Manor [Ongoing] - Version: Beta 3
Developer:
TirelessLurker
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Release Date: 5 April, 2026
Game Size: 1.05 GB
Censorship: Uncensored
Game Engine: Unity
Current Game Version: Beta 3 (Ongoing)
Total Views: 7,609
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Game Informations
Manor is a game in which you transform a manor full of visitors into creepy, near identical maids (or non-identical alraunes/succubi, or identical maids if you set the option). It looks like a board game, but it’s more of a sim game.
It’s inspired by Escape the Manor (a Student Transfer scenario by Narg) and (with permission) the characters and flavour draw heavily from it; other inspirations include similar stuff in other games (for example Chambers of Pandemonium).​
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 1.05 GB of free disk space (Recommended to have twice as much free disk space than this).
Manor - Ongoing - Version Beta 3 Download Links
Confused about how the downloading works? Here is a handy guide
Mac OS Buzzheavier Datanodes Mega Pixeldrain Vikingfile
Linux Buzzheavier Datanodes Mega Pixeldrain Vikingfile
Report only if Mega link or all links except Mega are unavailable. More details about it
What's New in Manor Version - Beta 3?
+ Allowed changing alraune appearances
+ Added a mass cure colds action (via the master)
+ Fixed an issue with the character list that caused some odd behaviour
+ Nurses now hold items they create
+ Chefs now bring snack items to the dining room
+ Maids, secret maids and traitors should now use medkits
+ Changed how pathing is handled pretty much entirely at the low levels, and rewrote a lot of the stuff above that as well
-> This will definitely cause bugs and weird issues, but was necessary to support a few things and avoid piling on more little hacks
+ Characters who expect access to a room will call for a maid to give them access. Characters who are being pushy about it for some reason (e.g. investigation goals) will try to force their way in, otherwise they will give up
+ Added some exchange tracking for statues and other types of characters, and fixed controlled beegirls not being listed on victory
+ Added playing as a visitor mode
-> For now, if you end up no longer being a visitor, you’ll take over the manor (as a champion/cop you’ll lack access to various abilities)
-> Most basic things should be doable
-> The manor ai should transform characters into maids via outfits mostly, with the player being targeted last unless there’s an opportunity
+ Possible fix for bribeable champions resuming their manor investigation after being bribed
+ Fixed succubi following and using powers following in cases they can’t
+ Fixed some issues that could occur when the room level cap is turned off (for rooms it applies to)
+ Fixed traitors who get petrified not actually turning against the manor properly, and crashes caused by characters in that state
+ Recently transformed trackers should now reset in a couple of situations it makes sense to (e.g. maid to beegirl)
+ Fixed ‘aware visitor’ music playing when any character is marked as aware
+ Added he/she/you to game messages; let me know which I’ve missed
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