A Life Lived [Ongoing] - Version: 0.6
Developer:
ZennyDarkstar
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Release Date: 9 April, 2024
Game Size: 1.85 GB
Censorship: Uncensored
Game Engine: HTML
Current Game Version: 0.6 (Ongoing)
Total Views: 12.0K
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Game Informations
As a young child you are found at the gates of the hospital. After being looked after by the staff, a kind couple who had been at the hospital giving birth to their first child, decided to adopt you and take you home with them (ok it wasnt that simple, but thats another story).
At age 10 your adopted parents decide you are becoming to hard to handle and send you to boarding school, where you spend the next few years. As you approach your later teens, you end up getting into more trouble there and find yourself being kicked out. Now finding yourself back living with, as you now know them, yours parents and sister. You are starting a new school, in your final year, in a new town with lots of new people to discover.
What has this time in your life got planned out for you.. well actually its totally up to you to decide, as this is a sandbox!
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 1.85 GB of free disk space (Recommended to have twice as much free disk space than this).
A Life Lived - Ongoing - Version 0.6 Download Links
Mac OS Fileknot Anonzip Transfaze
Linux Fileknot Anonzip Transfaze
What's New in A Life Lived Version - 0.6?
This is a content update version, voted for by the members of patreon.
Quest
1 Quest from place holder to finished(Bailey has a little secret) with 3 different outcomes with each resulting in different future interaction and texting. All in place.
This Quest is the most complete quest with outcomes that I have created. It builds on process put in place from the previous Fox quest. This is how I want the sandbox elements of the game to go.
1 Quest has additional steps (What happens on the road). This is going to be a bit of a slow burner quest. Content will be added to the quest at least every few updates.
1 Completely new quest with a start, middle and end. This quest as two completely different paths in it, which the player has to decide between. The main outcome to the quest (which has been built for this version) will be the same from either path, but I am noting which path the player takes and that will play a part in the future.
I was unable to build the other completely new quest due to time, but I have started adding some of the people and locations involved.
NPCs
5 completely new NPCs.. yes I know its what a game with 54 NPCs needed! A single interaction for each of these added.
These are mainly extras in the new quests or the quest that is coming, but I have built them as full fledged NPC for future possible development.
Fixed a few dialogues / missing images for fox
Added a few new interactions for Nan Julie for her new apartment
Bailey now has a full set of chat interactions at all locations she appears plus 1 of 3 other types of unique interactions for each location depending on quest outcomes.
The 3 later interactions also have degrees of severity based on the npcs(Baileys) stats. So the more sub/dom/corrupt she gets the more text and images show.
Locations added
3 main locations added with lots of component parts.
You grandmother Julie now as an apartment
There is a new shop opening up at the mall
And a new mysterious dark alleyway has appear on the map with some sort of club in it!
Save Export
I have done a little more work on the save export and porting old saves into new versions.
Both I feel are more stable with each release.
Engine changes
New way of gaining corruption at the club implemented.
Code line count on v0.55 – 111261
Code line count on v0.6 – 13776
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