Unfortunate Adventure [Ongoing] - Version: 0.0.11 Public
Developer:
NoMoCo
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Release Date: 29 November, 2025
Game Size: 967.1 MB
Censorship: Uncensored
Game Engine: Others
Current Game Version: 0.0.11 Public (Ongoing)
Total Views: 6.5K
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Game Informations
UNFORTUNATE ADVENTURE is a sandbox harem game with frequent updates, it is currently under heavy development and has a distinctive art style. We are hoping you are interested in supporting the development of the game.
UNFORTUNATE ADVENTURE is an adult Visual Novel with light RPG elements. The RPG there is no pointless grinding for stats. The stats merely affect the flavor of the text and the narrative flow.
The sex is also optional (so if someone does not appeal, you don’t have to get close to them), and there is planned wide range of girls to pick from, so there should be someone for everyone eventually!
You are applying for a trip through a portal into another world. The ultimate adventure! But things don’t go to plan, the portal activates, and you are dragged through into a new world before you had even fully agreed. You end up in a bizarre house, meet a Vampire Sorceress who calls you the ‘Great One’ and pledges herself as your first ‘Anchor’. Just what the hell is going on?
There will be a lot more women to meet, so don’t let them wait!
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 967.1 MB of free disk space (Recommended to have twice as much free disk space than this).
Unfortunate Adventure - Ongoing - Version 0.0.11 Public Download Links
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What's New in Unfortunate Adventure Version - 0.0.11 Public?
### Implemented the first TV Show, Switched Godot Version, Spine2D Conversion Finished.
– *2025-10*
– *KNOWN ISSUES Listed at the bottom of the Changelog.*
– **SWITCHED TO GODOT 4.5:** There was fairly little work on this, but there were few features that I thought were useful, and thought that upgrading was pretty worthwhile investment. Especially since the work was pretty minimal to migrate from 4.4.1 to 4.5.
– Note: This means that Godot will compile all shaders when you first start the game. This will freeze the game for a long moment only for the first time you start the game. But it should in theory make the game a bit snappier, might be noticeable when you move from room to room?
– **MAJOR FEATURE:** Added a Moddable TV Shows system. Now you can launch and play “Kinetic Novels” (e.g. Visual Novels without choices) within the game dressed as TV shows. Furthermore, this is fully moddable. Anyone can add their own “TV Shows” into the game easily. You can find the example project I did in the User:// folder (there is a button to open the folder within the game).
– Note: The system supports “Characters:” to display character names, just plain text, images (jpg, webp, png), playing sound effects (.ogg, .mp3, .wav) and playing music (.ogg, mp3, .wav). There is currently no effects implemented, but I will probably add at some point a fade in/out to black as an option. Currently also there is no ability to launch these fan-made KN’s.
– **ART:** Finally finished turning all old art assets into Spine2D. Turned the last sprite set (Sonja’s Panties set) into Spine2D. So I don’t have to touch the old art assets any longer. Yay! Finally don’t have to redo old stuff any longer.
– **SCRIPTING:** Because of the last sprite set being turned into a SpineSprite, I had to go and redo all the posing for that particular sprite set. Wasn’t too bad since it was only used in two scenes (Sonja’s Room and Nalara Introduction). But please tell me if Sonja disappears for no reason in mid conversation while wearing panties, that’s a telltale sign that the posing has a typo or some old code in it.
– **ANIMATION:** Added to, and improved, the initial animation at bathroom with Sonja.
– **WRITING:** Fixed some inconsistent formatting with choices.
– **WRITING:** Nalara Smalltalk is now at 1669 words/173 lines.
– **WRITING:** Sonja Smalltalk is now at 3146 words/257 lines.
– **WRITING:** Donaciana Smalltalk is now at 3806 words/365 lines.
– **WRITING:** Added episode 1 of the TV Show “The Private Dick”. A bit over 2k words. Still unfinished, but good enough for now. I’ll add some minor bells & whistles later on. It’s just a side-show, anyway, and only the first episode.
– **EVENT:** TV Show is watchable at Day 3. You can also have a conversation about it later on Day 3.
– **ART:** Added art for the “The Private Dick”, 74 images renders, give or take.
– **MUSIC:** Added 5 songs for “The Private Dick”. All public domain, not really going to bother to compose for this. Not yet, anyway.
– **BOOKS:** Added Sherlock Holmes “Scandal In Bohemia”. Felt that having only few stories from H.P. Lovecraft was a teensy bit monotonous. If someone could recommend good PUBLIC DOMAIN SHORT stories to add, that’d be great. I can only think of Lovecraft and Poe. And of course A.C. Doyle.
– **ART:** Added Night Time scene for Bedroom Diorama view, including changing the gradient color.
– **ART:** Added Night Time gradient to Donna’s Room, Hallway, Bathroom, Living Room, and Sonja’s Room.
– **ART/CODE:** Made a new shader for the TV screen. Sort of a slight bloom and “film grain”. I just want it to stand out from the rest of the game. It’s not too hardcore, as I don’t want it to ruin the images, if someone else does some TV-Shows for the TV in the future.
– **CODE:** Made it so that if a book exists in the game PCK file, it *will* overwrite the old books.
– **CODE:** Made it so that the bedroom now reacts to night time scenes. It is also theoretically ready for a girl to BE in the room, just like they’re in the other rooms. But there’s no graphics for that shot yet, nor a script that calls for it.
– **CODE:** Added Night Time logic to all rooms that were missing it. Donna’s, Sonja’s, Bathroom, and Bedroom.
– **CODE:** Started sketching the Loading Zones system. It’s nowhere near implementation, but the first
thoughts and code are in place now. Although not plugged into anything.
– **CODE:** Fixed Schedule Manager to default everyone to “casual” outfit, so I don’t have to manually set it every damn time in schedule.
– **CODE:** Made it so that you can start TV shows in middle of a dialogue and then just continue the dialogue. This is useful for predetermined scenes.
– **BUG:** There was material-displaying bug when talking with someone in the “garden” of the living room, with anyone really. It was looking for a missing material. Not a huge issue, outside of the material not being applied and the excessive number of error messages (60fps, anyone?).
– **BUG:** For some reason, and I don’t know when this has happened, the Character screen for the player got displaced by something like 30px to the left.
– **BUG:** Fixed the changelog popping up on screen on every startup of the game. Now it only happens if it’s the first start of the game, and your previous started game version was older.
– **BUG:** Several bugs in Sonja’s Smalltalk were fixed. Both posing, and logic related.
– **BUG:** The position thing with all Sprites was buggy as hell. I’ve been having minor issues with it since almost from the start. I think it’s finally fixed and should work as expect from now on. Knock on wood.
– **BUG:** Fixed bunch of issues with the art on Sonja’s panties set when I converted it into Spine2D.
– **BUG:** Bug that I left in “intentionally” (had no time to fix it), you could ask Sonja her opinion about Nalara before Nalara even arrived.
– **BUG:** Bunch of small talk related bugs for Donna and Sonja, because the small talk was not written with 3rd day in mind, and because of all the delays with the previous update, I never managed to fix those issues. They were kind of known, though, just not very important.
– **BUG:** Nalara would not appear in the girl’s stats screen. Now you can view her stats of you, as well.
– **BUG:** It was really easy to click both Sonja and the “outside” view when talking with her in the Front Yard when she was on the right side of the screen. That made for weird dialogues without any graphics.
– **BUG:** There was a possibility of crashing the game when game was saving persistent data (not save games, but unlock/etc data). This was highly dependent on specific circumstances and the previous game version that had been tried. I did not receive any bug reports reporting this issue, but if you experienced this, it is fixed.
– *Known Issue:* There’s lots of locations that the Girls might be at, or are in, that you will not be able to have the small-talk dialogue with them. This is because there’s just no graphics to show for that location. When the location becomes more relevant, I will add it into the game. Don’t worry you are not missing anything critical. All plot relevant discussions are unskippable, you can’t miss them.
– *Known Issue:* Loading times when moving between rooms might be a bit long, especially when going into Sonja’s room. I will add loading zones/loading screens or some other solution. But it’s a non-trivial architecture change, so please have patience as I implement it.
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