Masters of Raana [Ongoing] - Version: 0.8.4 public
Developer:
GrimDark
Consider supporting the dev if you like the game and want them to do what they love. Click on dev's link for more info.
Release Date: 21 February, 2025
Game Size: 1.74 GB
Censorship: Uncensored
Game Engine: HTML
Current Game Version: 0.8.4 public (Ongoing)
Total Views: 74.8K
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Game Informations
Masters of Raana is an open-world RPG set in an abandoned colony, Ikaanos, that desperately tries to survive on a dangerous alien planet that was separated from Earth several centuries ago. In this god-forsaken world we find feudal-like kingdoms fighting amongst themselves for power and influence, when they’re not busy dealing with the monstrous megafauna that threatens the last bastion of human civilization.
How to install?
- Extract and run (start_game.html).
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 1.74 GB of free disk space (Recommended to have twice as much free disk space than this).
Masters of Raana - Ongoing - Version 0.8.4 public Download Links
Confused about how the downloading works? Here is a handy guide
Report only if Mega link or all links except Mega are unavailable. More details about it
Walkthrough and Guide
Automation Mod: FILEKNOT - ANONZIPAutomation Mod Installation:
1. Download and extract the content of automod_vxxx.zip to same location as start_game.html.
2. Double click on Windows_mod_installer.bat
3. Start game via automod_start_game.html
4. If above failed: Follow instruction in Mods\automation_mod\Manual_install_instruction.txt
T4 Modded HTML: FILEKNOT - ANONZIP
T4 Modded HTML Installation: Replace the start_game.html file in your MoR folder.
T4 Modded HTML Installation:
Replace the start_game.html file in your MoR folder.
Official Mods: FILEKNOT - ANONZIP
Cheat Console:
New simplified way of cheating via console:
1. Open console (CTRL + SHIFT + J in Chrome / Edge)
2. Copy and paste below code blob into the console and press enter.
function cheatShortcuts() {
let slots = SugarCube.State.active.variables.slot
for (let i = 1; i < slots.length; i++) {
if (slots[i] > 0) {
let npc = eval("SugarCube.State.active.variables.npc.av" + slots[i])
let girlname = npc.girlname
girlname = girlname.replace(/\W/,"") //Get rid of non-alpha-numerics
window[girlname] = npc
window[girlname.toLowerCase()] = npc
}
}
window["mc"] = SugarCube.State.active.variables
window["Mc"] = SugarCube.State.active.variables
window["MC"] = SugarCube.State.active.variables
}
function startTimer() {
autoRefreshTimer = setInterval(function () {
cheatShortcuts()
}, 1000)
}
clear()
cheatShortcuts()
console.log("Cheat shortcuts added. Examples:\nLovisa.virgin = true\nMaiLynn.traitscav = 100\nmc.cash = 1000000")
startTimer()
Result:

Mc stats:
Age: masterage
Influence: credit
Money: cash
Strength: masterstrength
Dexterity: masterdex
Max stamina: masterstamina
Intelligence: masterint
Willpower: masterwill
Max health: mastermaxhealth
Academics: aca
Medicine: medicine
Science: tech
Occult: occult
Melee combat: melee
Ranged combat: ranged
Stealth: stealth
Survival: survival
Gambling: gambling
Performance: performance
Artisan: artisan
Blacksmithing: blacksmith
Manipulate: manipulate
Charm: mastercharm
Copulation: fuckskill
Bondage: bondskill
Flagellation: whipskill
Kissing: kisskill
Expert backgrounds
Doctor: back_doc = 3
Academic: back_aca = 3
Soldier: back_sold = 3
Hunter: back_hunt = 3
Business: back_bus = 3
Slaver: back_slave = 3
NPC traits and stats:
Stats
Health: health / toughness
Stamina: tempstamina / maxstamina
Age: age / agedays
Beauty: beauty
Charisma: charisma
Arousal: arousal
Anger: scarefactor
Happiness: happiness
Love: masterlove
Corruption: likesadist
Willpower: willpower
Discipline: discipline
Kindness: kind
Kissing skill: kissingxp
Oral skill: oralxp
Pussy skill: pussyxp
Anal skill: analxp
Oral wear: oralwear
Pussy wear: pussywear
Anal wear: analwear
virgin: virgin = true / false
Anal virgin: analvirgin = true / false
Traits
Advocate: traitadvoc = 100
Bloodthirsty: traitaggro = 100
Brawler: traitbrawler = 100
Daddy issues: traitdaddy = 100
Delicate: traitdelicate = 100
Dominant: traitdom = 100
Extroverted: traitextro = 100
Feminist: traitfem = 100
Frigid: traitfrigid = 100
Jaded: traitjaded = 100
Malevolent: traitpure = 0
Materialistic: traitmat = 100
Nerd: traitnerd = 100
Nymphomaniac: traitnymfo = 100
Oral fixation: traitoralfix = 100
Pacifist: traitaggro = 0
Perfectionist: traitperf = 100
Perverted: traitperv = 100
Pure: traitpure = 100
Shamefast: traitshame = 100
Shy: traitextro = 0
Size queen: traitsize = 100
Submissive: traitsub = 100
Starlet: traitstarlet = 100
Sweet tooth: traitsweet = 100
Techie: traittech = 100
Unbreakable: traitun = 100
Vanilla: traitvanilla = 100
Warrior: traitwarrior = 100
Wildborn: traitwild = 100
Workaholic: traitwork = 100
Special traits
Ammo pack: traitammo = 100
Attention whore: traitatt = 100
Berserker: traitber = 100
Crackshot: traitcrack = 100
Denaar addiction: reserved2 = 100
Depressed: traitsad = 100
Fragile: traittough = 0
Jaeger: traitjag = 100
Mentally challenged: traitmental = 100
Scavenger: traitscav = 100
Shadowborn: traitstealth = 100
Unique traits that can't be cheated
Green thumb (girlid 12)
Liberator (girlid 39)
Manager (girlid 352)
Overcharge (girlid 27)
Quelled (girlid 353)
Space pilot (girlid 40)
Cheat Scripts:
Hey there anyone. I made some scripts that change stuff in the game. Currently not playing anymore after finding out the game is doing basically anything to prevent incest. I spend multiple hours trying to edit the html file. I could either make any girl fuckable under any circumstance (bugged) or still have incest not be possible. Eventually I gave up.
But before that I wrote all these cheat scripts which may be helpful for some.
Feel free to edit and repost them. I won't do much support for them. If you want to make your own thread based on them (to develop and support them) just give me a credit and all is good.
To use them, enter them into your browser console while having loaded your game.
Make saves! Not all of them are thoroughly tested! I would also strongly recommend to look at the code lines before executing any of these scripts. Not everything is documented. You can always just comment out lines that change stats by putting a // in front of them.
Cheat the MC Stats:
SugarCube.State.active.variables.blacksmith = 100
SugarCube.State.active.variables.aca = 100
SugarCube.State.active.variables.medicine = 100
SugarCube.State.active.variables.kisskill = 100
SugarCube.State.active.variables.bondage = 100
SugarCube.State.active.variables.manipulate = 100
SugarCube.State.active.variables.survival = 100
SugarCube.State.active.variables.stealth = 100
SugarCube.State.active.variables.artisan = 100
SugarCube.State.active.variables.willpower = 100
SugarCube.State.active.variables.cash = 9999999
SugarCube.State.active.variables.performance = 100
SugarCube.State.active.variables.health = 1000
SugarCube.State.active.variables.melee = 100
SugarCube.State.active.variables.masterwill = 100
SugarCube.State.active.variables.masterstamina = 100
SugarCube.State.active.variables.masterstrength = 100
SugarCube.State.active.variables.mastermaxhealth = 1000
SugarCube.State.active.variables.masterhealth = 1000
SugarCube.State.active.variables.mastercharm = 100
SugarCube.State.active.variables.maxstamina = 1000
SugarCube.State.active.variables.masterdex = 100
SugarCube.State.active.variables.masterint = 100
SugarCube.State.active.variables.gambling = 100
SugarCube.State.active.variables.fuckskill = 100
SugarCube.State.active.variables.tech = 100
SugarCube.State.active.variables.bondskill = 100
SugarCube.State.active.variables.cash = 999999999
Fill the nursery:
Have a look at the top variables and edit accordingly.
avstring = "slot" //Prefix string. Don't change this unless you know Javascript.
fullstring = "slot1" //Target String. Don't change this unless you know Javascript.
bolMakeAllFemale = true //Make all my children Female. You could also use this make them all male. Just look in the code.
bolCloneArmy = false //You're a mad scientist. I will spawn children for you. Who is the father? You should enter that below.
strName_of_Father = "John" //Enter the name of the father here. Should probably be the MC's first name!
strName_of_Mother = "Lovisa" //Enter the name of the Mother here. Should be the slaves first name!
bolPurgeNames = false //This resets the name of the CHILD. Only the child. This way you won't have any problem with the gender swap
bolAgeSuperSpeed = true //Change the age of all the babies.
intTargetAge = 999 //Age in days the script should change to.
bolStatsCheat = true //cheat the stats to max. Won't have extra variables for this. Look in the code.
for (let i = 1; i <= 18; i++) {
fullstring = avstring.concat(i)
if (bolCloneArmy)
{
SugarCube.State.active.variables.nursery[fullstring].state = 1
SugarCube.State.active.variables.nursery[fullstring].father = strName_of_Father
SugarCube.State.active.variables.nursery[fullstring].mother = strName_of_Mother
}
if (bolMakeAllFemale)
{
if (bolCloneArmy || SugarCube.State.active.variables.nursery[fullstring].state === 1)
{SugarCube.State.active.variables.nursery[fullstring].sex = 1}
}
if (bolAgeSuperSpeed)
{
SugarCube.State.active.variables.nursery[fullstring].age = intTargetAge
}
if (SugarCube.State.active.variables.nursery[fullstring].state === 1 && bolStatsCheat)
{ //No guarantee this doesn't fuck up anything. Just my best guess.
SugarCube.State.active.variables.nursery[fullstring].phys = 100 //Physical Abilities. Strength probably.
SugarCube.State.active.variables.nursery[fullstring].beauty = 100 //Beauty.
SugarCube.State.active.variables.nursery[fullstring].nimble = 100 //Dexterity probably.
SugarCube.State.active.variables.nursery[fullstring].smart = 100 //Intelligence and academics probably.
SugarCube.State.active.variables.nursery[fullstring].dis = 100 //Discipline?
}
if (bolPurgeNames)
{SugarCube.State.active.variables.nursery[fullstring].name = "CHILD"}
}
MAKE ALL KNOWN FEMALE NPC'S SUBMISSIVE SLAVES. Except Lovisa. Why Lovisa? *shrug* dunno:
WARNING! THIS DO THIS TO ALL ACTIVE GIRLS!!! You can edit the if statement above to find other/more criteria if you know a bit of coding.
avstring = "av"
fullstring = "av1"
for (let i = 1; i <= 199; i++) {
fullstring = avstring.concat(i)
if (SugarCube.State.active.variables.npc[fullstring].sex === 0 && SugarCube.State.active.variables.npc[fullstring].state === 1 && SugarCube.State.active.variables.npc[fullstring].girlname != "Lovisa" )
{
SugarCube.State.active.variables.npc[fullstring].analxp = 100
SugarCube.State.active.variables.npc[fullstring].lube = false
SugarCube.State.active.variables.npc[fullstring].aw = 45
SugarCube.State.active.variables.npc[fullstring].aca = 100
SugarCube.State.active.variables.npc[fullstring].admin = 100
SugarCube.State.active.variables.npc[fullstring].afraid = 0
SugarCube.State.active.variables.npc[fullstring].beauty = 100
SugarCube.State.active.variables.npc[fullstring].charisma = 100
SugarCube.State.active.variables.npc[fullstring].dancing = 100
SugarCube.State.active.variables.npc[fullstring].dex = 100
SugarCube.State.active.variables.npc[fullstring].fertility = 1000
SugarCube.State.active.variables.npc[fullstring].garden = 100
SugarCube.State.active.variables.npc[fullstring].happiness = 100
SugarCube.State.active.variables.npc[fullstring].health = 100
SugarCube.State.active.variables.npc[fullstring].hunger = 100
SugarCube.State.active.variables.npc[fullstring].int = 100
SugarCube.State.active.variables.npc[fullstring].kind = 50
SugarCube.State.active.variables.npc[fullstring].kissingxp = 100
SugarCube.State.active.variables.npc[fullstring].lesbian = 1000
SugarCube.State.active.variables.npc[fullstring].likeanal = 100
SugarCube.State.active.variables.npc[fullstring].likeoral = 100
SugarCube.State.active.variables.npc[fullstring].likepussy = 100
SugarCube.State.active.variables.npc[fullstring].likesadist = 100
SugarCube.State.active.variables.npc[fullstring].masterlove = 10000
SugarCube.State.active.variables.npc[fullstring].med = 100
SugarCube.State.active.variables.npc[fullstring].maxstamina = 1000
SugarCube.State.active.variables.npc[fullstring].melee = 100
SugarCube.State.active.variables.npc[fullstring].oralxp = 100
SugarCube.State.active.variables.npc[fullstring].pussyxp = 100
SugarCube.State.active.variables.npc[fullstring].ranged = 100
SugarCube.State.active.variables.npc[fullstring].str = 100
SugarCube.State.active.variables.npc[fullstring].survival = 100
SugarCube.State.active.variables.npc[fullstring].tech = 100
SugarCube.State.active.variables.npc[fullstring].traitadvoc = 100
SugarCube.State.active.variables.npc[fullstring].traitaggro = 100
SugarCube.State.active.variables.npc[fullstring].traitdom = 0
SugarCube.State.active.variables.npc[fullstring].toughness = 100
SugarCube.State.active.variables.npc[fullstring].traitmind = 0
SugarCube.State.active.variables.npc[fullstring].traitoralfix = 100
SugarCube.State.active.variables.npc[fullstring].traitsub = 100
SugarCube.State.active.variables.npc[fullstring].traitun = 0
SugarCube.State.active.variables.npc[fullstring].traitsweet = 0
SugarCube.State.active.variables.npc[fullstring].traitvanilla = 0
SugarCube.State.active.variables.npc[fullstring].traitperf = 100
SugarCube.State.active.variables.npc[fullstring].traitperv = 100
SugarCube.State.active.variables.npc[fullstring].traitsweet = 0
SugarCube.State.active.variables.npc[fullstring].traitpure = 30
SugarCube.State.active.variables.npc[fullstring].traitdelicate = 0
SugarCube.State.active.variables.npc[fullstring].traitextro = 100
SugarCube.State.active.variables.npc[fullstring].traitnymfo = 100
SugarCube.State.active.variables.npc[fullstring].traitwork = 100
SugarCube.State.active.variables.npc[fullstring].traitsize = 100
SugarCube.State.active.variables.npc[fullstring].discipline = 100
SugarCube.State.active.variables.npc[fullstring].traitshame = 0
SugarCube.State.active.variables.npc[fullstring].devotion = 100
SugarCube.State.active.variables.npc[fullstring].acro = 100
SugarCube.State.active.variables.npc[fullstring].clitpir = 1
SugarCube.State.active.variables.npc[fullstring].domestic = 100
SugarCube.State.active.variables.npc[fullstring].charisma = 100
SugarCube.State.active.variables.npc[fullstring].shave = 1
SugarCube.State.active.variables.npc[fullstring].willpower = -100
SugarCube.State.active.variables.npc[fullstring].respect = 100
SugarCube.State.active.variables.npc[fullstring].per = 100
if (SugarCube.State.active.variables.npc[fullstring].pregnant === 0)
{
SugarCube.State.active.variables.npc[fullstring].pregnant = 1
}
}
}
Disable the blocksex variable. More of a debug thing probably:
avstring = "av"
fullstring = "av1"
for (let i = 1; i <= 199; i++) {
fullstring = avstring.concat(i)
if (SugarCube.State.active.variables.npc[fullstring].sex === 0 && SugarCube.State.active.variables.npc[fullstring].state === 1) {
SugarCube.State.active.variables.npc[fullstring].blocksex = 0
}
}
IMPREGNATE EVERY GIRL:
aviterator = 1
avstring = "av"
fullstring = "av1"
for (let i = 1; i <= 199; i++) {
fullstring = avstring.concat(aviterator)
if (SugarCube.State.active.variables.npc[fullstring].sex === 0 && SugarCube.State.active.variables.npc[fullstring].state === 1)
{
if (SugarCube.State.active.variables.npc[fullstring].pregnant === 0)
{
SugarCube.State.active.variables.npc[fullstring].pregnant = 1
}
}
aviterator = ++aviterator;
}
DOMINANT NPC!:
fullstring = "av1" // You need to know the Actor Value ID. Use my script below to find out!
SugarCube.State.active.variables.npc[fullstring].analxp = 100
SugarCube.State.active.variables.npc[fullstring].aca = 100
SugarCube.State.active.variables.npc[fullstring].aw = 45
SugarCube.State.active.variables.npc[fullstring].admin = 100
SugarCube.State.active.variables.npc[fullstring].afraid = 0
SugarCube.State.active.variables.npc[fullstring].beauty = 1000
SugarCube.State.active.variables.npc[fullstring].charisma = 100
SugarCube.State.active.variables.npc[fullstring].dancing = 100
SugarCube.State.active.variables.npc[fullstring].dex = 100
SugarCube.State.active.variables.npc[fullstring].fertility = 1000
SugarCube.State.active.variables.npc[fullstring].garden = 100
SugarCube.State.active.variables.npc[fullstring].happiness = 1000
SugarCube.State.active.variables.npc[fullstring].health = 1000
SugarCube.State.active.variables.npc[fullstring].hunger = 100
SugarCube.State.active.variables.npc[fullstring].int = 100
SugarCube.State.active.variables.npc[fullstring].kind = 50
SugarCube.State.active.variables.npc[fullstring].kissingxp = 100
SugarCube.State.active.variables.npc[fullstring].lesbian = 1000
SugarCube.State.active.variables.npc[fullstring].likeanal = 100
SugarCube.State.active.variables.npc[fullstring].likeoral = 100
SugarCube.State.active.variables.npc[fullstring].likepussy = 100
SugarCube.State.active.variables.npc[fullstring].likesadist = 100
SugarCube.State.active.variables.npc[fullstring].masterlove = 10000
SugarCube.State.active.variables.npc[fullstring].med = 100
SugarCube.State.active.variables.npc[fullstring].maxstamina = 1000
SugarCube.State.active.variables.npc[fullstring].melee = 100
SugarCube.State.active.variables.npc[fullstring].oralxp = 100
SugarCube.State.active.variables.npc[fullstring].pussyxp = 100
SugarCube.State.active.variables.npc[fullstring].ranged = 100
SugarCube.State.active.variables.npc[fullstring].str = 100
SugarCube.State.active.variables.npc[fullstring].survival = 100
SugarCube.State.active.variables.npc[fullstring].tech = 100
SugarCube.State.active.variables.npc[fullstring].traitadvoc = 100
SugarCube.State.active.variables.npc[fullstring].traitdom = 100
SugarCube.State.active.variables.npc[fullstring].traitaggro = 100
SugarCube.State.active.variables.npc[fullstring].traitun = 100
SugarCube.State.active.variables.npc[fullstring].toughness = 100
SugarCube.State.active.variables.npc[fullstring].traitmind = 100
SugarCube.State.active.variables.npc[fullstring].traitoralfix = 100
SugarCube.State.active.variables.npc[fullstring].traitrel = 0
SugarCube.State.active.variables.npc[fullstring].traitsub = 0
SugarCube.State.active.variables.npc[fullstring].traitsweet = 0
SugarCube.State.active.variables.npc[fullstring].traitvanilla = 0
SugarCube.State.active.variables.npc[fullstring].traitperf = 100
SugarCube.State.active.variables.npc[fullstring].traitperv = 100
SugarCube.State.active.variables.npc[fullstring].traitpure = 30
SugarCube.State.active.variables.npc[fullstring].traitdelicate = 0
SugarCube.State.active.variables.npc[fullstring].traitextro = 100
SugarCube.State.active.variables.npc[fullstring].traitnymfo = 100
SugarCube.State.active.variables.npc[fullstring].traitsweet = 0
SugarCube.State.active.variables.npc[fullstring].traitwork = 100
SugarCube.State.active.variables.npc[fullstring].traitsize = 100
SugarCube.State.active.variables.npc[fullstring].discipline = 100
SugarCube.State.active.variables.npc[fullstring].devotion = 100
SugarCube.State.active.variables.npc[fullstring].acro = 100
SugarCube.State.active.variables.npc[fullstring].clitpir = 1
SugarCube.State.active.variables.npc[fullstring].domestic = 100
SugarCube.State.active.variables.npc[fullstring].charisma = 100
SugarCube.State.active.variables.npc[fullstring].shave = 1
SugarCube.State.active.variables.npc[fullstring].willpower = 100
SugarCube.State.active.variables.npc[fullstring].respect = 100
SugarCube.State.active.variables.npc[fullstring].traitaggro = 0
MAKE ALL KNOWN Male NPC'S DOMINANT WORKERS:
aviterator = 1
avstring = "av"
fullstring = "av1"
for (let i = 1; i <= 199; i++) {
fullstring = avstring.concat(aviterator)
if (SugarCube.State.active.variables.npc[fullstring].sex === 1 && SugarCube.State.active.variables.npc[fullstring].state === 1)
{
SugarCube.State.active.variables.npc[fullstring].analxp = 100
SugarCube.State.active.variables.npc[fullstring].aca = 100
SugarCube.State.active.variables.npc[fullstring].admin = 100
SugarCube.State.active.variables.npc[fullstring].afraid = 0
SugarCube.State.active.variables.npc[fullstring].beauty = 100
SugarCube.State.active.variables.npc[fullstring].charisma = 100
SugarCube.State.active.variables.npc[fullstring].dancing = 100
SugarCube.State.active.variables.npc[fullstring].dex = 100
SugarCube.State.active.variables.npc[fullstring].fertility = 1000
SugarCube.State.active.variables.npc[fullstring].garden = 100
SugarCube.State.active.variables.npc[fullstring].happiness = 100
SugarCube.State.active.variables.npc[fullstring].health = 100
SugarCube.State.active.variables.npc[fullstring].hunger = 100
SugarCube.State.active.variables.npc[fullstring].int = 100
SugarCube.State.active.variables.npc[fullstring].kind = 50
SugarCube.State.active.variables.npc[fullstring].kissingxp = 100
SugarCube.State.active.variables.npc[fullstring].lesbian = 0
SugarCube.State.active.variables.npc[fullstring].likeanal = 100
SugarCube.State.active.variables.npc[fullstring].likeoral = 100
SugarCube.State.active.variables.npc[fullstring].likepussy = 100
SugarCube.State.active.variables.npc[fullstring].likesadist = 100
SugarCube.State.active.variables.npc[fullstring].masterlove = 100
SugarCube.State.active.variables.npc[fullstring].med = 100
SugarCube.State.active.variables.npc[fullstring].maxstamina = 1000
SugarCube.State.active.variables.npc[fullstring].melee = 100
SugarCube.State.active.variables.npc[fullstring].oralxp = 100
SugarCube.State.active.variables.npc[fullstring].pussyxp = 100
SugarCube.State.active.variables.npc[fullstring].ranged = 100
SugarCube.State.active.variables.npc[fullstring].str = 100
SugarCube.State.active.variables.npc[fullstring].survival = 100
SugarCube.State.active.variables.npc[fullstring].tech = 100
SugarCube.State.active.variables.npc[fullstring].traitadvoc = 100
SugarCube.State.active.variables.npc[fullstring].traitaggro = 100
SugarCube.State.active.variables.npc[fullstring].traitdom = 100
SugarCube.State.active.variables.npc[fullstring].toughness = 100
SugarCube.State.active.variables.npc[fullstring].traitmind = 0
SugarCube.State.active.variables.npc[fullstring].traitoralfix = 100
SugarCube.State.active.variables.npc[fullstring].traitsub = 0
SugarCube.State.active.variables.npc[fullstring].traitun = 0
SugarCube.State.active.variables.npc[fullstring].traitsweet = 0
SugarCube.State.active.variables.npc[fullstring].traitvanilla = 0
SugarCube.State.active.variables.npc[fullstring].traitperf = 100
SugarCube.State.active.variables.npc[fullstring].traitperv = 100
SugarCube.State.active.variables.npc[fullstring].traitpure = 0
SugarCube.State.active.variables.npc[fullstring].traitdelicate = 0
SugarCube.State.active.variables.npc[fullstring].traitextro = 100
SugarCube.State.active.variables.npc[fullstring].traitnymfo = 100
SugarCube.State.active.variables.npc[fullstring].traitwork = 100
SugarCube.State.active.variables.npc[fullstring].discipline = 100
SugarCube.State.active.variables.npc[fullstring].traitshame = 0
SugarCube.State.active.variables.npc[fullstring].acro = 100
SugarCube.State.active.variables.npc[fullstring].domestic = 100
SugarCube.State.active.variables.npc[fullstring].charisma = 100
SugarCube.State.active.variables.npc[fullstring].willpower = 100
SugarCube.State.active.variables.npc[fullstring].respect = 100
SugarCube.State.active.variables.npc[fullstring].per = 100
}
aviterator = ++aviterator;
}
Corrupt and Equip every girl. Change body ratio for adults and make kids call you daddy. Make adults immortal:
avstring = "av"
fullstring = "av1"
for (let i = 1; i <= 199; i++)
{
fullstring = avstring.concat(i)
if (SugarCube.State.active.variables.npc[fullstring].sex === 0 && SugarCube.State.active.variables.npc[fullstring].state === 1)
{
SugarCube.State.active.variables.npc[fullstring].corr = 100
SugarCube.State.active.variables.npc[fullstring].lesbian = 100
SugarCube.State.active.variables.npc[fullstring].respect = 100
SugarCube.State.active.variables.npc[fullstring].traitperv = 100
SugarCube.State.active.variables.npc[fullstring].shave = 1
SugarCube.State.active.variables.npc[fullstring].nipchain = 0
SugarCube.State.active.variables.npc[fullstring].nipir = 1
SugarCube.State.active.variables.npc[fullstring].clitpir = 1
SugarCube.State.active.variables.npc[fullstring].belpir = 1
SugarCube.State.active.variables.npc[fullstring].collared = 1
SugarCube.State.active.variables.npc[fullstring].lube = false
SugarCube.State.active.variables.npc[fullstring].allow = 100000
SugarCube.State.active.variables.npc[fullstring].happiness = 200
SugarCube.State.active.variables.npc[fullstring].armorwear = "hulc"
SugarCube.State.active.variables.npc[fullstring].wear = "harness2"
SugarCube.State.active.variables.npc[fullstring].weapon = "plasma"
SugarCube.State.active.variables.npc[fullstring].meleeweapon = "powerkatana"
}
if (SugarCube.State.active.variables.npc[fullstring].age >= 18 && SugarCube.State.active.variables.npc[fullstring].state === 1)
{
SugarCube.State.active.variables.npc[fullstring].aw = 40
SugarCube.State.active.variables.npc[fullstring].usecrawl = 1
SugarCube.State.active.variables.npc[fullstring].salary = 0
SugarCube.State.active.variables.npc[fullstring].shave = 1
SugarCube.State.active.variables.npc[fullstring].agedays = -1000000
if (SugarCube.State.active.variables.npc[fullstring].str < 100)
{SugarCube.State.active.variables.npc[fullstring].str = 100}
}
if ((SugarCube.State.active.variables.npc[fullstring].age <= 18 || SugarCube.State.active.variables.npc[fullstring].wear === "casual") && SugarCube.State.active.variables.npc[fullstring].state === 1)
{
SugarCube.State.active.variables.npc[fullstring].wear = "harness2"
}
if (SugarCube.State.active.variables.npc[fullstring].age <= 18 && SugarCube.State.active.variables.npc[fullstring].state === 1)
{
SugarCube.State.active.variables.npc[fullstring].callname = "Daddy"
SugarCube.State.active.variables.npc[fullstring].usecrawl = 1
SugarCube.State.active.variables.npc[fullstring].shave = 1
}
}
Unblock Incest and lower age for sex to 16 (READ WARNING IN SPOILER!):
WARNING! This will likely not work! The game has a bunch of other mechanisms to block us pervs. Which is quite frustrating. You will likely more break things than do any good with this. I am only adding this for completeness sake.
The age of 16 is intentionally used because this is the age characters get their adult avatars. Changing this would likely fuck up shit even more so don't change this!
I would strongly recommend to not use this unless you try to develop some kind of incest patch! YOU HAVE BEEN WARNED!
avstring = "av"
fullstring = "av1"
for (let i = 1; i <= 199; i++) {
fullstring = avstring.concat(i)
if (SugarCube.State.active.variables.npc[fullstring].mychild) {
SugarCube.State.active.variables.npc[fullstring].blocksex = false
SugarCube.State.active.variables.npc[fullstring].incestblock = false
}
if (SugarCube.State.active.variables.npc[fullstring].age >= 16) {
SugarCube.State.active.variables.npc[fullstring].kidblock = false
SugarCube.State.active.variables.npc[fullstring].ischild = false
}
}
GET ALL NPC NAMES THAT ARE DEFINED:
//The // before every line are just for js interperter not complaining when you paste this.
avstring = "av"
fullstring = "av1"
for (let i = 1; i <= 199; i++) {
fullstring = avstring.concat(i)
if (typeof(SugarCube.State.active.variables.npc[fullstring].girlname) != "undefined")
{
strtemp = "//".concat(fullstring).concat(" -> ").concat(SugarCube.State.active.variables.npc[fullstring].girlname)
console.log(strtemp)
}
}
My Results:
//av1 -> Lovisa
//av2 -> Rebecca
//av3 -> Amelia
//av4 -> Juno
//av5 -> Piper
//av11 -> Aria
//av12 -> Mai-Lynn
//av13 -> Caitlin
//av16 -> Dakota
//av18 -> Laika
//av19 -> Loden
//av20 -> Loren
//av21 -> Armand
//av22 -> Enya
//av24 -> Jack
//av25 -> Samuel
//av26 -> Ansel
//av27 -> Ayden
//av28 -> Adrienne
//av29 -> Doyle
//av30 -> Bud
//av31 -> Kyle
//av32 -> Aiko
//av33 -> Dexter
//av34 -> Felix
//av35 -> Kelly
//av38 -> Einar
//av100 -> Adora
//av101 -> Ocean
//av102 -> Estelle
//av103 -> Sophie
//av104 -> Camille
//av105 -> Katie
//av106 -> Argentina
//av107 -> Murphy
//av108 -> Dovisa
//av109 -> Maja
//av110 -> Selma
//av111 -> Arya
//av112 -> Chakota
//av113 -> Lexi
//av114 -> Lily
//av115 -> Nadia
//av116 -> Helena
//av117 -> Elsa
//av118 -> Aika
//av119 -> Ian
//av120 -> Perry
//av121 -> Mia
//av122 -> Julip
//av123 -> Kia
These are all. With these scripts you can also develop your own versions. Just test some lines. Have fun.
What's New in Masters of Raana Version - 0.8.4 public?
- [NPC] The Mountain Man trait will now cap STRENGTH at 200 (was 190).
- [NPC] Mountain men can no longer increase DEX at The Assembly Plant or at Furry’s Tavern.
- [NPC] Gold+ necklaces now have a chance to increase Affection up to Loving for Materialistic NPCs.
- [NPC] Made smaller tweaks to the Pure trait: increased Corruption loss, rewritten popup texts etc.
- [NPC] Akari now starts with a default Normal body type and 150 Fame points.
- [NPC] Other NPCs will no longer suffer Affection loss or increase Anger if you execute prowlers.
- [NPC] Prestige (100/300) now provides a bonus (up to +20) to an NPC’s Herald skill.
- [NPC] The Nerd Trait will now activate when the traitnerd value reaches 75 (was 1).
- [NPC] The Brawler Trait will now activate when the traitbrawler value reaches 51 (was 1).
- [NPC] You can now only press the Sandman Pic button while at home.
- [NPC] Aisha’s underwear now provides her with a +2 Beauty mod.
- [NPC] The Unbreakable trait now has a trait value bar.
- [NPC] Incapacitation penalties for NPCs are now visible in the post combat pane.
- [NPC] You’ll now increase your Power Value if you have Clea (+3) and/or Milou Skye (+1) assigned to your household.
- [NPC] Clea now provides a barkeeper bonus (+35, chaos -10) if her Affection is Amiable+, her WILLPOWER is above 0, her Corruption below 89 and if she’s either your wife or a paragon.
- [NPC] “Free roaming” goldwalkers will now increase vaginal and oral xp up to a maximum of 100.
- [NPC] Added unique texts and fixed various descs for when asking Averil about hopes and dreams when those dreams are already fulfilled.
- [NPC/INVENTORY] Hovering over an applicant now displays all its effects.
- [MC] The incense burner from Marston Swamps will now provide +2 devotion during prayer sessions if you’re a Christian.
- [EVENTS/QUESTS] The orbital bombardment event during The Dengi Invasion no longer has a required City Control threshold.
- [MARKET] You can now sell artifacts to collectors at Redhaven Market (under Miscellaneous).
- [WORLD] You can now buy gunpowder in batches of 1 up to 2,500.
- [WORLD] Hunting rolls at Imogen’s Barrow are now negatively affected by dwindling lumber availability at Darkmere sawmill. Penalties start at *below* 300k (maximum -65 at less than 10k available lumber).
- [WORLD] Added a Westside night map.
- [WORLD] Added a Bela’s Marsh night map.
- [WORLD] You can now move workers *from* Kahill and Silfren mines *to* Darkmere.
- [WORLD] Raiders will no longer attack near-depleted mines.
- [AUDIO] Off-city nature atmospheres will now properly break if clicking on the Home button.
- [LOG] Added Administration and Medicine to the Conclude Day log.
- [CCP] You can no longer combine the Lawful and Kingpin traits.
- [UI] The “taken captives” number will now be greyed out if you’re in a district that doesn’t allow selling taken enemies.
Character sheet
- Added the MC Household’s Power Value (Power) to the character sheet.
- Hovering over the MC’s age will now display “number of days” passed since his last birthday.
Sex engine
- Driving a female NPC to orgasm during standard or bondage vaginal sex now has a 12% chance of decreasing her Lesbian Devotion (-1) down to a minimum of 40 – if her Affection toward you is Amiable+.
New NPC skill: Deepthroat (tier request)
The oral engine has been given a new layer of detail. While the normal Oral skill focuses on how to please the MC’s cock and make him cum, a subject’s ability to actually deepthroat and hold her breath is now determined by a separate *Deepthroat* skill.
- (Old saves) All NPCs’ Deepthroat skill is automatically set to their current Oral skill.
- New NPCs’ Deepthroat skill is set to their base Oral skill modified by a random number between +5 and -15.
- You can train the deepthroat skill through DT sessions in the training room or normal oral (deepthroat) sex.
- Several texts and scripts have been changed to take this new feature into account.
Random NPCs
- Added 1 new random NPC set (Av182). Includes limited wardrobe and completed sex scene renders. Thanks deleted user!
- Added 5 new random offspring NPC sets.
New Seve anecdote
Visit the temple of Yidhra together with Seve (Investigate statue) and she’ll tell her a new anecdote about the temple’s old inhabitants. Seve needs Affection Neutral+ and Anal wear “Bruised!”+ for this anecdote to execute.
Market overhaul
- You can no longer buy wood, fasteners, steel and durasteel if the purchase button exceeds current Market Supply.
- Market cap for wood, fasteners and steel will now regenerate faster if it’s below 1,200.
New combat map (swamps)
Fighting in Darkmere, Preacher’s Pond or Imogen’s Barrow will now display a new swamp-infested backdrop.
Overhauled NPC interaction pane
Due to CSS incompatibility in various browsers and overlay issues within the interact text pane, spells and the load counter have been moved to the interaction pane. There’s also a new, dynamic arousal meter.
Overhauled busy checker engine and day-off script
The scripts checking if an NPC is busy or not were spread out over several different passages, causing many inconsistencies that became even more noticeable with the introduction of the threesome engine.
There’s now a universal busy script that should make this more streamlined.
This includes fixing the broken day-off script. An NPC that has the day off will now be locked until *after* waking up the next day. There’s also a bunch of new features, clarifications and prerequisites:
- You can only give an NPC the day off before 10 am.
- NPCs will no longer produce salaries from jobs or receive gains from The Academy. Incomes are properly updated in the Economy pane.
- You cannot give the day off to an assigned Follower.
- NPCs that have the day off can no longer be assigned as Followers and will not be included in Follower group assignments. They can also no longer be included in Prostitution rings.
- NPCs that have the day off will remain in his/her assigned room and not participate in lectures or other curricular activities.
- Effects from “Taking the day off” have been slightly increased.
Political events
- Added one new generic political event with four different event texts.
- Added one political event related to The Secret Garden Bookstore, with four different event texts.
Increased NPC cap and The Annex
NPC cap has been increased from 96 to 128.
After upgrading your dorms, you’ll get access to a new building type called “Annex”. The Annex can be placed anywhere inside your yard and features four different building appearances based on where you construct it.
The Annex opens up a new sleeping accommodation that provides various effects to the NPCs placed in that building, based primarily on upgrades.
You can only construct one annex (for now) and the building cannot be demolished.
Housemaid overhaul
- New clothing added: Maid dress. This attire can be bought at Nika’s for $495.
- Added ‘Maid dress’ to story NPC archives (~25 renders).
- Doubled Influence bonus and chance of increasing the Domestic skill for assigned maids with equipped maid dresses (+4 influence / 30%).
- Assigned maids now have a 10% daily chance (20% with maid dress) to increase Discipline (cap: 60).
- An assigned maid has a 15% daily chance of decreasing her Sloppy trait (upcoming feature).
Head maid title
The head maid title is now only available for *assigned* house maids. Giving a House maid the title of “Head Maid” makes her the chief/boss of all other maids.
- Head maids now only affect *other* maids and slaves (not servants).
- Head maids will no longer automatically affect WILLPOWER.
- Malevolent or unkind (24 or less) Head maids will slowly (15% chance per day) lower other maids’ WILLPOWER down to 0, if those maids’ WILLPOWER is *lower* than the Head Maid’s.
- Pure or Kind (60+) Head maids will slowly (15% chance per day) increase other maids’ WILLPOWER up to her own WILLPOWER.
- Head maids can now increase other maids’ Discipline up to her own Discipline (15% chance per day).
New profession: Footman
A male version of maid has been added (Footman). These manservants are very similar to maids in terms of effects (see above).
New title: Butler
A male version of head maid with similar effects. Only affects male footmen. Automatically provides the “good start” ability to the MC if Affection is Amiable+ and INT is 60+.
New clothing: Footman’s suit (males)
Works similar to the maid dress with increased influence and skill chance gains.
Maid/footmen requirement
The upper classes of Ikaanos are defined by their servants. Having a team of cleaners, valets and waitresses are crucial when it comes to maintaining your status as a influential citizen of the republic. There’s now a new framework that takes this very important lore factor into account.
Once you hit 25,000+ Influence, other noble citizens will start judging you based on how many servants you can muster. Is your burgeoning household a tidy palace where a visitor can expect a valet will take his coat and pour him a glass of whiskey? Or is it a messy sod-house filled with gunpowder-smelling warriors, “bros” and floor crawlers?
Based on your influence, there’s now a “Maid/butler requirement” to uphold this status. If you fail to maintain this *level of service*, you’ll suffer a daily Influence loss. The requirement is dynamic: more influence means a higher number of required servants (max: 10) and harder penalties (max -1,000 influence per day). If you can only partly fill this requirement, the influence loss will also be less severe.
Overhauled Morning Blowjobs
You can now assign any willing girl to perform MBJs. One of those girls will then be randomly assigned to that duty at each new morning, with an increased (50%) chance to appear if:
- They sleep in the MC’s bed.
- They sleep on the MC’s floor.
- They have Corruption 90+ (stacks with sleep assignment).
All old morning blowjob assignments are terminated upon loading 084. You have to re-add the girl/girls you want to perform this sacred duty through NPC Menu > Houserules.
Hovering over Morning Blowjob also displays currently assigned NPCs.
Nursery overhaul
The nursery system has been completely overhauled. A nursery’s Atmospheres will now build up creation points that you can use to customize your offspring once he or she reaches the age of 10 (Process!).
In order to avoid glitches and exploits, and to facilitate the use of nursery speed settings (which is unrealistic but realistic for most players if they ever want to experience actually having an offspring during a playthrough) the Atmosphere points are applied flat to all kids once they leave the nursery.
- An appointed nanny add points to the creation pool on each conclude day. Certain nanny traits (such as Pacifist and Pure) might also remove points. If a nanny has very low skills for some schools, they might also remove points from that school (low combat skills will negatively affect the Combat school pool, for instance).
- You can click on a school to increase that school’s creation points (2h, -10 Stamina points, must be done before 7 pm).
- Taking the kids out on adventures might bring back loot!
- A child *soaks* one point per school, per day.
- Not having any nannies with active nursery kids will quickly deplete the creation point pool.
- An inactive nursery will also quickly deplete creation points.
- A nanny with a job has a 50% risk of not adding any points at all.
- Points are divided into Combat, Physical, Discipline, Mental, Education, Corruption, Willpower and “Adventure” schools. These points can then be used to raise corresponding skills and to purchase traits.
- Kids inherit certain physical and mental attributes from their mother and father, such as the Mountain man trait (increased body type), Beauty and Intelligence. Inheriting a high Intelligence adds additional points to increase Mental traits/skills/attributes but Beauty and Body cannot be modified.
Slave Master overhaul
When loading 084, all slave masters/mistresses will be unassigned and the old master framework removed.
In it’s place is a completely new Educator framework where you’ll be able to fully customize your Slave Master – or spiritual guide? Academics teacher? Scavenger group leader? The new framework allows hundreds of combinations for your appointed educators; you can instruct them to teach their pupils anything from Ranged combat to spiritual philosophy.
There are very detailed popups and info screens with all caps, traits and required variables printed out, which minimizes the need for tabbing between MoR and the wiki.
- Almost all traits and skills can now be trained.
- There are no longer a slave requirement for assigning an NPC to an Educator. Doyle can teach The Space Marine about survival or academics and Rifle Savant can be a marksman instructor for Aiko and Enya. You can also assign your kids to an educator.
- You can still only have three active Educators.
New quest: The Secret Garden
Another major WIP quest is now finally completed. After viewing the Molly Paine book at The Secret Garden Bookstore and then asking Mrs. Bouchard about it, a medium-long quest begins where you and your store-assigned girls will uncover the *secret* behind The Secret Garden.
New district: Ishir Valley
The forested areas lodged between Raikan, Stokke Hills and South Redhaven have now been mapped. The Ishir valley offers two explorable POIs and a new shortcut to Raikan.
Threesomes
The 0.8.4 update introduces a completely new sex framework that allows you to indulge in threesomes with any combination of (allowed) girls.
Initiate a threesome through an NPC’s Sexual options > Threesome. This will bring you to a menu that displays all other female NPCs that are willing enough to participate.
Threesome thresholds
- An NPC’s willingness to participate depends on many different factors; Corruption, WILLPOWER and Lesbian devotion being the greatest ones. A Corruption that is 60+ or a WILLPOWER below 5 are almost a 100% guarantee, even if some factors might be strong enough to sway her to refuse.
- An NPC’s Affection toward you provides a +20 chance if it’s Loving+, while Unfriendly and lower impose penalties (up to -50).
- The Perverted trait adds a +20 chance.
- Various scripted lesbians, such as Adrienne and Michelle, have automatic bonuses in the +40-60 range.
Threesome content
- The engine contains about 16,000 words (descriptions and dialogues).
- Each completed combination of girls has 13-15 unique renders.
- The threesome engine doesn’t have a cancellation script but unaroused participants will drain Stamina more quickly. If Stamina drops below 5 for any participant, the session is immediately terminated.
- Participating females may continue with lesbian actions if the MC has cummed. All actions in the engine are pulled through the TimeEffect passage, which means the MC can regain Libido and throw himself into the fun again after some time has passed.
- The following actions are included in the 0.8.4 release: Kissing (FF), Licking (FF), Licking doggy sex (FFM), Licking anal sex (FFM), Cum doggy sex, Cum anal sex, Cum mouth, Cum swap, Double blowjob (FFM).
- Future MoR updates will see additional sex combinations added.
Threesome effects
Even if the MC doesn’t have 100% control in many situations during threesomes, it’s still a great way to increase the Perverted and Submissive traits and affect Lesbian Devotion. It also has a small chance of increasing participating females’ Oral skill, even if they’re performing oral sex on each other.
- All cum actions are accounted into the normal sex statistics. Swallowed semen is also calculated accordingly, even when girls are sharing your load during cum-swap events.
Unique combinations
While any allowed combination of girls is possible, the threesome engine is best experienced if you select one of these combinations (in any order):
- Lovisa/Loren.
- Adrienne/Michelle.
- Lovisa/Dakota.
Future MoR updates will see additional render combinations added.
Faction changes/new features
- Fort Hamilton (The Republic) will now accept soldiers from Fort Sera if the republic has less than 10,000 men, and the MC’s Power is 25+ or if his Influence is 15,000+ – regardless if Aria is Chancellor or not.
- If The Republic is at war (Confederation, Red Tide, Dengi Invasion) or if Aria is Chancellor, you can now donate money at Town Hall to build powerful regiments of up to 1,000 men. Doing this will give you big Standing and Influence boosts as well as permanently increase your Power Value. You can only sponsor the republic this way up to a maximum of 15,000 men and you also need a Power Value that’s 25+ or 15,000+ Influence.
- Both the Second and Third Republic will now purchase soldiers (between 25-100/day, 25% chance) if their soldier count is below 10,000 and if they have enough cash ($100k+). A purchase costs between $6,000-$10,000 and will deplete the republic’s funds accordingly.
Art
- Added 11 sex scenes (Av182).
- Added 42 wardrobe maid dress/footman’s suit pics (all story NPCs).
- Added 42 sex scenes (threesomes; Lovisa, Dakota, Loren).
- Added 322 wardrobe pics (Av119, Av125-Av156, Av215).
- Replaced Av100’s combat wardrobe.
- Replaced all shower/bathroom placeholders (+2 new placeholder scenes).
- Replaced 4 wardrobe pics for Juno and Caitlin (harness).
- Added 4 harness/collar combo wardrobe pics for Caitlin and Mai-Lynn.
- Added 4 dinner scenes (Loren, Enya, Adrienne, Kelly).
- Added 6 arena fighting scenes (Av36, Celeste Sunderland).
Bug fixes
- Fixed a critical bug that allowed venomous NPCs to escape from the arena, the abbey or an outskirts assignment, causing red errors to fill up the Conclude Day page.
- Fixed a serious bug that wouldn’t properly reset the Taint attribute when adding new NPCs to your household.
- Fixed a serious bug that wouldn’t properly reset the “incarcerated days” variable when adding new NPCs to your household.
- Fixed a serious bug that would make captured enemies inherit the slave status instead of *convict*.
- Fixed a serious bug that would produce a for loop error when executing NPCs.
- Fixed a serious bug that allowed you to sell gunpowder into the negatives.
- Fixed a serious bug that would allow NPCs to inherit Fame from old NPC containers (randies only).
- Fixed a serious bug that would create red errors during the “Spend Time Together” event.
- Fixed a serious bug that would allow NPCs to inherit the Mentally challenged, Nobility and Statesman traits from old NPC containers.
- Fixed a serious chance calculation error during the Connor > Erica Sunderland sex stealth check.
- Fixed a serious bug that would produce red errors during the Dengi Event chain.
- Fixed a bug that wouldn’t apply an NPC’s tongue piercings to the oral xp gains after sex.
- Averil will now increase Happiness when assigned as Lecturer/Professor at the academy. She’s also easier (+30) to persuade into having sex when that is true.
- Fixed a bug that wouldn’t add to the Loads taken counter after having sex with a virgin.
- You can now imprison prowlers.
- Fixed a “vaginal state” display error.
- Donating 200 rations to The Orphanage will not deduct 200 rations instead of 400.
- Fixed a bug that would make Milou’s Affection drop due to a low Allowance when she didn’t ask for one (low WILLPOWER).
- Fixed a bug that would display a blank text page upon entering the Morning Blowjob framework.
- Fixed a damage calculation error with the revolver.
- Caitlin no longer talks about Fetid Blindness as if she never found the cure after completing her quest.
- Pistols and revolvers can now be properly reclaimed from dismissed, killed or sold NPCs.
- Fixed a glitch that would lock out NPCs from increasing body types if they were starved before being fattened.
- Fixed a bug that would cause the kids from “Family man” be born with undefined crackshot variables.
- Fixed a misspelled variable that would void all effects from the “Decreased Taxes” political event.
- Training clothes will now properly add the Beauty and Charisma mods to an NPC.
- Fixed a bug that would deplete Darkmere dung reserves to the negatives.
- Fixed a misspelled discipline variable that kept NPCs away from receiving *roll* bonuses during academy courses.
- Fixed a bug that wouldn’t allow necklaces to increase Affection for Materialistic NPCs.
- Fixed a lingering Relationship trait bug that wouldn’t properly delete the Relationship trait value if the *other* part of the relationship had been either dismissed or killed.
- The bandit girl in one of the Stokke Hills fights is now correctly armed with a rifle.
- Fixed a bug that wouldn’t count the “Push it” bonus for the MC during Basic training sessions.
- Fixed an erroneous skill raise pointer during the “Spend time in basement” events (Tier2+ quest).
- Fixed a bug that would display a blank event screen during P. ring sessions (oral only).
- Fixed various inconsistencies with the Stability modifier when sending off NPCs to Zapin Fields.
- Fixed a combat sprite glitch that would display info from the second enemy slot when hovering over the top one.
- Fixed various derelict rogue “<<” code snippets.
- Fixed many typos.
- Do not post same comment twice, your pending comment will be moderated, approved and replied by a stuff soon.
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