns. Has a slightly lower heat increase for trading than “good” weapons shipment, but still yields a sizeable profit.
Other changes:
- Changing to a penetrative sex pose during “main” sex with male NPCs now plays a video of pulling panties down. Variations depend on who changed the pose (PC or NPC).
- Bikers no longer sell rifles, only handguns and gun parts. The amount of handguns and gun parts is limited, but if Boss looks slutty enough, the weapon dealer can offer a small restock if there are no more gun parts or handguns. Includes new media. Full restock takes one week.
- Thieves’ accomplices now bring some junk alongside their usual loot.
- Low-tier combat encounters now yield some junk alongside usual loot.
- High-tier combat encounters now yield some gun parts alongside usual loot.
- Web weapons market now occasionally sells gun parts.
- Crew arming event that previously required one weapon shipment now requires 10 handguns of any type. Junk handguns will lower morale though.
- Safe cracking now yields some gun parts.
- Warehouse burglary and warehouse heist now include gun parts in their loot tables.
- Slightly increased loot from warehouse heist.
- Added the ability to sell up to 5 weapon shipments to bikers without raising heat if they are captured.
- Convenience store heist now yields some junk too.
- Buffed coin washers’ accomplices, now they can wash up to “300 * combat” cash.
- Removed “Lawyer” NPCs, both female and male.
- Added “Businesswoman” NPC job.
- Added “Businessman” NPCs to harbor spawns.
- Added “Engineer” NPCs to City Center and Suburbs. I may rename them, now that i’m thinking about it, since there are “hardware engineer” and “engineer” NPCs with two different utilities…
- Businessmen and businesswomen can now help with a kickback scheme, allowing to wash a moderate amount of dirty cash. Only once per NPC though.
- Number boxes slightly enlarged cuz they looked weird with more than 5 digits.
- Increase base stamina by 2.
- Removed 1 stamina increase from “fitness” perk.
- New “Junk Rat” trait, acquired by scavenging junk at the junkyard. Provides 2 additional stamina.
- Changed trait gain descriptions to be clearer, now all of them are explicitly state what they provide.
- Added the ability to fire any non-accomplice worker via the whiteboard.
- Hid all staff management stuff on locations behind hidden text.
- Added new shipment order for an improvised weapons shipment.
- Changed “Request from Banana Republic” to also include an improvised weapons shipment.
Fix:
- Fixed broken <<skillcheck>> macro during the framing gig.
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