Heroine Rumble 2 [Ongoing] - Version: 0.38.1
Developer:
Enlit3d
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Release Date: 24 April, 2026
Game Size: 582.37 MB
Censorship: Uncensored
Game Engine: Others
Current Game Version: 0.38.1 (Ongoing)
Total Views: 70.1K
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Game Informations
Immerse yourself in the heart-pounding world of Heroine Rumble 2, an exhilarating versus battle game that will awaken your primal instincts. Prepare to engage in thrilling combat as you customize your character with a vast selection of outfits, and delve into over 70 unique grab positions. Conquer your foes through sheer force or employ cunning strategies like bondage and restraints to weaken and dominate them. Utilize the dynamic environment to your advantage, setting traps and ensnaring opponents with devious devices. Share your creative prowess with import and export character cards, showcasing your unique creations. Embark on epic battles, ranging from intense 1v1 encounters to exhilarating multiplayer showdowns against AI opponents of varying levels. Unleash your competitive spirit by challenging your significant other in local multiplayer, or explore endless possibilities through modding support.​
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 582.37 MB of free disk space (Recommended to have twice as much free disk space than this).
Heroine Rumble 2 - Ongoing - Version 0.38.1 Download Links
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What's New in Heroine Rumble 2 Version - 0.38.1?
- implemented experimental stylized “flatter” lighting, you can try it out under loadout -> data -> backdrop -> lights -> stylized at bottom
- implemented new “Card Backdrop” data field for character cards (loadout -> data -> backdrop button)
- implemented (direct) Lights under “Card Backdrop”
- implemented Ambient settings under “Card Backdrop”
- implemented Pose settings under “Card Backdrop”
- implemented “Save Camera Angle” in “Pose Settings”
- implemented “Save Pose As Idle Anim” in “Pose Settings”. (note: the static pose in the card import/export is different than the idle pose in pose customization)
- implemented new grab “Loadout Type” settings in H-Lab. this is meant as the replacement for the old size-difference filter.
- implemented the following “Loadout Types”: DEFAULT, VS_LARGER, VS_SMALLER, GROUP_GRAB
- increased the max number of grab loadout to 8 (from 4)
- fixed some more ui issues arising from the stackable moving frames feature
- fixed glsl crash due to using reserved keyword “input” on certain cards
- fixed size difference not displayed correctly in H-lab
- fixed bug that cause outfit with clip-planes possibly generate portraits with incorrect cutoffs
- fixed a case of clip_plane not updating correctly when outfit is damaged (such as amazon_helmet)
- fixed grab carry on +1 size opponent not working correctly
- fixed a possible cause of adding grab encore attackers prevents transitions from working
- fixed a bug that cause game crash when importing char card (and potentially from other causes)
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