Manor [Ongoing] - Version: Beta 1 Patch 16
Developer:
TirelessLurker
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Release Date: 25 November, 2025
Game Size: 974.0 MB
Censorship: Uncensored
Game Engine: Unity
Current Game Version: Beta 1 Patch 16 (Ongoing)
Total Views: 4.5K
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Game Informations
Manor is a game in which you transform a manor full of visitors into creepy, near identical maids (or non-identical alraunes/succubi, or identical maids if you set the option). It looks like a board game, but it’s more of a sim game.
It’s inspired by Escape the Manor (a Student Transfer scenario by Narg) and (with permission) the characters and flavour draw heavily from it; other inspirations include similar stuff in other games (for example Chambers of Pandemonium).​
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 974.0 MB of free disk space (Recommended to have twice as much free disk space than this).
Manor - Ongoing - Version Beta 1 Patch 16 Download Links
Confused about how the downloading works? Here is a handy guide
Mac OS Buzzheavier Datanodes Mega Pixeldrain Vikingfile
Linux Buzzheavier Datanodes Mega Pixeldrain Vikingfile
Report only if Mega link or all links except Mega are unavailable. More details about it
What's New in Manor Version - Beta 1 Patch 16?
+ Refactored some code related to checking characters to avoid; this includes a bugfix for alraunes sorting themselves into yards with characters they should avoid and guided characters not being seen as avoid targets. It will also likely cause new issues
+ Fixed non-ctrl click on a door not doing anything in some circumstances when a door is marked for locking
+ Your characters can now be ordered to lock doors that are intended to be locked in situations where the maximum number of doors are intended to be locked and less than the maximum are locked
+ Succubi who are haunting a character will now target them with dreams/debuffs over other characters present if they consider the haunting target to be a valid target for what they are set to do
+ Maids set to collect outfits now consider those the owner can’t see (due to sleep or other effects) to be abandoned as well
+ Fixed witches performing idle projects creating the wrong items
+ Fixed a case where attempted memory clearing would cause an infinite loop when using the mirror
+ Prevented cleaning compulsion from activating every turn when high
+ Cleaning compulsion is now harder to ignore in messy rooms and easier to ignore in clean rooms
+ Characters with a very high cleaning compulsion will now volunteer to become trainees
+ Added actions to mass clear transformation or magic traces when viewing the master
+ Limited the maximum starting obedience due to a cleaning compulsion
+ Changed how the maid duster works to prevent interrupting various actions
+ Succubi should no longer proposition traitors who have already organised a partner
+ Fixed succubi not considering dangers to longer actions correctly (was using a cached one turn result)
+ Details text format for most player controlled characters has been changed
+ Limited stacking of simple buff items (e.g. lucky rock) to a maximum of two per type
+ Fixed characters dragging boxes and a few other cases not considering their end destination when pathing, leading to e.g. bees not moving from the yard to the hive and instead heading through the manor
+ Fixed manor locked doors unlocked by magic being marked as doors intended to be locked
+ Characters who can take more than one wound now show the current amount of wounds they have on the wound icon
+ Added seeking out hostile character modes to controlled beegirls
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