Lilith Descent [Ongoing] - Version: E1
Developer:
Spanktank
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Release Date: 1st October, 2025
Game Size: 1.18 GB
Censorship: Uncensored
Game Engine: RPGM
Current Game Version: E1 (Ongoing)
Total Views: 19.2K
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Game Informations
Overall, Lilith Descent is about lewd and entertaining dungeon exploration, Where the player can have a variety of character builds utilizing elements and items, all in hopes of conquering a living labyrinthian world known as the Serferus Realm.
The story of the game centers around a young archeologist named Journey who receives a letter and a package from an estranged sister.​
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 1.18 GB of free disk space (Recommended to have twice as much free disk space than this).
Lilith Descent - Ongoing - Version E1 Download Links
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What's New in Lilith Descent Version - E1?
[-Additions-]
Added new Battle statistics status menu
Added Attributes menu for stat leveling
Lilith now allows the player to trade Celestial Fruits for skills
Added The Liminal Dungeons, containing 3 room variations for testing
Added Brimdine Enemy
Added Saki and ???’s Encounter Events
Added Minor variation to Lilith & Samara’s activity in The Nexus
Added “Off Balance” Resolve mechanic to Combat Encounters
Added visual enemy barks to combat encounters
[-Changes & Fixes-]
Temporarily Disabled Subjugations and Bounties for testing
Temporarily Disabled character profiles
Temporarily Disabled the Vocator Boss for her rework
Temporarily Disabled certain weapon skills
Slightly reduced enemy defense level scaling from 0.5% to 0.2%
Journey’s “Greatsword Toss” is now an AOE
“Tactics” skills will now deal lethal damage
Fixed Variable errors that prevented Goblin Champions from Spawning
Increased chances of Goblins to breed captured characters
Fixed lighting overlay images from lingering during defeat scene transitions
Fixed an issue were returning to the nexus after defeat randomly assigned a party leader
Vocator now only has to be defeated once to recruit Samara and Treu
Faction Power Level Cap reduced from 100 -> 50
Corrected various grammatical errors
Decreased frames of transition during Emerald loss and Billet loss scenes
Adjusted dialogue for The Manling and Dialen
Updated UI and added persistent Pheromone tracker
Removed Favor and Reputation UI elements
Adjusted max Pheromones to 99 and adjusted accumulation rate
Updated Battle UI
Changed Battle momentum for all character skills to be instant, excluding h-battles
Fixed missing Dithonion capture stats from Dr.Midday and Brigit
Changed Battle Start Transition
Updated Pause menu presentation
Updated all H-battle visual assets to be assigned to script variables for shorter loops and future proofing CG loading
Corrected an error when Brigit would attempt a goblin subjugation escape and she would be teleported to The Dithonion area ( Thank you mystic065 )
Characters who’ve fainted by the end of a victorious battle will now gain 50% EXP instead of 0
Re-designed Baths H-Battle to allow the player to continue bathing if the Inccubi are defeated
Environmental Entities such as The Bath Water or Tunnel are no longer directly targetable
Battle defeat text is now unique per character when played solo
Enemies now have a final remark to the party leader/solo character when the player is defeated
Updated the exploration sprites of Journey, Saki, Treu, Samara, Dr.Midday and Brigit to match the overall style
Slightly touched up Journey and Saki’s sprites to better match their final Dialogue CGs
Finalized Vocator’s visual design
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