Gladiator Who Fucks - A Classic Idle RPG [Ongoing] - Version: 0.2
Developer:
Earliestbird
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Release Date: 21 March, 2026
Game Size: 237.0 MB
Censorship: Uncensored
Game Engine: Ren'Py
Current Game Version: 0.2 (Ongoing)
Total Views: 131
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Game Informations
Gladiator Who Fucks is a singleplayer erotic idle RPG inspired by classic browser games of the early 2000s such as Gladiatus and Travian. Fight battles, level up, and get loot to unlock erotic content as you progress through the regions.​
How to install?
- Extract and run the shortcut.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 237.0 MB of free disk space (Recommended to have twice as much free disk space than this).
Gladiator Who Fucks - A Classic Idle RPG - Ongoing - Version 0.2 Download Links
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What's New in Gladiator Who Fucks - A Classic Idle RPG Version - 0.2?
– When starting a new game, you can now select CHEAT mode.
CHEAT mode lets you play with infinite Arena Points. If you don’t enjoy idle mechanics, you can now quickly beat the game at your own pace.
– Erotic content for defeated enemies has been remade with new sounds and animations!
After defeating an enemy, you can now fuck them to raise their affection. Once the affection bar is filled, the enemy becomes permanently weakened, reducing all their stats by 10%.
This not only helps reduce battle randomness after you’ve defeated an enemy at least once, but also brings the quality of XXX content closer to the standards of Monster Pens.
– Added the Tavern!
Visit the shady figure offering jobs at the bar. Choose from a selection of 5 objectives each day, complete them at your own pace, and reap the rewards. For saved games, you may need to wait until the daily reset for contracts to appear.
– Added a SPEED option to the Auto Battle feature (1x, 2x, 3x).
– Added clearer descriptions to real life day-based mechanics (Gardens, Monster Pens)
– Greatly improved the visibility of the Arena Point timer. The bar now always shows full when you have at least 1 Arena Point.
– Pressing ESCAPE now navigates back to the main base (RMB still works). You can disable this setting in the preferences.
– Weapons now always show their crit multiplier.
– Small UI improvements.
BALANCE CHANGES:
– STRENGTH has been buffed, now gives 1 damage for every 5 STR (previously 10 STR)
– INTELLIGENCE now increases player Threat instead of CHARISMA.
– Hearth 1 to 4 camp upgrades now all cost significantly less (roughly 50% cheaper resource costs across the board), allowing players to reach 24 max Arena Points much easier.
– Auction House has been nerfed:
Increased the chance of enemies bidding on items to 50% after each battle (previously 20%).
Maximum level of items appearing in the Auction House has been reduced to 3 levels higher than the player (previously 5 levels higher).
– Royal Fencer’s bonus to give double experience has been nerfed to 10% chance (previously 50%).
– Enemy bonuses that give extra gold (Bandit Leader, Half-Drake) have been reduced to 25% (previously 50%).
– Tonic of Focus has been buffed to give 2 Arena Points (For saved games, the item description might not update correctly).
– You now start the game with 2 Tonics of Focus instead of 1 Pack of Materials.
– Added a pity mechanic where each time you fail to unlock a Monster Girl, the chances of getting her increases by 1%.
– Increased the crit multiplier of the following legendary weapons to 3: Toothpick, Coldpoint Steel (already owned items remain unchanged).
STATUS EFFECT CHANGES:
– Improved visibility of applied status effects.
– CRUSH (Phys status effect) has been nerfed to reduce armor by 5 times the dealt damage (previously 10).
– CHILL (Cold status effect) has been buffed to reduce both enemy DEX and AGI (previously DEX only).
– SHOCK (Lightning status effect) has been reworked and renamed ZAP. When you land a status effect on an enemy, ZAP deals 30% of your lightning damage. This damage ALWAYS crits, increased by your crit multiplier.
For example, if you have a Noble Dagger equipped and 56 Lightning Damage, and the enemy Armor is 6, the damage formula is: 56 – 6, reduced to 0.3 which is 15, multiplied by 2.5 for CRIT multi, and the final damage is 37.
Note: Still extremely early build. Despite my efforts, there’s a chance saved games may break between versions.
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