Delta Zone [Ongoing] - Version: 18.1
Developer:
DEVOLUTION
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Release Date: 19 April, 2024
Game Size: 10.1 GB
Censorship: Uncensored
Game Engine: Unreal Engine
Current Game Version: 18.1 (Ongoing)
Total Views: 131.4K
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Game Informations
DELTA ZONE is a completely NSFW–UNCENSORED cyberpunk-themed FPS game with high-quality graphics, deep gameplay, and explicit animations. Your play as Ivy, and you have to survive in Delta Zone, an area infested by monsters, occupied by rogue raiders, and other dangers. You will be able to build weapons, modify yourself with cyberware, loot, craft trade work at a strip club, and modify Ivy’s face.
The first release – features example adult animation (solo/squirt), gun handling/shooting/modding, environment preview, and targets to test out gun
How to install?
- Extract and run.
- Type code into User ID.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 10.1 GB of free disk space (Recommended to have twice as much free disk space than this).
Delta Zone - Ongoing - Version 18.1 Download Links
Walkthrough and Guide
Crack: FILEKNOT - ANONZIPCrack Installation:
Previous cracks (NodeJS, lic file) are not required! This is a complete solution!
TL;DR: Download a full suite called DeltaZone.zip (possibly flagged as a virus) from this post! It uses an amazing UE4SS library which allows modding of Unreal Engine games (like Hogwarts Legacy) and contains a small script written by me.
Unpack it directly into the game folder (it shouldn't ask to replace any file). After launching the game you should see crack0 username already filled for you. If not, type crack0 and press Login button - you should get a Developer tier unlocked. It is possible you will have to login twice.
Warning: Check you game path does not contain non-Latin symbols, otherwise crack won't work!
Installation instruction in pictures:
If it is not working, check presence of these files:
DISCLAIMER: This new solution creates and modifies 2 files on your computer inside game folder only - DeltaZone\DevolutionUserID-crack0.lic and DeltaZone\Contents\lastID.json. If you don't like that
Looooong instructions here:
1. You need a small LUA script. It is attached as a text file behind this spoiler. You can review the code to understand what it is doing.
main.lua Code:
-- Get basic game directories needed to create a license file
local licDir = IterateGameDirectories().Game.__absolute_path
local lastUserDir = IterateGameDirectories().Game.Content.__absolute_path
-- Assume we are on Windows and have a backslash as a path delimeter
local licFile = licDir .. "\\DevolutionUserID-crack0.lic"
local lastUserFile = lastUserDir .. "\\lastID.json"
-- Create our license file
-- It is stripped of unneeded fields
io.open(licFile, "w"):write('["crack0", "", "Discord ID: cracked_id#0", "", "4", "145", "", "", "", "", "crack0", "", "", "36", "", "", "240217", "", "145", "", "", ""]'):close()
-- Create our last ID file which helps to not enter login all the time
io.open(lastUserFile, "w"):write("crack0"):close()
-- Main function to rule them all!
local function Load(Ctx)
print("[LicenseHack] Game instance found, hacking")
-- Disable phoning home by overriding server URL just in case
local backend = StaticFindObject("/Script/DeltaZoneBackendConnector.Default__DeltaZoneBackendConnectorSettings")
backend.BackendApiUrl = "http://0.0.0.0/"
-- Surprisingly game has a flag to ignore server check
-- If this step fails to work - game will try to call hacked URL and will fail to do so
-- Confirmed by launching the game inside sandbox without Internet
Ctx.ignChck = true
-- Inject into license checking function and override decoding
RegisterHook("/Game/GameCode/inventory/statsChanges.statsChanges_C:Decode", function(Stats, Source, Output)
-- Simply make encoding a no-op so we don't have to create some weird strings
Output:set(Source:get())
end)
end
-- Small hack for mod reloads
local ctx = FindFirstOf("DeltaZoneGameInstance_C")
if ctx:GetAddress() ~= 0 then
-- Instance found, mod was reloaded
Load(ctx)
else
-- Hook to game instance initialization
NotifyOnNewObject("/Script/Engine.GameInstance", Load)
end
print("[LicenseHack] Mod loaded")
Save it somewhere as a new file called main.lua (we will place it in appropriate location later).
2. Download and install UE4SS library into the game. You can grab latest release here (as of today, it is UE4SS_v3.0.1.zip ) and install it using documentation on their site. You should get file structure similar to this:
4. * Edit UE4SS-Settings.ini file that came with mod. You need to find setting called HookCallFunctionByNameWithArguments and disable it by changing its value from 1 to 0.
* I am not sure if that is mandatory but without modifying this setting game hangs on launch on my Linux machine under WINE. Possibly that's a Linux specific quirk and may not be required on Windows
5. After successful UE4SS installation:
- go inside Mods folder
- create a new folder called LicenseHack and go inside
- create an empty file called enabled.txt and a folder called Scripts
- go inside Scripts folder and place that main.lua you created
You should get file structure similar to this:
6. Launch the game, enter crack0 login and enjoy!
- Do not post same comment twice, your pending comment will be moderated, approved and replied by a stuff soon.
- Do Not ask for new updates/"when it will release" etc unless it is already released by developers. We do not develop games, use common sense.
- Use English Language only.
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- If you want to ask features of games like Bugfixing, save file support, new content ideas etc then please contact the game developer, DEVOLUTION .
- You can help us by reporting dead links, wrong informations, new available updates etc in the comment section.
If you have a problem, post in these links. Keep Comment section clean
New Update?
Request here
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Post your problems here
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Bugs in game?
Use this forum to report it