Doghouse [Ongoing] - Version: Demo P1
Developer:
Mama Bunny
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Release Date: 27 December, 2025
Game Size: 1.28 GB
Censorship: Uncensored
Game Engine: RPGM
Current Game Version: Demo P1 (Ongoing)
Total Views: 42.1K
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Game Informations
A detective who is searching for his family ends up in a small town and discovers the real reason why his family was there.
An ordinary family’s camping trip is interrupted by strange events, and a young boy discovers secrets that will bring his dark side to life.
How to install?
- Extract all files to new folder [not only .exe file]
- Run Doghouse.exe
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 1.28 GB of free disk space (Recommended to have twice as much free disk space than this).
Doghouse - Ongoing - Version Demo P1 Download Links
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Report only if Mega link or all links except Mega are unavailable. More details about it
What's New in Doghouse Version - Demo P1?
– The beginning of the Detective’s story.
Honestly, while working on the demo and trying not to reveal too much while still giving a proper taste of the game, I kind of got lost.
I started reinventing the wheel. I got caught up creating new plugins, new features, and a lot of things the game honestly could survive without.
From my perspective, the most important addition is the Graphics Settings feature. In practice, it boosts the engine and forces it to run at higher performance levels.
This feature works really well – thanks to it, you can play even on a potato PC.
All you need to do is select the right option in the settings menu.
There are four modes available, from Low to Ultra.
Ultra doesn’t work great, but it gives the biggest performance boost.
That said, I recommend using High.
What else? Well… at some point I focused so much on mechanics that I forgot what the demo was actually supposed to represent.
Because of that, the content is fairly modest and ended up being more of a tech demo.
Still, that’s something. The project isn’t standing still. Doghouse is moving forward, although because I spent so much time on the technical side, the overall experience suffered a bit.
Especially since I now have to port all these nuances into the main project, which gives me another month of reworking certain aspects of Part One.
Soon, a test version will be available. This will allow me to check whether dump files are working properly.
In that version, the full prologue and both scenarios will be available – but in a heavily trimmed-down form.
Thanks to the test version, I’ll be able to get solid feedback on whether the planned mechanics actually work.
What will the test version focus on?
- DLC integration
- Save file migration – since saves from each part will be importable into the next one to preserve progress
- Animation stability and follower characters
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