Starbreed [Ongoing] - Version: 0.7
Developer:
Regulus
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Release Date: 1st April, 2024
Game Size: 297.0 MB
Censorship: Uncensored
Game Engine: Unity
Current Game Version: 0.7 (Ongoing)
Total Views: 9.1K
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Game Informations
StarBreed It is a 3D rail shooter that features a colorful, low poly aesthetic.
The game will feature fluent arcade game play, with characters of many alien races.​
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 297.0 MB of free disk space (Recommended to have twice as much free disk space than this).
Starbreed - Ongoing - Version 0.7 Download Links
Linux Fileknot Anonzip Transfaze
What's New in Starbreed Version - 0.7?
MAJOR:
New Level: Zol’gan
New Ally: Rooster
2 Rooster Hscenes
Rooster’s abilities:
Active > Soul Siphon: Shoots a low “damage over time” beam. If an enemy is killed by this beam, a ghost will spawn by you. This ghost will periodically shoot at enemies. Ghosts are very fragile. They will die in 1 hit by practically everything (including obstacles).
Passive > Life Tap: Upon running out of Thrust Meter, you may continue to use abilities and boost at the cost of health.
- Added function to Pom’s passive. Once you have completed Neos, A box will now spawn once on every level. Destroying this box will reveal a “Power Cell”. Power Cells will give you unlimited Thrust meter for a period of time (While your jetflame is yellow).
- Changed to a new save system
Minor:
- Added new SFX by Lewd K.
- Fixed an issue with Pigman and Titas’ boss where Lana (and the new ghosts) would shoot the wrong place, or off-target from the boss.
- Changed the update methods of several objects like lasers (so laser registration is more consistent)
- Lowered base opacity for all buttons (This is to hopefully make them less “aggressive” and get in the way of images like Hscenes)
- Damage-over-time effects can now kill the player. (ie. purple claws latching on to you.)
- Finishing cutscene now removes DoTs (damage-over-time)… so you can’t die during the cutscene.
- Added a vignette visual for when the player is at critical health (The edges of the screen will turn red).
- Attempted optimization on Titas (admittedly, I believe the result was quite fruitless, and likely only made minor improvements.)
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