Heroine Rumble 2 [Ongoing] - Version: 0.3701
Developer:
Enlit3d
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Release Date: 27 January, 2026
Game Size: 601.0 MB
Censorship: Uncensored
Game Engine: Others
Current Game Version: 0.3701 (Ongoing)
Total Views: 49.3K
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Game Informations
Immerse yourself in the heart-pounding world of Heroine Rumble 2, an exhilarating versus battle game that will awaken your primal instincts. Prepare to engage in thrilling combat as you customize your character with a vast selection of outfits, and delve into over 70 unique grab positions. Conquer your foes through sheer force or employ cunning strategies like bondage and restraints to weaken and dominate them. Utilize the dynamic environment to your advantage, setting traps and ensnaring opponents with devious devices. Share your creative prowess with import and export character cards, showcasing your unique creations. Embark on epic battles, ranging from intense 1v1 encounters to exhilarating multiplayer showdowns against AI opponents of varying levels. Unleash your competitive spirit by challenging your significant other in local multiplayer, or explore endless possibilities through modding support.​
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 601.0 MB of free disk space (Recommended to have twice as much free disk space than this).
Heroine Rumble 2 - Ongoing - Version 0.3701 Download Links
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What's New in Heroine Rumble 2 Version - 0.3701?
- Content:
- Added new “Amazon” outfit set
- Added new “female_voice7” “bratty” voice set
- Rendering:
- Implemented Cascaded Shadow Maps with stabilization + transition smoothing between cascades (more for “HRT2”)
- Fixed indirect lighting probe calculation that causes it to always be grayscale
- Fixed indirect specular lighting being too bright on the rim
- Added energy-conservation term to indirect specular lighting to prevent it incorrectly turning too dim
- Added burley roughness boost to diffuse lighting to handle non-metallic, low smoothness materials better (suppose to be better for cloth & skin)
- Implemented new hair indirect specular lighting
- Upgraded cloth physic sim collision handling
- Added ReflectionProbe object – use this to control the indirect specular lighting component
- ReflectionProbe now saves separate .png textures instead of the initial implementation to embed it in the json
- Added camera shake
- Added hit animation pause
- Map Editor:
- Can only select object via the selection tool or with the outliner as the default left click to select was causing lots of unwanted selections
- Added option to adjust model materials directly in editor
- Now remembers the map file name saved/loaded to make saving to same map file easier and quicker
- Added ray-plane test to translate/rotate/… gizmos for better controls into/out of the screen
- Added color grading options (like saturation and vibrance) under scene lighting
- Gameplay:
- Added new “Name” filter option in Party-Members screen
- Changed stagger regen: instead of slowly regen over time, now instantly regen full stagger meter when didn’t get hit for the last 4 seconds (+1 second from previous)
- Fixed end of mission reward can incorrectly unlock internal-use-only grabs and outfits (that you wouldn’t be able to select)
- Fixed getting turned more than 90 degrees when getting hit (such as from wake up attack)
- Fixed the unit in match dialogues can sometimes overlap each other
- Fixed issues with hair_b_1 chains being inverted
- Added collision checking to hair_b_15 and hair_b_d_15
- Default hair metalness value is now 0.2
- Outfit data .OutfitHeadSetting.enableClipPlane can now support up to two clip planes with custom defined affected equip slots
- Added game version string to dump file and error reports
- AI will now switch out of held items that replace basic attacks with grabs before trying to free allies
- Fixed potential AI issue with it keep running away
- Fixed some errors with AI weapon swapping logic
- Fixed grab encores incorrectly disable clip planes
- Fixed HUMILIATE grab type giving too much self_super_meter_gain (changed via game_config_.json)
- Added checks and warning when trying to import character cards using unit ids that is missing
- Added checks when importing character cards that switches character unit id without selecting the STATS_AND_LEVELUPS option
- Added “Pose” button in Dresser that allows player to change the pose of the character (and more)
- Added “Reroll” button in Exhibition for 50 Essence per reroll
- Experimental: added ability to select STRIP grabs in dresser
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