Conway [Ongoing] - Version: 17
Developer:
Nomax
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Release Date: 13 April, 2025
Game Size: 412.0 MB
Censorship: Uncensored
Game Engine: Ren'Py
Current Game Version: 17 (Ongoing)
Total Views: 1.5K
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Game Informations
Conway is a non-linear furry visual novel.
It puts you in the shoes of a newly recruited sailor on a late 18th-century merchant vessel with plenty of time to spend with the others on the journey.
So get cozy, make the most of the days between Harbours with nothing but the ocean surrounding you, and make sure to get enough vitamin C!
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 412.0 MB of free disk space (Recommended to have twice as much free disk space than this).
Conway - Ongoing - Version 17 Download Links
Confused about how the downloading works? Here is a handy guide
Android APK Fileknot Transfaze
Mac OS Fileknot Transfaze
Linux Fileknot Transfaze
Android APK Gofile Krakenfiles Mega Mixdrop Pixeldrain
Mac OS Gofile Krakenfiles Mega Mixdrop Pixeldrain
Linux Gofile Krakenfiles Mega Mixdrop Pixeldrain
Report only if Mega link or all links except Mega are unavailable. More details about it
What's New in Conway Version - 17?
Hey everyone to our not-April fools Update.
I just said Updates will release on the 1st every two month, and i’m way too schedule driven to not do it. Just because society has decided that today nobody will believe that it is an actual update, and not just me taking the piss.
So yes, we’ve got Update 17 ready for you. This one is a bit of a lighter update. During the development we had NFC happening over here, and additionally ended up making the call to delay one of the scenes. But we’re still sitting at about 14k words of new scenes, some new art and some of the usual bits and pieces that get added over time. So even if it’s not quite where we wanted it to be, I still think it’s a pretty solid Update all in all!
Alright, what’s new then? let’s get into it!
Story Updates:
- Nomax path has been added for the Day 12 night section.
- The Opening for Morocco has been added as well.
- The lashed route should now be fully caught up as well.
Art Updates:
- Added 2 pieces of artwork for the Nomax Day 12 night path.
- Added additional expressions for Konrad, Perce, Arthur, Nomax and Samuel
- Added sunlight layers for Konrad, Perce and Torres
- Added Aryte’s Maritime Menagerie Character
- Additional bits and pieces as needed
Other Updates/Fixes/Adjustments:
- More small adjustments to the Textbox UI.
- Added a Click-to-Continue arrow, to indicate when the text is fully displayed.
- Added a border on Character names to aid with legibility.
- Minor adjustments to some Character’s Name colors
- Added a click sound to the UI, for a better feeling of the UI.
- Other Minor fixes to previous text. (Typos, small refinements etc.)
And of course it would be amiss of me not to mention that if you want to be one of the cool supporters making this all possible in the first place, then you can do so over on either Patreon or Subscribestar.
The start of the year is always tough and we’ve taken a bit of a bump in our available funds. So if you’d like to jump on, now would be a great time! Click the banner below!
Hey everyone!
The first leaves are coming out, spring isn’t too far, and neither is our release for Update 17, which is scheduled for the 1st of April. It will be by the name of “Life Drawing.”
For some of you that might ring some bells. Since ages ago you might have made a deal with a certain painted dog to get one! And among other things this update deals with potentially resolving that promise. He has put in so much effort, too and he has no doubt you’ll enjoy it.
Though with some good comes some bad, since we unfortunately had to delay the bioluminescence section with Julian and Samuel for an update. While of course it’s a work in progress, and nothing is technically finalized until the final release of the game. But if we’re not quite sure about a section we’d rather hold it and give it some more time to cook rather than potentially having to retcon things with a rewrite.
So, that section just wasn’t quite where we wanted it to be yet, and so we made the decision to delay it.
While that had to be cut, what didn’t need to be cut was our arrival in Morocco though, so we’ll get some lovely more technical nautical writing from our resident coyote again as we settle into harbor.
Even with it being a little lighter than hoped, I do hope you’re still looking forward to the new update and thank you very much for your support. 🙂
And then, closing out of course I would be amiss not to mention the ways to support us. As all VNs, we’re a tiny operation and In the end the generous support of this community is what makes this project possible in the first place. If you like this game, and want to help it grow and blossom, then do please give the Patreon (or Subscribestar) a peek. Every bit helps truly helps, so even if you just want to chip in a buck or two it quickly adds up and it’ll be greatly appreciated.
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