THEg [Ongoing] - Version: 0.1.6.2
Developer:
nargacu83
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Release Date: 30 December, 2025
Game Size: 269.40 MB
Censorship: Uncensored
Game Engine: Others
Current Game Version: 0.1.6.2 (Ongoing)
Total Views: 6,485
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Game Informations
THEg is an third-person action-adventure bondage game taking place in a fictive dystopian world set in the current time in a small city.
An economic crysis will make the biggest companies enforce new laws against public opinion to force people into work to pay their debts.
The government decided to do an experiment in a few small cities to monitor how effective it would be. Naturally your city is one of the first ones.
These laws were blurry enough to allow a new kind of businesses to appear. You start right after the annoucement of these laws
How to install?
- Extract and run.
- If you have issues running the game:
- Windows
Try to launch the game by running THEg - Compatibility mode.bat instead of THEg.exe. - Linux
Try to launch the game by running in the terminal:
./THEg.x86_64 --rendering-driver opengl3
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 269.40 MB of free disk space (Recommended to have twice as much free disk space than this).
THEg - Ongoing - Version 0.1.6.2 Download Links
Confused about how the downloading works? Here is a handy guide
Linux Datanodes (v0.1.6.1) Mega (v0.1.6.1) Mixdrop (v0.1.6.1) Pixeldrain (v0.1.6.1) Vikingfile (v0.1.6.1)
Report only if Mega link or all links except Mega are unavailable. More details about it
What's New in THEg Version - 0.1.6.2?
Additions
- Added the new dialogue system
- Added three new dialogues triggered in the game scene
- Added new posters to warehouse
- Added joypad/controller vibrations setting
- Experimenting with controller vibrations when struggling and with arousal
- Added dialogues to game saves
- Added fade in/out effect
- Added support for inventory container changes (increasing/decreasing inventory capacity)
- Adding items command “capacity” parameter to change inventory size or allow infinity size
- Added dev command to enable/disable an alarm
Improvements
- Improved how UI bluring and game pausing is handled
- Improved how missions are handled
- Improved databases and simplified how they are updated
- Improved how character in lockers are restored from a save
- Improved look_at target reference from character body
- Added lockers data in game save
- Removed early prototype scene
Fixes
- Make sure the character that restrained a captive disable the alarm
- Attempt at fixing AI trying to help others while they are already handling a character
- Attempt at fixing NPCs stuck in a grabbing/chasing loop slowing down the game
- Fixed going back to main menu wasn’t clearing current game data
- Fixed AI sometimes stuck in SeekHelpAIState
- Fixed HidingState triggering an area change on the character hiding
- Fixed MultipleMissionTask not saving and loading it’s values
- Fixed NPCs not interactable when restraining/untying another
- Fixed TriggerArea triggering when the a character changed stance
- Fixed UI nodes fade effect tweening on the same object were overriding their values
- Fixed active mission loaded from save didn’t have it’s state to active
- Fixed NPCs was re-capturing a captive even if they are tied up and in a room they are supposed to be
- Fixed character not resuming it’s schedule after dropping items
- Fixed character still checking a captive’s cell after they saw them outside of it
- Fixed character still trying to help others even if their are already busy
- Fixed character trying to enable the alarm when arms restrained or blindfolded
- Fixed hiding and sitting state not resetting the character’s velocity, making them go through the floor sometimes
- Fixed droppable variants items weren’t properly checked as droppable
- Fixed dev console not fully blocking mouse and other inputs from other screens
- Fixed dev console showing behind the pause menu
- Fixed locker padlocks not saved
- Fixed unusual missions data not properly loaded from game save
- Fixed tooltip description colored list not correctly displaying the list
- Fixed tweens were not relative to the node using them resulting in weird behaviors in some cases
- Fixing some minor errors and animation values
- Fixed Jolt error spamming with workaround
- Fixed crash when releasing a captive from lockers or chairs at the same time as another character
- Fixed crash when switching tabs in character menu
- Fixed disabling alarm causing crash
- Fixed NearbyDetector null reference
- Fixed null reference on current dialogue when stopping
- Fixed possible crash when creating a new ItemContainer
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