Heroine Rumble 2 [Ongoing] - Version: 0.291
Developer:
Enlit3d
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Release Date: 2 November, 2024
Game Size: 388.8 MB
Censorship: Uncensored
Game Engine: Others
Current Game Version: 0.291 (Ongoing)
Total Views: 23.6K
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Game Informations
Immerse yourself in the heart-pounding world of Heroine Rumble 2, an exhilarating versus battle game that will awaken your primal instincts. Prepare to engage in thrilling combat as you customize your character with a vast selection of outfits, and delve into over 70 unique grab positions. Conquer your foes through sheer force or employ cunning strategies like bondage and restraints to weaken and dominate them. Utilize the dynamic environment to your advantage, setting traps and ensnaring opponents with devious devices. Share your creative prowess with import and export character cards, showcasing your unique creations. Embark on epic battles, ranging from intense 1v1 encounters to exhilarating multiplayer showdowns against AI opponents of varying levels. Unleash your competitive spirit by challenging your significant other in local multiplayer, or explore endless possibilities through modding support.​
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 388.8 MB of free disk space (Recommended to have twice as much free disk space than this).
Heroine Rumble 2 - Ongoing - Version 0.291 Download Links
Confused about how the downloading works? Here is a handy guide
Report only if Mega link or all links except Mega are unavailable. More details about it
Walkthrough and Guide
User Guide for Cheats/Modding Commands:To open the console (the window you enter commands in), hit F1.
First, type: cheat_cmds (updated v0.291); this will enable cheats. Then, here is the list of commands:
Active:
Basic Resources (Currencies/Stats):
give_all_exp [Number]
- give exp to all units in your roster, for example, give_all_exp 10
give_credit [Number]
- gives X credits, for example, give_credit 9100
give_essence [Number]
- give X essences, for example, give_essence 200
More Sophisticated Resources (Units/Items):
recruit_unit [IdLabel]
- Add unit by its unitId to your roster, for example, recruit_unit "lucia", see unitdatas_XXX.jsons for the unitIds
add_item [IdLabel]
- Add item by its itemId, for example, add_item "pistol_weapon", see item_datas_XXX.jsons for the itemIds
Unit Modding Tools:
These commands can only be used in the Character customization/Outfits screen and after you select a unit, as they require a target unit to function.
export_unitdata_json
- Generates a json for the selected unit, and copies it to the clipboard. You can paste it (ctrl-V) to a text editor like notepad. Very helpful for creating new units.
rename_unit [IdLabel]
- Changes the selected unit name, for example, rename_unit "Alice"
reroll_personality
- Randomizes the selected unit's personality.
set_body_slider [IdLabel] [Number]
- Sets the body slider value, for example, set_body_slider "butt_size" 2.2. Can go above the normal limit.
set_size_category [Number]
- Changes the unit size category, large, standard, small. For example, set_size_category 1
Combat:
climax_both
- Causes combatants on both teams to immediately climax.
kill_both
- Immediately reduces the HP of combatants on both teams to zero and ends the match.
set_class
set_state
set_state2
- Not sure what these three do. Might not be combat ones, might be unit ones... would appreciate any advice!
Mid-Fight Cheat Menu:
As long as the Cheat Menu has been enabled using the code at the top of this post, the in-game Cheat UI will appear during fights. It will contain the following options:
Toggles:
firstPersonMode
- Toggles between First and Third person view.
firstPersonModeOnlyInGrabs
- Toggles grabs involving the player-controlled character between First and Third person view.
grabMadnessMode
- Not certain, but I think it sets every grab 'instance' to result in three grabs in a row, cycling between three different grab animations. Great for fapping!
freeForAllMode
- Sets the fight to a free-for-all by allowing all units, including the Player, to damage each other.
extendedPlayerGrabs
- Increases the amount of time a player grab against an enemy unit will last.
insanePlayerDamage
- Allows the player to inflict an insane amount of damage.
freezeEnemyAI
- Freezes all enemy AI, allowing you to practice your moves.
noCooldown
- Eliminates cooldown on abilities.
Values (Default 1.000):
- strikeDamageMultiplier
- grabDurationMultiplier
- grabDamageMultiplier
- grabClimaxingDamage
- superMeterGainRate
- outfitDurability
Defunct:
Basic Resources (Currencies/Stats):
set_all_resolve [Number]
- sets the resolve level to all units in your roster, for example, set_all_resolve 100
Fun Modes:
These old commands are sadly now defunct and will return the 'Unknown Command' error when used. However, I think some of their functionality can be partially achieved using the Mid-Fight Cheat Menu.
god_mode 1
- If enabled, most sources of damage to your units deals 0 damage. replace the 1 with 0 to disable it.
powerful_grabs 1
- If enabled, grabs done by your units deal x2.0 the damage and they take x0.0 the damage
edging_forever 1
- If enabled, HP of your units cannot drop below 1.
What's New in Heroine Rumble 2 Version - 0.291?
- Added random grab generation probabilities editor under Services (cheat only for now)
- Added character personality editor under Services (cheat only for now)
- The code to enable cheats has changed
- Added new “Shoulder Width” upper body slider
- Added some dance_xxx animation clips
- Added new half sphere shape adjustable
- Added 6 new earrings as adjustable
- Added 3 bowtie variants as adjustable
- Added 2 cloth physics powered skirts (simple skirt and simple mini skirt) under waist attachment
- Added cloth physics to a couple of longer back hairs (hair_b_1, hair_b_4 and hair_b_7 and their dual color counter parts)
- (Modders: if your mods .inherits from the old hair_b_1 you’ll need to .inherits from hair_b_template instead and set .hidden = false)
- Added support for “tube” PhysicSim structure via .joinFirstAndLastStrands flag
- Further improvements to cloth physics
- Cloth physics now supports chains with a single bone properly
- Increased the number of total adjustable outfits per character to 12 (from 8)
- Added new “treat as outfit” option for adjustable outfits to make it break as if it is an outfit in selected slot
- Increased the sensitivity traits to 20% per tier(from 15%)
- Added new dialogue trigger type: PART_ATTACKED_DULL
- Squirt projectile now no longer shows for when GrabData attack.target == “P***” and attack.with == “A*”
- Characters now takes lust damage from PUNISH grabs when defeated
- The interaction grab (E button default) now works for downed opponent instead of only KO ed opponent
- Fixed importing cards overrides the unitId to the imported card without having stats, etc selected
- Fixed temporary spawned unit during loading not re-used properly
- Fixed bug that caused personality trait value of 100.0 to be treated as dormant
- Fixed bug that custom characters with only custom personality defined isn’t eligible to export “Stats, levelups, equipment, personality, etc”
- Fixed getting restrainted (by ropes etc) will permanently prevent equipment swapping
- Removed baked chest animation in hrt_cowgirl (due to complaints of it lead to chest cave-in)
- QOL change: will try load data/mod_folder/mod_folder to handle a common unzip problem (extract here vs extract to folder). Modders, do not abuse this as mod_folder/mod_folder/mod_folder is unhandled
Map Editor:
- The character outfit customization tab now works
Known issues:
- Outfits with cloth physics often generate an empty preview icon
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