Wicked Island [Ongoing] - Version: 0.8.5.4
Developer:
RawDarkness
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Release Date: 25 October, 2024
Game Size: 14.41 GB
Censorship: Uncensored
Game Engine: Unreal Engine
Current Game Version: 0.8.5.4 (Ongoing)
Total Views: 190.8K
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3D Game3DCGAnimatedBestialityBig AssBig TitsCharacter CreationCombatCreampieFantasyFemale ProtagonistMale DominationMonsterPregnancyRapeVaginal Sex
Game Informations
Adult open world survival with sex defeat system.
Combat horny monsters, Craft and upgrade your gear, unlock pet monsters and upgrade them for more sex animations.​
Combat horny monsters, Craft and upgrade your gear, unlock pet monsters and upgrade them for more sex animations.​
USING PREVIOUS VERSIONS SAVES MAY FUCK UP THE GAME AND CREATE A BUGFEST
It is safer to do a new save (eg : a new game) every update
It is safer to do a new save (eg : a new game) every update
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How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 14.41 GB of free disk space (Recommended to have twice as much free disk space than this).
Wicked Island - Ongoing - Version 0.8.5.4 Download Links
Windows Fileknot Transfaze
Fileknot (Part 1) Transfaze (Part 1)
Fileknot (Part 2) Transfaze (Part 2)
Fileknot (Part 3) Transfaze (Part 3)
Fileknot (Part 4) Transfaze (Part 4)
Windows Gofile Mega Pixeldrain Uploadhaven
Gofile (Part 1) Mega (Part 1) Mixdrop (Part 1) Pixeldrain (Part 1)
Gofile (Part 2) Mega (Part 2) Mixdrop (Part 2) Pixeldrain (Part 2)
Gofile (Part 3) Mega (Part 3) Mixdrop (Part 3) Pixeldrain (Part 3)
Gofile (Part 4) Mega (Part 4) Mixdrop (Part 4) Pixeldrain (Part 4)
Report Broken Links
Report only if Mega link or all links except Mega are unavailable. More details about it
Report only if Mega link or all links except Mega are unavailable. More details about it
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What's New in Wicked Island Version - 0.8.5.4?
Added
- Notification whenever a follower starts or stops following the player
- Footstep sounds for snow and water
- Ability to fill milk bottle with breast milk from player (in the pie menu under player)
- Followers are now bound to items that allows summoning/unsummoning them at will. Taming a creature or freeing a slave will add a unique item for that follower to the inventory, using that item will summon/unsummon the follower.
- Nursing and milking stations to crafting table
- Added some ruins and statues to the dragon island
- Collecitble cards spread out across the world with pieces of lore on them (images are placeholder for now). With this comes a new UI for looking at cards.
Changed
- Decreased hitstop on enemies from .5 to .3s
- Slightly reduced the amount ores shrink when harvested to make harvesting last stages easier
- Using the radial menu to order follower to stop will stop all followers if no follower is targeted
- Increased range for torch and mage light lighting
- tweaked brightness levels of caves
- Reduced lens flare in caves by a lot to fix torch blinding the player
- Tweaked the light in caves as many of them didnt work properly
- take all now closes UI
- Take all button now rebindable under input menu
- Some more visual feedback for hitting trees and ore
- Removed vulcan as an RHI option under graphical settings
- Snow will now pile up on player character, enemies and armors when snowing
- Filling seed bottles must now be done manually from corpses
- Decreased actionpoint degen rate (should stay for longer)
- power or dash attacks grant more exp than normal attacks
- Changed dash attacks to using stamina, as you rarely have action points before battle
- Increased hit trace size for pickaxe/axe to make hitting ore/trees easier
- Decreased soft lock move distance to avoid the player being dragged efter fleeing enemies
- Double sized of dropped coal model
- Enemies with broken bones/arms will now flee instead of fight
- Redesigned dialogue UI to be more easy to use and read
- Made hitting and breaking containers less unreliable
- Some minor tweaks to inventory UI
- Game will prompt an additional time when exiting and saving is not possible
- Tweaked loot drops (mostly reduced them)
Fixed
- Bow draw animation as well as shooting with bow overall
- Blood trail from sword not showing after hitting an enemy
- Fade to black randomly stopped working
- An issue with pregnancy durations after loading a save, which could cause massive pregnancy text spam
- Scene widget staying after birth
- Player unable to walk through doors
- An issue making trees and collectibles disappear on Low Foliage graphics settings
- Boobs spazzing out with some hairstyles in character creation
- Made log spawning check that it is above ground
- Servants added from taming didn’t respond to not follow commands
- Slaves planking after talking with them
- Copper ore being used as fuel in forges
- Skills panel not being scrollable and tooltips not showing up
- Fixed torch, tool and building plan animation not playing on right arm
- Fixed some meshes floating above the ground
- Misaligned axe/pickaxe as well as scaling
- Hitstop preventing ragdoll instantly on death
- shadows moving noticably coppy when sun moves over the sky
- Sound settings not affecting footstep sounds
- player skin seethrough in birth scene
- Building plan alignment in hand
- Armor bench incorrectly named
- Some buildings now receiving snow when snowing
- fertility potion not working
- Food duration descriptions being incorrect
- Energy potions not working
- Added interaction text to urns
- Slaves having 1 hp
- Adjusted 1h sword idle pose to not have a broken spine
- Enemies not reacting when attacked or hit
- Steel, iron and royal boots not conforming to the character morphs
- AI of dead enemies should now stop running completely
- Some boots not following their masters around properly
- Chests/containers that have been broken can no longer be looted, preventing a duplication exploit
- Sitting bypassing laden/overweighted
Performance
- Changed some code to only running when player nearby
- Tweaked some lumen settings
- Changed how landscape height is rendered. It will look a bit flatter on beach/rock areas but will reduce issues and increase performance
- Nanite will now be disabled by default, as it leads to better performance with it off. It can still be toggled under settings and some meshes will be more detailed with it on than off. Turning it on can be done on higher end systems to increase graphical quality
- Tied the shadow method to the nanite switch, by default with nanite off, normal shadow maps will be used, with nanite turned on, virtual shadow maps will be used.
- These changes should result in significant performance boosts on lower end systems (from 19 fps to around 30fps on my low end test laptop)
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