Latex Island [Ongoing] - Version: 1.1.6 Demo
Developer:
Sepia Oulomenohn
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Release Date: 11 December, 2025
Game Size: 679.4MB
Censorship: Uncensored
Game Engine: RPGM
Current Game Version: 1.1.6 Demo (Ongoing)
Total Views: 2.8K
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Game Informations
Latex Island
Lathe is an apprentice imperial summoner, and not a very good one at that. But when a botched ritual sends her to a mysterious island, host to both the ruins of a lost civilization and an amnesiac imperial colony, she finds herself wrapped up in conspiracy, conquest, and the all-encompassing embrace of latex.
Features a novel sensory system, involving sight, sound, scent, and the restriction thereof, as well as the promise of erotic puzzles and scenes focused around a nervous but eager main character.​
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 679.4MB of free disk space (Recommended to have twice as much free disk space than this).
Latex Island - Ongoing - Version 1.1.6 Demo Download Links
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Report only if Mega link or all links except Mega are unavailable. More details about it
What's New in Latex Island Version - 1.1.6 Demo?
WARNING: You will need to start a new save from the beginning. Changes to the tutorial region and introduction will break the game otherwise. Skip for Tutorial is pending.
Added:
- Jump tutorial
- Ability to jump off of ledges
- NPC movement produces light when ‘listen’ skill is activated
- Fully finished Lathe portrait by Onidis
- New sprites
- Latex Corruption (purple) region maps
- Introduction dialogue and eventing for Latex Corruption region; 1 scene
- Main Quest Step 1: 2 puzzles, 2 scenes
- New Lathe transformation portrait + sprite
- Infrastructure for sidequests (incomplete)
- Removed shrunken text from latex storm viewing
- Walkthrough markdown and text documents
Changed:
- Creature journal functionality largely removed (pending gallery map as replacement next update)
- Meditate mechanic now accounts for player sprite image
- Vision cone tracks applicable events better, slightly larger radius and length
Fixed:
- Can no longer trap Lathe inside walls when attempting to return to previous map in tutorial
- Slime can no longer gloop Lathe from below the platform in the Scent tutorial map
- Slime actually gloops Lathe, instead of only at the top of the stairs
- Can no longer step inside the pillars in the Call tutorial room
- Plant pot’s last dialogue is now the plant pot dialogue instead of the slime pot in tutorial temple
- Pillars on beach now treat the player as having finished the tutorial in dialogue
- Many passability issues fixed across maps
- Temple puzzles no longer break when leaving and re-entering
- Skills are no longer accessible from menu
- Restarting the game after finishing the Tutorial Temple no longer automatically completes the tutorial temple
- Listen-skill lights properly despawn after event is erased, instead of creating 10,000+ events per map after long enough
- Various other bugs and issues
Known issues:
- Invisible events and events that have ‘left the scene’ still produce sounds and scent particles
- Can stand awkwardly on the tip of a fern on the tutorial cave overlook. Will keep this bug unfixed
- Can get stuck inside walls when jumping in weird ways in the jump tutorial
- Visual clipping through certain decorative pillars
- Visual clipping through certain stair tiles
- Black lines can be seen around certain events that appear/disappear
- Ending sigil cleanse option can make Lathe stop in place. Until fixed, press 5 twice after dialogue.
- Unknown issue where tinting the images in the intro sometimes causes severe lag
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