Masters of Raana [Ongoing] - Version: 0.8.5
Developer:
GrimDark
Consider supporting the dev if you like the game and want them to do what they love. Click on dev's link for more info.
Release Date: 19 June, 2026
Game Size: 2.27 GB
Censorship: Uncensored
Game Engine: HTML
Current Game Version: 0.8.5 (Ongoing)
Total Views: 57K
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Game Informations
Masters of Raana is an open-world RPG set in an abandoned colony, Ikaanos, that desperately tries to survive on a dangerous alien planet that was separated from Earth several centuries ago. In this god-forsaken world we find feudal-like kingdoms fighting amongst themselves for power and influence, when they’re not busy dealing with the monstrous megafauna that threatens the last bastion of human civilization.
How to install?
- Extract and run (start_game.html).
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 2.27 GB of free disk space (Recommended to have twice as much free disk space than this).
Masters of Raana - Ongoing - Version 0.8.5 Download Links
Confused about how the downloading works? Here is a handy guide
Mac OS Mega Workupload Gofile Pixeldrain Vikingfile
Linux Mega Workupload Gofile Pixeldrain Vikingfile
Report only if Mega link or all links except Mega are unavailable. More details about it
Walkthrough and Guide
Official Mods: FILEKNOT - MEGAAutomation Mod: FILEKNOT
Automation Mod Installation:
1. Download and extract the content of automod_vxxx.zip to same location as start_game.html.
2. Double click on Windows_mod_installer.bat
3. Start game via automod_start_game.html
4. If above failed: Follow instruction in Mods\automation_mod\Manual_install_instruction.txt
T4 HTML (Masters of Raana 0.8.5 T4+ Version): FILEKNOT
T4 HTML Installation:
Move the .html into the root folder and launch.
T4 HTML Features:
Debug menu, quests, npcs and other shit is unlocked.
Ultimate cheat Control Panel: FILEKNOT - MEGA
Ultimate Cheat Control Panel Installation:
YOU MUST DOWNLOAD Automation Mod / Expansion Mod /Official Mods
SET UP THESE MODS AND COPY Masters of Raana Ultimate Control Panel v9.0 Mapped (2026) --> TO GAME FOLDER -->RUN IT -->ENJOY
Ultimate Cheat Control Panel Features:
Masters of Raana v9.0 Ultimate Control Panel - Features List
This is the most advanced, stable, and comprehensive cheat script for Masters of Raana, fully updated to support modern Twine/SugarCube engine layouts. It provides absolute control over your game state without risking save-file corruption.
1. Advanced NPC Live Editor (Individual Control)
- Dynamic NPC Scanning: Automatically scans the active game memory, instantly listing every spawned girl in your current save file within a clean dropdown menu.
- Instant Max Boosters: One-click shortcuts to instantly set core stats (Love, Obedience, Corruption, Beauty, Satiety, and Strength) to 100.
- Psychological & Relationship Tuning: Real-time direct control over specific indicators such as Fear (Afraid), Respect, Stress, Willpower, Discipline, and War Fame.
- Deep Trait Injection: Toggle or modify rare behavioral and psychological traits (e.g., Pure, Frigid, Delicate, Dom, Extrovert, Brawler, Tech, Warrior, Wild) to dynamically change dialog outcomes and story progression.
- Force Pregnancy: Instantly trigger pregnancy for your selected NPC with a single click.
2. Main Character God Mode (MC Overhaul)
- Infinite Cash Injection: Instantly grants $999,999,999 into your active wallet.
- Maximized Skill Matrix: Locks all MC skills to 100% (including Blacksmithing, Medicine, Melee, Stealth, Survival, Hacking, Bondage, Manipulation, and Performance).
- Superhuman Vitals: Boosts base health and maximum stamina thresholds up to 1000 points to easily bypass any physical checks or combat encounters.
3. Global Domain Hacks (World-Wide Control)
Skip the tedious process of editing NPCs one by one. Apply absolute commands to every female character in the game universe simultaneously:
- Global Max Love: Makes everyone deeply devoted to you instantly.
- Global Max Obedience: Forces unconditional submission from every NPC.
- Global Max Corruption: Instantly unlocks maximum corruption world-wide.
- Global Pregnancy Trigger: Impregnates every female character currently tracked in the game world at once.
️ 4. Premium Technical Framework
- Persistent Memory Injection (Anti-Reset): Built with advanced back-end memory overriding. It injects values directly into $npc, active aliases ($girl, $activeNPC), and the game's state history, preventing the engine from resetting your modified stats on the next turn or passage.
- Instant UI Force Refresh: Modifies stats seamlessly and forces the UI to render the new values instantly without needing a full browser reload.
- For How Whos Play With JOIPLAY Smart Touch/Drag Hybrid System: The floating activation button features advanced touch-action telemetry, fully optimizing it for mobile browsers and touchscreens. You can drag it out of the way smoothly without triggering accidental menu pop-ups.
Expansion Mod v0.9.5: FILEKNOT
Expansion Mod v0.11.1: FILEKNOT
Expansion Mod v0.11.2: FILEKNOT
Expansion Mod Installation:
Extract archive to Mods folder. You should have the following structure:
/Masters of Raana/Mods/ExpansionMod/functions.js
/Masters of Raana/Mods/ExpansionMod/styles.css
(and a number of other files there)
2. (Optional) copy
start_game.html file to start_game_exp.html (or any other name but it must end with .html)
3. Add the following lines before the LAST two lines (</body> and </html>) in the created file:
<link rel="stylesheet" href="Mods/ExpansionMod/styles.css">
<script src="Mods/ExpansionMod/functions.js"></script>The end of the file should look like this:
<link rel="stylesheet" href="Mods/ExpansionMod/styles.css">
<script src="Mods/ExpansionMod/functions.js"></script>
</body>
</html>Expansion Mod Features:
- Search people by specific trait (submissive, nerd, etc).
- Search people by various basic stats (affection, height, melee combat, virginity, etc).
- Show who is the most suitable for some jobs (currently accountant, arena, captain, guard, head cheaf, herald, janitor, nanny).
- Show requirements for slaves in Dockgrave and Hunt researh (all tasks not just first available).
- Show what accessories (piercings, collar, necklace) people wear all in one place.
- Show who wears buttplugs and their chance to accept it.
- Show body parameters for everyone (weight, height, body, description, bmi), just for fun I guess but allows to control them.
- Show estimated money and influence for selling household inhabitants, all on the same page. Warning: requires some time to be completed (~1 second for ~90 people).
- Show status (slave, mercenary, etc) and title (nanny, nurse, etc) for everyone at once.
- Avatars in every search above and in npc menu have special icon that allows to add custom note for that person, it will be saved with other game data.
- Find your household members on the map and talk to them.
- Show cumulative effects of all assigned nannies in the nursery.
- Show time, money, influence and power at the top on every screen.
- Added 301 female names (making it ~2x) and 62 male names (making it ~1.5x) to the list for random slaves.
- Show actual job for tavern assignments (bouncer, performer, etc).
- Cheat shortcuts in the browser console.
- New log with more tracked stats and filters.
- Hovering over watery/crystal market buttons in npc page will show estimated slave price and gained influence.
- HEAVILY changed dressing room to always show every outfit and respective owned number (also hints for revealing and unique clothes).
- Same thing for accessories/applicants page (buttplugs logic is not changed, too tricky; perfume? maybe later).
- Added ability to change 2 age thresholds: first basically blocks most clothes (< 16yo), the other one defines when person is considered grown up (>= 18yo) and can do everything (every job and activity). This setting is turned OFF by default.
- Removed or disabled lots of checks that prevent certain activities inside families (both MC and a few game ones). Turned OFF by default, but can be changed.
- Changed text style in clothes/accessories/etc inventories, no more written unreadable mess; can be turned off by changing variable in config.
- Added 50x nursery aging (middle between original 10x and 100x) and 5x pregnancy aging (between 2x and 10x).
- Added icons for number of ointments and ropes at the bottom alongside tendstims (just display, can't be used).
- Show marriage chance right on proposal page and how each talking option will affect it (known issue: buttons now have smaller height).
- Show if enemies can be captured in this battle (at the top).
- Show girl threesome acceptance chance when talking about sex (at the top).
- Show buttplug acceptance chance on accessories page (at the top).
- If automod is detected there will be some other adjustments:
- some of the features that are implemented in this mod as well are disabled or replaced;
- automod bugs with disabled autoWin and enabled cheatNewNpc are fixed.
What's New in Masters of Raana Version - 0.8.5?
Gameplay changes
- [NPC] Entering the Education framework will no longer reset the “Show numerical values” setting.
- [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if “Show numerical values” is OFF).
- [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.
- [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).
- [NPC] Added a nipple chain Inventory icon.
- [NPC] Each additional Bouncer assigned to a tavern now decreases the likelihood of Bouncers being injured while resolving incidents.
- [NPC] The jail cell has been updated with more noticeable effects.
- [NPC] Added a “married for x days” variable to wives (hover over Status in NPC Menu > Traits & Info > Wife).
- [NPC] Added a Conclude Day skill update script for Butlers.
- [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties.
- [NPC] Corrected the STAMINA value for several scripted random NPCs.
- [NPC] NPCs with the Perverted and Malevolent Trait will now inflict additional wear on Floor Crawlers.
- [NPC] Increased the STAMINA cap for “The Swallow” trait to 150 (was, unintentionally, 130).
- [NPC] There’s now a 30% chance for an escort or “Full service” Goldwalker to score anal experience (cap: 100).
- [NPC] Abominations will no longer use Floor Crawlers.
- [NPC] You can now view a Guard’s equipment modifiers in the Guard assignment tooltip.
- [NPC] The Deadly Enemy Trait will now decrease with 2 points if the NPC’s WILLPOWER is below 5 or if he/she is Mentally Challenged.
- [NPC] NPCs participating in threesomes will now gain anal and vaginal experience upon obtaining an orgasm.
- [NPC] Capped various uncapped ATTRIBUTE and skills gains obtained through marriages.
- [NPC] Malevolent NPCs now have a 15% daily chance of decreasing Kindness (down to a minimum of 29).
- [NPC] Added “angry” dialogues for when educating males (Affection below 15 or Anger 2+).
- [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.
- [NPC] There’s now a 1% chance to decrease the Detached Trait with one point/day if the NPC’s Happiness is 80+ and his/her Affection is Neutral+.
- [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less.
- [NPC] Escorts can now lose their virginity.
- [NPC] Aria Bianchi will no longer request a salary.
- [NPC] You can now view a barkeeper’s Competence score in the Barkeeper tool tip.
- [NPC] Female NPCs now require Corruption 50+ to use Floor Crawlers (was 40).
- [NPC] Amelia Stark can no longer roll the Feminist Trait.
- [NPC/DEBUG] Added a second Trait page for NPCs with lots of new traits and effects.
- [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name).
- [UI] Replaced the News and Mail icons (Home pane).
- [UI] Farms are now grouped separately in the Economy pane.
- [COMBAT] Removed the darkness penalty for Arena fights.
- [COMBAT/NPC] There’s now a 25% risk a pregnant Follower will suffer a miscarriage if she’s critically injured in combat.
- [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework.
- [CAMPING] NPCs will now benefit from Relaxing at the MC’s campsite. Also added new generic NPC dialogues for that action.
- [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).
- [MC/TAVERNS] There’s now a 10% chance (cap: 90) to increase your CHARISMA while carousing at your owned tavern(s).
- [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.
- [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).
- [MC] Daria’s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC’s INTELLIGENCE (was INT below 50).
- [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3).
- [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.
- [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.
- [CHARACTER CREATION] Added “Stealth skill” to the Character creation framework.
- [CHARACTER CREATION] Skill classes now provide more starting cash.
- [CHARACTER CREATION] The Pharmacist trait now provides a +10 Medicine skill bonus.
- [CRAFTING] Processing raw meat now requires Survival 20+.
- [WORLD] Grimdark difficulty: Increased difficulty to pass propositions at The Apostolic Council.
- [WORLD] Overhauled the Hamah Bay map.
- [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria’s Corruption below 15 and WILLPOWER 15+.
- [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.
- [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.
- [MARKET] Increased Stimpack cost with roughly 15%.
- [MARKET] Dying world: Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played).
- [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).
Aesir faction
- You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it’s a successful or failed (wild) feast.
- Added a new political event for The Aesirs.
Guard patrols
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard > Guard Tower > Patrols setting.
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts.
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.
Ammo checker
When entering combat, you can now view your current ammunition stock that’ll warn you if you’re running low on ammo for equipped weapons (MC and Followers).
New Disadvantage (MC): Ordinary
All skills and attributes cap at 85.
This Trait provides +70 points that you can use on other traits or enhancements in the Character Creation Process.
New Disadvantage (MC): Ugly
Beauty caps at 35.
Special interactions and penalties when dealing with Superficial NPCs.
This Trait provides +40 points that you can use on other traits or enhancements in the Character Creation Process.
New Disadvantage (MC): Misandrist
You are like an alpha lion, king of your own pride, only enjoying the company of women while viewing other adult men as rivals, nuisances or unnecessary competition. You feel more at ease surrounded by feminine energy and tend to avoid male companionship whenever possible.
Other adult men can sense this energy whenever they are around you, often leading to tension, rivalry or occasional confrontations.
EFFECTS
- All adult (age 18+) male NPCs suffer a daily -2 Affection drop (down to Unfriendly).
- All adult male NPC Followers receive a -15 combat penalty, if their HEALTH is full.
- You cannot Hang out (special event) with adult males.
- A 40-70% risk of quarrel events during parties attended by adult males.
- Adult males attending pool parties will not receive a base Affection gain. Affection can still be raised by the Party Animal Trait, however.
This Trait provides +30 points that you can use on other traits or enhancements in the Character Creation Process.
New Trait: Addiction
Random NPCs can now start with an Addiction trait that comes with various effects. These effects vary greatly in strength and cost based on the type of substance he or she is addicted to.
You can read more about Addiction effects in the Addiction tool tip pane if you would acquire an NPC with this trait.
New Trait: Anal fixation
Random NPCs can now start with an Anal Fixation trait that provides a +30 chance bonus when persuading (to engage in anal) or when engaging in anal sex. The NPC prefers anal sex above anything else – oral and vaginal sex receive a -30 chance modifier.
- Increased Happiness and Affection (Cap: Amiable) when wearing butt plugs.
- Anal orgasms will increase Happiness and Affection (cap: Loving).
- Decreased anal orgasm threshold.
New Trait: Exhibitionist
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room.
There’s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait.
New Trait: Stage Prodigy
An NPC with the Stage Prodigy trait can increase their Singing and Performance up to 130 from jobs and managers.
- This Trait will not be revealed until the NPC reaches Performance 80+ or Singing 80+.
- There’s a 1% chance a random NPC is generated with this trait if his/her Singing is (+)40+ or if Performance is (+)40+. Slaver Experience 2,500+ will reveal if an NPC is a Stage Prodigy or not.
- Rachel starts with the Stage Prodigy Trait.
New Trait: Painbound
An NPC with the Painbound trait enjoys the sensation of pain, which might have various positive and negative effects during intimate interactions.
There’s a 3% chance a highly Corrupted random NPC starts with the Painbound trait.
New Trait: Artisan
An NPC with the Artisan Trait increases the MC’s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.
New trait: Hate
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.
The Hate Trait Value has a chance to increase:
- If finishing sex or engaging in Training room actions with arousal -10 or less, if Affection is Unfriendly or lower and if Corruption is below 70.
- If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners.
- If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 and Affection Unfriendly or lower.
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further increased by low WILLPOWER and the Submissive Trait.
You can disable this trait by setting ‘hatemodoff = true’ in the console.
Auto buy rations changes
- Added “Yesterday’s Food Costs” to the Economy Pane.
- Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC’s household is forced to purchase food from external suppliers.
Power value pane
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.
Overhauled resource management pane
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.
New NPC Skill: Occultism
NPCs now start the game with a defined Occultism skill.
Occultism can be taught through the standard Education pane.
New NPC Skill: Singing
NPCs now start the game with a defined Singing skill.
The Singing skill can greatly enhance the income from Golden Dragon.
Siege warfare (Marston Fort)
Marston Fort will now spawn with an extra FORTIFICATION unit that you need to take down in order to advance deeper into the fortress. The FORTIFICATION unit features a “wall enemy unit” with its own hit points. As long as the wall enemy unit is undefeated, melee attacks against human targets are useless and all ranged attacks suffer a -70 chance penalty.
After defeating all enemy units within Marston Fort, you can break into their treasury, which features a lot of randomized loot based on which group you defeated.
You are now also able to interact with the fortress and pay a “protection fee” that’ll greatly reduce the chance of getting raided at Conclude Day.
New wearable: Hakusan harness
The Hakusan harness is a rare item imported from the Prometheus region, crafted with a special, expandable rubber-silk ribbon that has various effects on its wearer.
It is considered to be a fashionable, extremely minimalistic dress, technically not an actual harness. It shares the same framework as the other two harnesses, however, with similar mechanics on how to equip it as well as the exposure variables when wearing the dress.
Cannot be combined with the chastity/dildo belt.
This item is in high-demand and very limited, not currently offered at Devious Tools. You can obtain it through loot and up at Hamah Bay when talking to the peddler in Hunter’s Oasis($ownhakusan).
In addition to the other harness effects above, the Hakusan harness comes with these effects:
- Girls with Corruption 60+ or the Perverted Trait increase their Arousal over night with 1-3 points (random).
- Non-Perverted girls with Corruption below 60 modify their Arousal over night with -1 to 1 points (random).
- Non-perverted girls with Corruption below 60 that receive a +1 Arousal gain (see above) have a 30% chance to increase their Corruption (cap: 50).
- Increased Pussy wear (2-5 points/day). If the girl has an active job, Pussy wear is increased by 4-10 points instead (cap: 60).
- Taking a Hakusan harness-wearing girl out on walks, to the diner or to the cinematic house will increase your Influence (+5) if City Corruption is 40+.
- Selling an NPC with a Hakusan harness provides an Est. sell price modifier (current City Corruption x25).
“The Old Three” overhaul
This overhaul will enhance of The Old Three – MoR’s first legacy quests (Nika’s Quest, Walton’s Quest and Kymanto Chapter I & II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.
- Replaced 1 scenes for The Shrouded House (Kymanto questline).
Sex framework enhancements
Overhauled orgasm engine
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts.
- The MC can now, based on tactics, Copulation skill and the female participants traits/attributes, initiate different levels of orgasms (normal, strong, intense, powerful, massive and up to Legendary). Stronger orgasms provide more stat increases and other unique effects.
- A new “orgasms had today” variable increases the Arousal threshold for a participating NPC if she’s had recent orgasms during a session. This makes sexual interactions feel more organic and less reparative.
- Added a “total orgasm (lifetime)” stat that you can track in the NPC Menu or when engaging in sex.
- Added orgasm sound effects.
New devices
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room.
- Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR’s sex frameworks.
- The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.
- Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to “Oral only”.
- The belt is temporarily removed during Threesomes.
Semen addiction trait
The new addiction framework comes with the possibility for NPCs to get a semen addiction trait. If the MC has the Joycum implant equipped with the Joycum upgrade (purchasable at Doctor’s Hall), there’s a 20% chance an NPC that swallows your load becomes addicted.
- This framework comes with over 5,000 words of unique dialogues and event descriptions.
Other content and tweaks
- Added many new dialogues, events and descriptions to MoR’s sex frameworks (10,000+ words).
- Added three new “ouch” sound effects.
- Greatly reduced the accumulation of the MC’s filth during sex (-1 per round, was -6 per round).
- You can now invite your Followers to watch a session in the Training room. This can increase their Arousal based on current Corruption, but also decrease Affection if their Corruption is below 40.
- Rewrote parts and added extra effects and flavor texts for the “Explain sexual chores” framework.
- Added dice roll and Chance display checkers to the oral, vaginal and anal sex frameworks.
- When interacting with an FC, you can now see which NPCs she’s currently serving by clicking on the Men/Females served links.
- Added various nude effects and texts to the “Walk in the City” NPC Interaction event.
- Fixed various “wrong hole” renders (cum in ass/pussy).
- Highly corrupted NPCs will now grow their “Disposition toward sex” naturally if it’s unnaturally low.
- Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.
- Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.
Overhauled LOG
A new NPC LOG framework has been introduced.
- NPC progression is now saved in the LOG even if you Conclude Day after midnight.
- Expanded Gatherer report that tracks hunting location and ammunition use.
- You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.
- You can now access an NPC’s individual LOG when interacting with him or her. This log only tracks the NPC’s progression.
- You can also track an Educator’s, Guard Captain’s or Head Maid’s subordinates and check their affected stats (Educator/Guard Captain/Head Maid > Interaction > Subordinates icon).
Engine enhancements
- Time optimizations have been added to MoR’s game engine which reduce Conclude Day lag by roughly 60%.
- There’s now a weekly and monthly Autosave option. Setting it to weekly or monthly will remove additional Conclude Day lag.
Overhauled job executors
- Scavengers will bring in their goods at around 16 (4pm) instead of at Midnight.
- Job skill calculations will be done when NPCs return home instead of at Midnight.
New job “away” time frames
- Golden Dragon assignments are now busy between 18:00 (6pm) to Midnight.
- Tavern assignments are now between 18:00 (6pm) to Midnight.
- [No change] Store assignments and scavengers are busy between 9:00 to 16:00 (4pm).
- Academy assignments and hunters are now busy between 8:00 to 15:00 (3pm).
Random NPC overhaul
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.
- Value and sell prices are now much more consistent.
- Slave markets won’t oversaturate as quickly as before.
- Added eight new political events that can either increase or decrease slave market supply.
- Added several new randomly assigned “INSIGHT REACHED” effects.
- Added roughly 50,000 words of new events and dialogues.
- Added various Av-archive checkers for backgrounds and captive events. Raiders pull from “tough-looking” NPCs and destitutes are more often petite. Nobles and “princess” (High Nobility) NPCs are also generated with more consistent-looking avatar archives.
Scripted changes
- Mae is now more scripted with defined skills and traits.
- Ex-arena champion is now more scripted with defined skills, traits and name.
- The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.
- The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.
- The Red Belt’s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).
- The Walkers in Imogen’s Barrow are now fully scripted if you end up capturing them (was only lil’ Cooney).
- The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.
- “The Stormchild” can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.
- Haruto Pai is now a scripted random NPC with defined skills, traits and age.
- The Swamp King in Preacher’s Pond is now a scripted random NPC with defined skills, traits, background and age.
- The Swamp tribe in Preacher’s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.
- Coiban is now a scripted random NPC with defined skills, traits, background and age.
- Kate Veeron’s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.
- Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.
Other
- Added 8 new female random NPC wardrobe sets (Av187-Av194).
- Added Av184 to the offspring engine.
- Added 1 new DEX increasing interaction event for female offsprings.
- Added roughly 100 new female and male names to the random NPC generator.
Art
- Added Loren’s shower/bath scenes (7 pics).
- Added Enya’s shower/bath scenes (7 pics).
- Added Aiko’s shower/bath scenes (7 pics).
- Added Seve’s shower/bath scenes (7 pics).
- Added Stacey’s shower/bath scenes (7 pics).
- Added 22 sex scenes (Av119, Av120).
- Replaced 5 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum, go to training room).
- Added 4 new sex scenes (Seve, Farah, Av204).
- Added 10 sex scenes for Lovisa (belt variants).
- Added 1 new sex scene for Adrienne (anal wild).
- Added 1 new sex scene for Aiko (anal wild).
- Added 1 new sex scene for Laika (go to Training room).
- Added 30 new education scenes.
- Added 37 chastity/dildo belt wardrobe pics.
- Added 37 hakusan harness wardrobe pics.
- Added 5 ring scenes (Laika, Mai-Lynn, Av139).
- Added Revealing outfit and Unique outfit for Tori Helm.
- Added Revealing outfits and Unique outfits for Av140 and Av219.
- Added unique outfits for Av104, Av138.
- Added Av184’s missing inspect pic.
- Added 2 harness/chain combo wardrobe pics for The Valkyria.
- Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).
- Added Cassius’ entire wardrobe + single dinner pic.
- Added 4 armor wardrobe pics for Einar Corso.
- Added 1 wardrobe pic for Cultist Monk.
- Replaced 1 sex scene for the Tier2+ NPC.
- Replaced 3 wardrobe pics for Cultist Monk.
- Replaced Dakota’s training outfit.
- Replaced and added 9 new wardrobe pics for Av179.
- Replaced Doyle’s combat armor pic.
- Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+.
Animations
- Added 68 animations for various NPCs.
- Added 7 animations for Av100.
- Added 6 animations for Av136.
- Added 6 animations for Av179.
- Added 6 animations for Av199.
- Added 5 animations for Av107.
- Added 5 animations for Av180.
- Added 5 animations for Av182.
- Added 5 animations for Av201.
- Added 3 animations for Enya.
- Added 3 animations for Farah.
- Added 2 animations for Laika.
- Added 2 animations for Arizona.
- Added 1 animation for Rhea.
Bugfixes
- Fixed a critical bug that would generate Rhea’s NPC location after she was executed by CTM.
- Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.
- Fixed a major bug that would unequip the MC’s weapon if he only had one of those weapons in his inventory.
- Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg.
- Fixed a major bug that wouldn’t properly reset the Odensborg Feast money/PV modifiers if going directly to “Faction Overview/View leaders” after finishing the feast.
- Fixed several major bugs with the Apostolic Council that wouldn’t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.
- Removed the “Rhea will be available in 0.8.4.9 (A2+)” text that appears after completing her quest.
- Fixed an infinite power attack exploit (combat engine).
- Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed.
- “Remaining space shuttles and fusion reactors” can no longer go into the negatives due to the Tech Breakdown event.
- Fixed an uncapped Survival skill increase block in the Hunting engine.
- Fixed a missing Health implant icon display bug.
- Fixed a bug that wouldn’t allow you to withdraw iron ore from Silfren Mine.
- Fixed a bug that wouldn’t add new offspring Av-sets to the array of possible avatars.
- Fixed a text display bug with The Rifle Savant.
- Fixed a bug that would increase Laika’s Happiness instead of Loren’s when carousing at Dockgrave Tavern.
- Fixed several erroneous animation checkers (Hatman mod).
- Added Valkyria’s missing NPC Menu scene.
- Removed a rogue div from the WCW enemy location.
- Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.
- Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.
- Fixed many typos.
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