Unholy Arts [Ongoing] - Version: 0.4.4
Developer:
Deep Interactivity
Consider supporting the dev if you like the game and want them to do what they love. Click on dev's link for more info.
Release Date: 5 April, 2024
Game Size: 163.6 MB
Censorship: Uncensored
Game Engine: HTML
Current Game Version: 0.4.4 (Ongoing)
Total Views: 30.3K
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Game Informations
Passion, love and power are the cornerstones of the protagonists of Unholy Arts, an erotic fantasy dating sim where six women cooperate and compete to become the next Valley’s High Priestess, in an adventure full of yuri, romance and powerplay.
A Role-Playing Game, a Simulation and a “Choose Your Own Adventure” Game blended together to create an innovative system where each character makes their own choices according to their goals and desires, which in turn evolve along with their experiences. How will your actions change your companions and your relationships with them? Will they end up in your clutches? Or will you end up in theirs?​
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 163.6 MB of free disk space (Recommended to have twice as much free disk space than this).
Unholy Arts - Ongoing - Version 0.4.4 Download Links
Mac OS Fileknot Anonzip Transfaze
Linux Fileknot Anonzip Transfaze
Walkthrough and Guide
Cheats:Below is a list of a bunch of hacks I've made to the game. If you want to apply them to your game, open
Unholy Arts v0.X.html
in a text editor (I recommend VS Code) and follow my instructions for each one.
Restore back and forward arrows
- search and delete this line
JavaScript:
Config.history.maxStates = 1;
Add bar refill buttons on left panel (click to refill bar, display updates on next scene)
- search for
Character.prototype.getCharacterUIbarInfo
, replace the function with this code
JavaScript:
Character.prototype.getCharacterUIbarInfo = function() { // Returns a string that generates the character's basic info when displayed on Sugarcube 2
var string = "<div align='center'>\ " + generateTitledName(this.varName) + " (" + this.getCharScreenButton("Status") + ")\n";
if ( this.avatarL != null ) {
string += gCavatar(this.varName) + "\n";
}
string += "</div> \ ";
string += this.textBars() + "\n";
if ( this.varName == "chPlayerCharacter" ) {
string += this.getCharScreenCheatButton1("Refill Lust") + "\n";
string += this.getCharScreenCheatButton2("Refill Willpower") + "\n";
string += this.getCharScreenCheatButton3("Refill Energy") + "\n";
string += this.getCharScreenCheatButton4("Refill Social Drive") + "\n";
}
return string;
}
Character.prototype.getCharScreenCheatButton1 = function(handler) {
var text = '<<click "' + handler + '">>'
+ '<<' + 'script>>'
+ 'State.variables.chPlayerCharacter.lust.current = State.variables.chPlayerCharacter.lust.max;'
+ '<<' + '/script>>'
+ '<</click>>';
return text;
}
Character.prototype.getCharScreenCheatButton2 = function(handler) {
var text = '<<click "' + handler + '">>'
+ '<<' + 'script>>'
+ 'State.variables.chPlayerCharacter.willpower.current = State.variables.chPlayerCharacter.willpower.max; '
+ '<<' + '/script>>'
+ '<</click>>';
return text;
}
Character.prototype.getCharScreenCheatButton3 = function(handler) {
var text = '<<click "' + handler + '">>'
+ '<<' + 'script>>'
+ 'State.variables.chPlayerCharacter.energy.current = State.variables.chPlayerCharacter.energy.max; '
+ '<<' + '/script>>'
+ '<</click>>';
return text;
}
Character.prototype.getCharScreenCheatButton4 = function(handler) {
var text = '<<click "' + handler + '">>'
+ '<<' + 'script>>'
+ 'State.variables.chPlayerCharacter.socialdrive.current = State.variables.chPlayerCharacter.socialdrive.max; '
+ '<<' + '/script>>'
+ '<</click>>';
return text;
}
Custom starting stats and stat affinities
- search
window.applyPcStatBonusesWeaknesses
and replace the function with the code below. change values any way you like. on new game pick any boon, they don't do anything with this change
JavaScript:
window.applyPcStatBonusesWeaknesses = function() {
State.variables.chPlayerCharacter.physique.value += 4;
State.variables.chPlayerCharacter.physique.affinity += 10;
State.variables.chPlayerCharacter.agility.value += 4;
State.variables.chPlayerCharacter.agility.affinity += 10;
State.variables.chPlayerCharacter.resilience.value += 4;
State.variables.chPlayerCharacter.resilience.affinity += 10;
State.variables.chPlayerCharacter.will.value += 4;
State.variables.chPlayerCharacter.will.affinity += 10;
State.variables.chPlayerCharacter.intelligence.value += 4;
State.variables.chPlayerCharacter.intelligence.affinity += 10;
State.variables.chPlayerCharacter.perception.value += 4;
State.variables.chPlayerCharacter.perception.affinity += 10;
State.variables.chPlayerCharacter.empathy.value += 4;
State.variables.chPlayerCharacter.empathy.affinity += 10;
State.variables.chPlayerCharacter.charisma.value += 4;
State.variables.chPlayerCharacter.charisma.affinity += 10;
State.variables.chPlayerCharacter.luck.value += 4;
State.variables.chPlayerCharacter.luck.affinity += 10;
recalculateMaxBars("chPlayerCharacter");
// State.variables.chPlayerCharacter.recalculateMaxBars();
}
Learn all monster moves at start
- search for
//You learned Hypnotic Glance (Socialization, Sex, Battle)//
and replace the charactersLearnSceneActions
line with the one below. pick the hypnosis choice at the start of the game
HTML:
charactersLearnSceneActions(["chPlayerCharacter"],["realHypnoticGlance","baHypnoticGlance","energyDrainingKiss","baDrainingKiss","baEnergyDrainingKiss","etherealChains","baEtherealChains"]);
Ultra Instinct (always hit and always dodge)
- search
return (new eva
and add this code above it. first line is always hit, second line is always dodge.
JavaScript:
if (attacker.toString() == "chPlayerCharacter") { hit = true; }
if (attacker.toString() != "chPlayerCharacter" && target.toString() == "chPlayerCharacter") { hit = false; }
Super social hypnotic glance
- search
// Hypnotic Glance
and change socInt.weight =
to a high value, 100 or higher, to get it offered most of the time
- search
var mVector = new MoodVector(0,0,0,1,-1,3,0,-1);
and change the 3 to increase how much submission target receives
- search
var rVector = new RelationVector(0,0,0,0,3,0,-1);
and change the 3 to increase how much relation submission the target receives
Bottom's submission gain is multiplied by amount of top's orgasms
- search
gainedSubmission += gainedExtraSubmission
and delete these lines
JavaScript:
gainedSubmission += gainedExtraSubmission;
gainedSubmission *= effectsMultiplier * (1 + ((- gC(charKey).mood.dominant + gC(charKey).mood.submissive) / 100));
- add these lines below the 4
gc(charKey)
lines
JavaScript:
gainedSubmission += gainedExtraSubmission;
gainedSubmission = gainedSubmission * gC(charKey2).orgasmSceneCounter;
gainedSubmission *= effectsMultiplier * (1 + ((- gC(charKey).mood.dominant + gC(charKey).mood.submissive) / 100));
What's New in Unholy Arts Version - 0.4.4?
- Do not post same comment twice, your pending comment will be moderated, approved and replied by a stuff soon.
- Do Not ask for new updates/"when it will release" etc unless it is already released by developers. We do not develop games, use common sense.
- Use English Language only.
- You can click the bell icon before commenting to get mail whenever someone replies your comment. Great way to be notified if you are posting questions, be sure to provide correct email in that case.
- If you want to ask features of games like Bugfixing, save file support, new content ideas etc then please contact the game developer, Deep Interactivity .
- You can help us by reporting dead links, wrong informations, new available updates etc in the comment section.
If you have a problem, post in these links. Keep Comment section clean
New Update?
Request here
Install Problems?
Post your problems here
Broken Links?
Let us know here
Bugs in game?
Use this forum to report it