Innventure [Ongoing] - Version: 0.2.1
Developer:
Joody14
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Release Date: 05 September, 2023
Game Size: 30.4 MB
Censorship: Uncensored
Game Engine: Others
Current Game Version: 0.2.1 (Ongoing)
Total Views: 27.7K
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2D Game2DCGAnimatedBDSMExhibitionismFemale DominationFemale ProtagonistFuta/transHumiliationMale DominationProstitutionRapeSide-Scroller
Game Informations
Hello. I am working on Innventure (previously known as Cave Party), a game about being a waitress in an underground tavern, trying to earn yourself freedom.
Main Focus: Prostitution, Life-sim elements, Different playable characters.
Currently in a very early development stage.
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How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 30.4 MB of free disk space (Recommended to have twice as much free disk space than this).
Innventure - Ongoing - Version 0.2.1 Download Links
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What's New in Innventure Version - 0.2.1?
Updates:
- Transition black screens now take much less time.
- Chatbox has moved to an upper-left corner, and it looks somewhat better.
- There is now an option in the settings to spawn the bard as their female version. It only works if you’re playing as a male character though.
- New aspect: Valentine’s Day. Everyone is in love with you.
- New aspect: Patience. Clients won’t leave the tavern as quick as they originally do if you’re not serving them properly.
- Penises on male playable characters now show accordingly during sex, it was an issue previously.
- A modloader. You will now see the mods that are installed to your games in the upper right corner of the main menu. It shows the name of the mod and its version.
- Tavern profit share is lowered to 50%!
- Linux build!
For modders (internal changes):
- Innventure got ported to Godot 4.2.2.
- Translated all the comments in the code to English.
- There is now a sex component that processes sex scenes internally. Each sex scene no longer repeats the same code over and over again. It also means that NPC characters can have sex, their sex won’t affect player stamina or player camera, they’re independent.
- Every NPC in the game now shares the same class, it’s called “Actor”. Actors have components that handle the movement, animations, their hands/inventory, and audio. Previously, every unique NPC had to repeat a lot of the same code – now they all function under one core class.
- 2D rigs got entirely reworked. Previously, every unique NPC had its own unique rig with unique animations. This is no longer the case – NPCs and player now share the same rig node. Animations get LOADED INTO THE RIG procedurally, through the code. It means you can teach any NPC character to do any animation by just writing a single line of code. No need to mess around with 2D rig files anymore, it’s very simple now. You can easily assign Efa’s animations to Renco now for example, or teach the bard how to fall down and stand up.
- 2D rigs now get their hair loaded in the same way they do it with animations. You can simply draw a new haircut and assign it to a playable/NPC character with one line of code/by drag-n-dropping the file in the editor. HAIR COLORS ARE NOW A THING, easily changeable. You can even change them by editing the savefile.
- Your mods will now load after SaveState and Global, and there’s an invisible splashscreen appearing before the main menu does. It means your mods can now influence the values in SaveState and Global, and your mod can change the main menu through code. You can edit labels, rearrange it, spawn new things in, whatever.
- Your mods can now have their own scene. Though, it only loads in the main menu. This allows you to put anything you’d like into the _ready function of your mod-scene, and it will trigger on boot up of the game. But you have to name the scene the same way your mod-file is named, otherwise it won’t load properly.
- Your can specify your mods title and its version by using pre-made functions ‘mod_name’ and ‘mod_version’ in the script of your mod scene. It will appear in the upper-right corner in the main menu when players install your mod.
- Small tweaks and optimizations, simplification of the code, division into repeatable methods. The game is no longer dependent on the tavern location. Previously it would crash immediately if you were to spawn a player character in an empty scene with no tavern. Now it adapts. It means you can potentially create your own, new locations, like the outside world or whatever, and introduce new NPCs.
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