Isles of Origa [Ongoing] - Version: 0.6.5
Developer:
Insektum
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Release Date: 1st February, 2026
Game Size: 1.48 GB
Censorship: Uncensored
Game Engine: Unreal Engine
Current Game Version: 0.6.5 (Ongoing)
Total Views: 13.8K
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Game Informations
Currently working on Isles of Origa, a H-game prototype. More details to come soon.
….walk around…swim around…..fuck some insects……
Previous know as “Project O”​
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 1.48 GB of free disk space (Recommended to have twice as much free disk space than this).
Isles of Origa - Ongoing - Version 0.6.5 Download Links
Confused about how the downloading works? Here is a handy guide
Report only if Mega link or all links except Mega are unavailable. More details about it
What's New in Isles of Origa Version - 0.6.5?
The main addition from the last build is that newly birthed creatures now have a breast feeding animation when interacted with. With that said, the Kokku Roach currently does not as although the mesh changes have been made, I still need to update the rig before I make a breast feeding animation.
Additionally, newly birthed creatures after 5 minutes of game time will now become full adult creatures. Basically newly born creatures will stop for a moment and then a plume of smoke will trigger and a full sized creature will replace them. This amount of time is reduced if it is breast fed. If that feels too short or too long I can of course change it.
As for the plans for next month, I want to focus on finally updating the Kokku Roach and fixing some of its bugged animations. In general I want to focus on bug fixes and any graphical errors or things to be improved. I’ve had some feedback that performance has been causing issues for some people with the last few builds and I think I may know why. I had to update the game to Unreal 5.4 for a plugin update and it sounds like this specific version of Unreal is notorious for poor performance. I may try to update the game to a newer version of Unreal as apparently they are at least somewhat improved. This can be a bit of a pain though and I need to make sure the plugins I use have been updated to newer version of Unreal as well.
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