Wicked Island [Ongoing] - Version: 0.8.5.5
Developer:
RawDarkness
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Release Date: 10 December, 2024
Game Size: 16.4 GB
Censorship: Uncensored
Game Engine: Unreal Engine
Current Game Version: 0.8.5.5 (Ongoing)
Total Views: 197.9K
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Game Informations
Combat horny monsters, Craft and upgrade your gear, unlock pet monsters and upgrade them for more sex animations.
It is safer to do a new save (eg : a new game) every update
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 16.4 GB of free disk space (Recommended to have twice as much free disk space than this).
Wicked Island - Ongoing - Version 0.8.5.5 Download Links
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What's New in Wicked Island Version - 0.8.5.5?
What’s New?
– **Evercoal**: A craftable item that never stops burning
– Ability to **trade with Farmer NPCs** (seeds and produce) and **Barmaid NPCs** (food items).
– **Autopickup** added for wooden logs .
– **Iron ore** now spawns in clusters around large rock formations, but these are guarded by enemy groups.
– **Drake Towers** : Holds a chest guarded by 3 drakes.
– **Mazes** : 6 mazes, each containing a chest and guarded by minotaurs.
– **Speedlines effect** when sprinting ♂.
Changes
– Lowered sound of **footsteps** on grass and dirt.
– Tweaked **cave brightness** for better visibility.
– Reverted to the **old breast physics simulation** for improved visuals.
– Reduced **pushback on parry**.
– Deck UI can now be closed using `Esc` or `Tab` keys.
– **Bow durability doubled**.
– Tweaked **gold value** and **weight** of multiple items.
– Increased **auto pickup range** from 800 → 2000 for better item collection.
– Improved **loot lists** for chests and containers.
– Adjusted **EXP gain** for harvesting and bow usage based on ammo type.
– Removed **volumetric fog** option for easier lighting optimization.
– Tweaked **fog density** and removed certain non-functional graphic options.
Bug Fixes
– Logs spawning below ground and incorrect log sizes fixed.
– Collectible cards no longer spammable for duplicates.
– Night spawns now reliably generate enemies.
– **Servants** now spawn with the correct race from the nursery.
– Containers and tables/pots are no longer lootable after being broken.
– Fixed **cursor** not appearing on the death screen.
– Fixed **planking animation** while riding dragons.
– Ragdolls now work properly .
– Numerous fixes to **building systems**, including refunding resources and preventing destruction on load.
– Fixed **stamina bugs**, **fall damage**, and **level/EXP tracking**.
– Improved **dialogues** to avoid abrupt endings.
– Fixed **random character generation** to prevent odd abominations.
Performance Enhancements
– Added **billboard LODs** for many actors.
– Automated instancing of static meshes to reduce draw calls.
– Tweaked settings related to **hardware ray tracing** for stability.
– Disabled unnecessary **network code** in movement components for reduced CPU load.
– Improved performance in **building mode**. ️
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