Mystic Knight Maya [Ongoing] - Version: 0.8.4
Developer:
MegaBlueBall
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Release Date: 6 September, 2026
Game Size: 180.0 MB
Censorship: Uncensored
Game Engine: Unity
Current Game Version: 0.8.4 (Ongoing)
Total Views: 125.3K
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Game Informations
While exploring the island you will encounter its many inhabitants that wish to only do harm to the main character, but you will also meet some neutral NPCs that might help or hinder your journey.
It’s a 2D action platformer with some light metroidvania elements, such as non-linear exploration, inventory system, special skills, dialogue, etc. You will start the game on the beaches of a mysterious island and from there you will be able to explore it at your leisure, trying to find a way to escape from it and discovering its mysteries.
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 180.0 MB of free disk space (Recommended to have twice as much free disk space than this).
Mystic Knight Maya - Ongoing - Version 0.8.4 Download Links
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What's New in Mystic Knight Maya Version - 0.8.4?
——- [MAIN FEATURES] ——-
+ Added a new boss: The Last Theorist (Mech Dinosaur?/Lizard?/Dragon?)
-> He is located at the very bottom of the Dungeon stage (bellow the Castle Hub area).
-> Unique combat arena, with different skill attacks and patterns from the usual, specially after enraging.
-> Comes with 3 new ero animations, with tags as follows:
1) Beast, size difference, belly/cum inflation
2) Soft Vore, swallowed whole, head-first, digestion
3) Ryona, bondage, machinery, feeding, belly inflation, conversion/transformation
+ Added new Accessory: Tiara of Tranquility
-> Blocks any new mental traits from being acquired at all.
-> Trade-off: -30% SP, +10% DEF
+ Added new Accessory: Modesty Ring
-> Grants a chance to block the negative effects of acquired traits.
-> This chance is the inverse of lust, so if lust is 0, chance to block is 100%. If lust is 65, chance to block is 35%, and so on.
-> Trade-off: -30% ATK, +15% HP
+ Added New dialogue to Farina/Nene (in the main hub area in the castle) after defeating the ice princess.
——- [OTHER/FIXES/MISC] ——-
* Changed – Refurbished the stage “Abandoned Mines” with new decoration, areas, challenges, treasure and music.
* Changed – Refurbished the stage “Crystal Veins” with new decoration, areas, challenges, treasure and music.
* Changed – The Forest Boss got a new attack: Dashing Tentacle.
* Changed – The Hill Boss got a new attack: Sliding Tremor.
* Changed – The Beach Boss got a new attack: Water Shield.
* Changed – The location of the special skill “Shield” has been moved. It is now awarded after defeating the Beach Boss.
* Changed – The special skill “Power Slash” can now destroy breakable tiles.
* Changed – The special skill “Fire Sword” can now destroy breakable tiles.
* Changed – The throwable weapon “Entropic Bomb” (rare and expensive) now obliterates more things: enemy spawners, stage hazards, wall-type enemies.
* Changed – Relocated the entrance to the mines/caves. Moved it from the “Fey’s Overpass” into the “Turquoise Hills”, near the Rook save point.
* Changed – Improved the accessory “Slippery Socks”: In addition to the usual forward sliding, it now grants backwards sliding as well.
* Changed – The “LOAD” button is now disabled during events/cutscenes, as loading during those times could mess up the space-time continuum.
* QoL – Added a text in the UI representing overall game/story progress. This value is displayed in the pause menu and on all save slots.
* QoL – Added an icon of a folder in the title screen. Clicking on it will directly open up the game’s save folder.
* Fixed – Some enemies were getting stuck inside the floor after being spawned in.
* Fixed – For a few specific enemies grabs, the struggle bar was incorrectly displaying the fatal version for non-fatal scenes (and vise-versa).
* Fixed – The hazards “Ant Hill” and “Nipple Parasite” were incorrectly sharing the same ID, messing up the toggles in the gallery menu.
* Fixed – Choosing the LEFT-CTRL/SHIFT keys to bind the “Interaction” to (keyboard) now works properly.
* Fixed – Pressing the “Cancel/Return UI” button too quickly after starting a new binding process, in the control config window, was causing a glitch.
* Fixed – Lust was not being properly amplified when Maya was grabbed by an enemy to which she had the respective fetish/trait.
* Fixed – After using the teleportation scepter, Maya could be hurt by enemies and attacks while the initial TP animation was playing.
* Fixed – Maya was able to damage some bosses from outside their arena, by using long range skills and items.
* Fixed – Animation 2 of the Temptress Statue was not being properly toggled based on its fetish in the gallery’s animation list.
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