Guild of Spicy Adventures [Ongoing] - Version: 68
Developer:
Hikkeiru
Consider supporting the dev if you like the game and want them to do what they love. Click on dev's link for more info.
Release Date: 1st September, 2024
Game Size: 1.28 GB
Censorship: Uncensored
Game Engine: Unity
Current Game Version: 68 (Ongoing)
Total Views: 57.9K
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Game Informations
Given the opportunity by an attractive fox girl, you will be required to create a guild to face awaiting challenges.With your hard sword and beautiful companions, you can pull out of any danger.
Join the adventure to enjoy the harem and humor that you will encounter along the way.
How to install?
- Extract and run.
- On Mac:
If app doesn't run. Try using The Unarchiver to unzip the file. Thanks to @Lycant
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 1.28 GB of free disk space (Recommended to have twice as much free disk space than this).
Guild of Spicy Adventures - Ongoing - Version 68 Download Links
Confused about how the downloading works? Here is a handy guide
Android APK Fileknot Transfaze
Mac OS Fileknot (0.44) Transfaze (0.44) Fileknot (iOS 0.44) Transfaze (iOS 0.44)
Linux Fileknot (0.44) Transfaze (0.44)
Android APK Mega Gofile Mediafire Pixeldrain Wdho
Mac OS Gofile (0.44) Mega (0.44) Mediafire (0.44) Pixeldrain (0.44) Workupload (0.44) Gofile (iOS 0.44) Mega (iOS 0.44) Mediafire (iOS 0.44) Pixeldrain (iOS 0.44) Workupload (iOS 0.44)
Linux Gofile (0.44) Mega (0.44) Mediafire (0.44) Pixeldrain (0.44) Workupload (0.44)
Report only if Mega link or all links except Mega are unavailable. More details about it
What's New in Guild of Spicy Adventures Version - 68?
The game is now available in the browser! It also brings new story event updates and other changes!
Try the version here:
You must be a supporter to play this version fully in the browser.
If you are not a supporter you can try it in the browser up to a certain spot or download a delayed version on itch io.
You can read the reason why below.
This update also contains a new story and other features while I’m only partly up to my usual monthly deadline. I’m putting this version beforehand so people can test the web version.
There is also a new benefit! Which will be moved later to tier 2.
Meanwhile, another version and a bit more spicy event should arrive close to my usual monthly deadline (about 2 weeks)!
Web was one of the features that was requested the most throughout the development.
A web version is a revelation for this genre. Why?
Games in this genre aka sandbox visual novels with many renders are rare.
Most of them are made in renpy. While you can put a game like that on a web browser, it comes with its limitations.
ITCH io allows a 500MB total size limit. (GOSA with 2500~ renders is far beyond this limit size)
WebGL game memory usage limit is 2GB.
Games that are made by default include everything in the build.
Game developers don’t seem to have too many choices because of this.
One way is to reduce the amount of renders to fit within the required hosting size and total memory size.
This means that 99% percent of games that you can play in the browser will be in the style of static character images with few expressions and maybe a few backgrounds only. That’s the usual classic and most popular type of visual novel.
The other way is to sacrifice web gl in general.
GOSA is not that kind of game and it’s moving past the player-known limit of this genre!
I want to focus on delivering a game that’s tight in a story with many interacting events and a render quantity amount. The same goes for feature quality, QOL, and development style. At the end making the game something that I can be proud of. Thankfully a lot of you have been good to me with the support so the game is coming along nicely! ❤
How are you doing this?
I’m using custom code and hosting for the renders itself.
This unusual solution, allows me to put a web gl build that is way smaller since the renders are being pulled on demand!
It also omits the total memory because only the needed renders are kept in memory!
Why is web gl a trial version?
It’s currently available for supporters because I pay for hosting. I cannot estimate the total cost without trying it out.
This is why you can only play in the browser for free up to certain spots in the story.
Web-version FAQ:
- I cannot access the game page at all
It may be temporarily turned off. You can ask the developer for info on Discord.
- My game doesn’t launch
Try chrome or firefox. Another browser may not fully support WebGL technology.
- My game still doesn’t launch
Please describe the problem to the developer on Discord.
- Can I export my save from webGL?
Yes. Shift-click the save to download it. It’s recommended to export the save after every playthrough.
- Can I export my save from webGL after the trial?
Yes. Through the end screen button with web gl trial information during the story or through the usual save load menu from the main menu.
- Can I import my save to webGL?
Yes. In Webgl it’s locked for supporters only for experimental reasons.
- I see ‘Click to continue’ with a black background on startup.
Refresh page.
- I have a browser error dialogue
- Disable ad block, and clear cache.
- Why do I sometimes see black backgrounds when continuing?
This can occur due to a few issues:
- You rate limited because you move through very fast. (this should rarely occur)
- Your hard limited, this limit is high and temporary
- You lost your network connection.
- You’re using the skip button, where renders get skipped. ( It returns to normal on the next background fetched)
Known web issues:
- The Arc browser doesn’t work. Edge will not be tested.
This version general updates notes:
- Story continuation! There is a very unusual character waiting for you.
- You can now set the name of the player!
- Auto mode is back on the menu!
- New benefit for patrons. Anonymous confessions! This uses the same name input window so it was easy to implement this as a Patreon benefit!
This is only available in tier 1 for a limited time and will be moved to tier 2. - Localization for this update is temporarily delayed.
- Save import and export.
- Fix if one of the saves is corrupted which previously ignored loading others. This was usually reported on auto-save during sleep and appeared as ‘Dialogue occupied’.
- Fix when save was corrupting on a non-invariant calendar.
- Several other smaller fixes.
- Do not post same comment twice, your pending comment will be moderated, approved and replied by a stuff soon.
- Do Not ask for new updates/"when it will release" etc unless it is already released by developers. We do not develop games, use common sense.
- Use English Language only.
- You can click the bell icon before commenting to get mail whenever someone replies your comment. Great way to be notified if you are posting questions, be sure to provide correct email in that case.
- If you want to ask features of games like Bugfixing, save file support, new content ideas etc then please contact the game developer, Hikkeiru .
- You can help us by reporting dead links, wrong informations, new available updates etc in the comment section.
If you have a problem, post in these links. Keep Comment section clean
New Update?
Request here
Install Problems?
Post your problems here
Broken Links?
Let us know here
Bugs in game?
Use this forum to report it