Furotic VR [Ongoing] - Version: 2025-05-12
Developer:
FuroticVR
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Release Date: 20 May, 2025
Game Size: 1.03 GB
Censorship: Uncensored
Game Engine: Unity
Current Game Version: 2025-05-12 (Ongoing)
Total Views: 48.7K
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Game Informations
Furry VR simulator
(VR Only)​
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 1.03 GB of free disk space (Recommended to have twice as much free disk space than this).
Furotic VR - Ongoing - Version 2025-05-12 Download Links
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What's New in Furotic VR Version - 2025-05-12?
What’s in the menu update? A whole lot!
The menu update involved a lot of refactoring of code behind the scenes. The menu has had a complete overhaul 12 new options have been added!
Internally, each avatar now has an AvatarDescriptor which contains a list of all the items that can appear on each of those selectors.
Some avatars for example may have a shirt and shorts you can selectively enable and disable under Clothes, while others may have ‘outfit’ and ‘jacket’ toggles there because you can’t selectively enable the shirt and shorts individually.
Other avatars may have breasts you can increase and decrease the size of using the Chest selector. Or a dick which you can enable and disable under Genitals. Or goggles and a choker under Accessories. Or wings under Extras. You can also make some of the avatars thiccer or thinner or chunkier with the Build options. You can also many some avatars look full or pregnant with the Belly setting! Swapping skins is not yet implemented but will be coming soon.
In addition to these options there are now some state controls to play with. You can now open and close the mouse, anus, and pussy! More options will be added here later to make them cum or make the dick go flaccid. For now, you can only select sheathed or erect for the horse.
In addition to these settings I’ve also made some other improvements:
– The menu still follows your head when you turn, in 60 degree increments (it was 75 before), but will no longer have that annoying tendency to smoothly follow your head after it snaps to a new angle, as it waits for you to stop turning.
– I’ve moved the menu away from you a bit more, as I removed the curvature and there are a lot more items on it to display now.
– Avatars will now stop turning their heads to look at you when your face is closer to one third of a meter, or around one head diameter, from theirs. This is so that when you can actually climb into the mouth, and while inside the mouth, assuming no other animation is moving the avatar’s head around, their head will remain stationary so you don’t fall out. This radius will automatically increase as the avatar scales up so that it will work as expected even with macros.
– Avatars will now look directly at you a bit less often, and will more often idly look around at the environment.
– Sound radiuses are also now automatically updated as avatars scale, so you can finally hear the macros!
– There are a couple new spawn points for the living room which allow you to increase the scale of the avatars there.
One last thing to note is that the way these settings work is on a per-avatar basis. So, if you were to have two Fennecs in the scene, and you adjust the breast size of one, that setting will be saved to the template Fennec that is cloned when you spawn an avatar into either slot. The second avatar won’t immediately take on this new setting, but if you were to select a new spawn point it re-instantiates both avatars from the template, so you’d see their twin take on the new properties.
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