Star Wars: XtormTroopers [Ongoing] - Version: 0.0.1a
Developer:
Michelangelo da Mouso
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Release Date: 21 March, 2026
Game Size: 904.5 MB
Censorship: Uncensored
Game Engine: Unity
Current Game Version: 0.0.1a (Ongoing)
Total Views: 120
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Game Informations
You crawled out of a rock in the Outer Rim. It smelled like dust and disappointment.
Your mother got sick. A mysterious rich uncle shows up and takes you in.
New family. New rules. New aunt who treats you like furniture that eats too much.
Her perfect daughter (your cousin?) lands a spot in an elite Imperial program. You, piece of garbage with mediocre scores, obviously don’t.
But aunty wants you gone. Strings get pulled. You’re in.
This is your last shot at becoming someone. So for the love of the Empire… do NOT fuck this up.
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 904.5 MB of free disk space (Recommended to have twice as much free disk space than this).
Star Wars: XtormTroopers - Ongoing - Version 0.0.1a Download Links
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What's New in Star Wars: XtormTroopers Version - 0.0.1a?
New Content:
– Full Prologue playable from start to finish, including opening crawl, character introductions, and first interactions with 5 of the 8 main characters
– Complete End-of-Version screen with guided tour of all current features
– Setting established: a space station under construction, pre-Year Zero BBY, with multiple interior environments already built
New Features & Fixes:
– Voice Over System: Organic, scalable voice acting pipeline. Every line is recorded and integrated
– Music & Sound Design: Full audio layer combining original score with adapted Star Wars music, plus contextual sound effects. Each scene has its own audio identity
– Moving Scenes: Custom-built background motion system. Not video, not traditional animation
– Main Menu: Fully functional with complete feature access. Clean, navigable, no distractions
– Save System: Multiple save slots, autosave, and scene checkpoints. The universe remembers everything… but if you need to go back and try again, the infrastructure is there
– Director’s Cut Mode: Toggleable annotation layer, accessible from Extras. Adds creator commentary to scenes. Already implemented in the intro
– Point & Click Interaction: Clickable objects and areas hidden inside scenes. Rewards exploration with inventory items, hidden achievements, alternate dialogue, and exclusive story paths
– Hidden Messages: Environmental storytelling baked into scenes. Clues, easter eggs, and rewards for players who actually look at what’s in front of them
– Achievement System: Fully implemented. Tied to exploration, decisions, minigame performance, and story paths
– Pet Names System: Unlockable address system for main (and some secondary) characters. Names earned through reputation and story decisions. Specific events generate specific names until overwritten
– Advanced Decision Tracking: Every player choice stored and queryable at any future point in the script. Includes a developer tool to calculate maximum achievable score per stat per playthrough
– Player Stats Screen: Two alignment axes (Rebel/Loyal and Traditionalist/Progressive) that evolve based on decisions. Separate skill track tied exclusively to competitive minigame performance. Training damage stats for ego purposes
– Inventory System: Functional item collection. Items serve as dialogue keys, character gifts (reputation boosters), and interaction requirements for specific GUI elements
– Girls Menu: Relationship tracker for main characters. Shows reputation scores, current status, and pet name aliases
– Holonet (Contact Directory): Character registry that updates dynamically based on your decisions. Same entry tells a different story depending on what you’ve done
– Scene Replay System: Unlocked scenes saved and replayable at any time. Tracks per-playthrough unlocks
– Contraband Gallery: Unlockable spicy content tied to items, decisions, and specific story paths
– Codex: In-universe encyclopedia. Has an entry explaining what the Codex is, which is exactly as meta as it sounds
– Sith Holocron: One per chapter. Find the code from in-game clues. Requires the physical Holocron item in inventory to open. Grants access to everything missed in that chapter
– 4 Fully Functional Minigames: Procedurally generated, each with modifier powerups configurable à la carte. Two modes: Training (unlimited, no stakes) and Competitive (triggered by character challenges, one attempt, results affect Skills). Characters have strengths and weaknesses across games
– Tutorial System: Gradual feature unlock designed to onboard mechanics organically as the story creates space for them
– Feedback Screen: End-of-version interactive sequence with sentiment tracking and F95Zone integration prompts
Known Bugs:
– Do not try to delete saves… I’ll fix that soon.
– Button to exit the game may not 100% work. (That’s because I love you and I want you to play forever… Alt+F4 still works, though)
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