Manor [Ongoing] - Version: Beta 1 Patch 20
Developer:
TirelessLurker
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Release Date: 26 January, 2026
Game Size: 932.40 MB
Censorship: Uncensored
Game Engine: Unity
Current Game Version: Beta 1 Patch 20 (Ongoing)
Total Views: 4.9K
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Game Informations
Manor is a game in which you transform a manor full of visitors into creepy, near identical maids (or non-identical alraunes/succubi, or identical maids if you set the option). It looks like a board game, but it’s more of a sim game.
It’s inspired by Escape the Manor (a Student Transfer scenario by Narg) and (with permission) the characters and flavour draw heavily from it; other inspirations include similar stuff in other games (for example Chambers of Pandemonium).​
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 932.40 MB of free disk space (Recommended to have twice as much free disk space than this).
Manor - Ongoing - Version Beta 1 Patch 20 Download Links
Confused about how the downloading works? Here is a handy guide
Mac OS Buzzheavier Datanodes Krakenfiles Pixeldrain Vikingfile
Linux Buzzheavier Datanodes Krakenfiles Pixeldrain Vikingfile
Report only if Mega link or all links except Mega are unavailable. More details about it
What's New in Manor Version - Beta 1 Patch 20?
+ Succubuses seeking sleepers will now consider adjacent rooms with sleeping/unconscious characters regardless of whether those rooms are bedrooms
+ Fixed trainees being able to be instructed by multiple characters at once
+ Fixed characters losing track of actions they are about to perform to complete perform-x-on-y goals when the game is saved
+ Fixed odd behaviour caused by propositioning being able to derail someone from a very important goal that they’d immediately return to
+ Prevented memory loss transformation triggered occurring while a character is inside a beegirl egg (was causing crashes)
+ Characters should now consider characters arriving from outside the manor when considering if there’s someone to avoid/etc.
+ Fixed controlled beegirls prioritising completing goals they’ve generated (e.g. go to x room goals) over seeking hostile characters
+ Fixed hidden characters reducing incapacitation recovery rate
+ Fixed witches checking certain guard combat orders instead of the shared ones used by other maids in a couple of situations
+ Added base and stat multipliers for contribution values; defaults have been set to reduce the value of higher stats for exchanges
+ Added a cleaning compulsion multiplier to allow scaling of cleaning compulsion gains (to allow balance of it to be customised)
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