Sanctuary in Time [Ongoing] - Version: 1.5.4
Developer:
Novus Operandi Game Design
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Release Date: 09 March, 2026
Game Size: 16.19 MB
Censorship: Uncensored
Game Engine: Others
Current Game Version: 1.5.4 (Ongoing)
Total Views: 9,096
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Game Informations
A text-based, adult game with sci-fi & RPG elements!
Your father’s just been murdered. He was the God of Time.
Now, it’s your turn! Save damsels from dark corners of history; train them as warriors, courtesans, or workers.
Build your forces.
Expand & upgrade your citadel.
And survive the enemies that seek your death!â
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 16.19 MB of free disk space (Recommended to have twice as much free disk space than this).
Sanctuary in Time - Ongoing - Version 1.5.4 Download Links
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What's New in Sanctuary in Time Version - 1.5.4?
New Feature: Sex Drives for Followers!
- Followers now have varying levels of strength in their sex drive. This can land anywhere on a seven-category scale, starting at asexuality (a complete disinterest in sex) and ending with nymphomania (obsession with sex). This level is determined by a mix of random chance + personality type.
- Sex drive now affects performance when assigned to sex work (i.e. courtship-associated duties while not remaining chaste). The stronger their sex drive, the better theyâll perform in these activities, and the weekly report has been updated to mention these effects.
- Sex drive now dictates how eager a follower is for sex in general. And the various sex-themed narrative events have been updated to reflect this. Now, a follower must possess a certain level of sex drive before sheâll approach the player to offer sex, and this level can vary depending on the event.
- Girlfriends & wives protected in update. After the update, pre-existing girlfriends and wives are guaranteed to possess a sex drive level of âaverageâ or higher, so as to prevent undesirable states.
New Feature: Lesbians, Bisexuals, and Straights!
- Followers can now be lesbian, bisexual, straight, or even undecided. And the strength of their underlying sex drive determines how powerful those sexual preferences are. A followerâs level of attraction for one gender or the other can now land anywhere on a seven-category scale, starting at âno interestâ and ending with âadoresâ. These sexual preferences are determined by a mix of random chance + personality type + underlying sex drive.
- Sex preferences now affect available romance options. A followerâs sexual preferences now influence whether they become infatuated with the player, how much their feelings for the player can be increased by orgasms, and whether or not theyâll be willing to become the playerâs romantic partner.
- Attraction levels increased by orgasm. If a follower is at least âsexually curiousâ about a gender, being given orgasms by a member of that gender (under most conditions) will now increase their attraction level to partners of that gender in general.
- Girlfriends & wives protected in update. After the update, pre-existing girlfriends and wives are guaranteed to possess an attraction level for men that is âattractedâ or higher, so as to prevent undesirable states. (Their attraction level for women will remain procedurally-assigned.)
New Feature: Reveal Sexuality!
- âLook Closerâ now displays sexuality if known. The LOOK CLOSER choice in most dialogues has been updated to now display a followerâs strength of sex drive & their sexual preferences, but only if that information is presently known.
- By default, a followerâs sexuality is unknown. And when thatâs the case, a message will instead be displayed communicating that fact.
- Sexuality can be revealed in several different ways. These include a special investigation action (see further below), a brief narrative event in which a girlfriend or wife reveals her sexual preferences to the player, and a report generated when a follower completes her Courtship training (if she is not presently staying chaste on assignments).
New Feature: Romantic Rivalries!
Due to popular demand, your wives and girlfriends are no longer âtotally coolâ with you having multiple partners (at least, not without further action). Romantic rivalries can now develop between your significant others, complete with multiple ways for handling that situation when it occurs.
- New Event: Rival Lovers Clash. Once you have two or more women in the settlement classed as âgirlfriendsâ or âwivesâ (just dating someone doesnât count), a new event can occur in which the player discovers two rival lovers arguing. One of your lovers is jealous, doesnât think her rival is worthy of the honor bestowed on her, and wants nothing more than to prove her point. Multiple options are included for how to handle this event.
- Settle it peacefully. You can encourage your lovers to set their differences aside and accept each other as equals in your household. This will end their rivalry.
- Settle it with a fight! You can encourage your lovers to settle their differences with a contest of combat prowess. This will lead to a fight, in which the victor is determined by a mix of various factors, including random chance, current health, dominant stat level (devotion or submission), combat skill, and muscular strength.
- Settle it with sex! You can also encourage your lovers to settle their differences with a contest of sexual proficiency. This will lead to a sexual contest between them in which each tries to make the other climax first. The victor is determined by a mix of various factors, including random chance, current health, dominant stat level (devotion or submission), courtship skill, physical beauty, and strength of their sex drive.
- What happens next? You decide! After a victor and vanquished have been decided by either combat or sexual contest, you get to decide what happens next. The victor has their rival pinned on the ground and is awaiting your instructions.
- Give them mercy. You can have the victor give their rival mercy, and let them up without further actions, or…
- Dominate rival sexually. You can instead encourage the victor to dominate their rival sexually. If so, sheâll straddle the other womanâs face and ride her to a shuddering orgasm. (Choice availability is limited to victors who are at least âsexually curiousâ about women.)
- Spank & humiliate rival. Or you can encourage the victor to flip their rival over and spank their bare ass in the main hall until the other woman is a tear-streaked, shame-faced mess. (Choice availability is limited to victors of a sexual contest.)
- Mar rivalâs beauty. If you (or the victor) is feeling particularly vindictive, you can also encourage the victor to mar their rivalâs beauty. This will involve the victor pinning their rival and beating the other woman until her physical beauty is reduced by a single level. (Choice availability is limited to victors of a combat contest.)
- Kill rival. Yes, even this is on the table! If youâre in the mood for the ultimate sacrifice, you can encourage the victor to prove her love for you (as well as permanently remove her competition) by killing her rival. This will lead to a powerful scene in which the victor grimly takes the life of her helpless opponent with a knife you hand to her. (The number of rival lovers killed by a romantic partner will be tracked, and then reported during inspections.) (Choice availability is limited to victors with very high love and devotion or submission to the player.)
- But if theyâre still alive? Then what?! Okay, so what if you didnât âencourageâ the rivalâs demise? You get even more choices! You can choose to Keep Both Relationships & End Rivalry (with the vanquished now subordinate to the victor), you can choose to Continue the Rivalry (so fun like this can keep happening & the vanquished gets another shot to prove herself), or you can choose to End Your Relationship (right then & there) with the vanquished lover.
New Relationship Labels
- Color-coded labels for romantic relationships added to weekly report, (e.g. âYour Romantic Interest {follower name}â, âYour Girlfriend {follower name}â or âYour Wife {follower name}â), with pink used for romantic interests (just dating), bright green used for girlfriends (going steady & being intimate) and purple used for wives.
- Color-coded labels for romantic relationships added to follower filecards. These are very short to save on space, but use the same color coding as the weekly report. [R] for Romantic Interest, [G] for Girlfriend, and [W] for Wife. (For visually-impaired players, alt text will be read aloud instead, which will contain the full title of the romantic relationship.)
Coaching Menu Overhaul (and New Actions to Perform)
- The Coaching Menu has been re-branded as the Actions Menu. This was done to accommodate a wider range of possible action types for the player to perform, beyond the existing coaching choices.
- New Action: Investigate Sexuality. A weekly action which lets the player investigate the sexuality of a given follower. A brief, weekly report is produced in which the player (with Evaâs technological help) attempts to gather data about the underlying sex drive & sexual preferences of a follower.
- New Action: Increase / Decrease Sex Drive. (Only available when followerâs sexuality is known.) A weekly action which lets the player make attempts (with Evaâs technological help) to increase or decrease the strength of a followerâs libido. Successful increases or decreases to the level of sex drive can also result in a similar change taking place in the strength of a followerâs respective sexual preferences.
- New Action: Increase / Decrease Sexual Attraction (to men or women). A weekly action which lets the player make attempts (with Evaâs ever-helpful assistance) to steer a followerâs sexual attractions in one direction or another.
- Sex Orientation Changes Reported. If you choose to shape a followerâs sexual attractions in one direction or the other, and this results in a complete change of their sexual orientation (e.g. straight to bisexual or lesbian, or vice versa), that change will be noted when their sexual preferences are listed under the LOOK CLOSER choice (with their original vs new orientation mentioned).
- New Personal Action: Scanning for New Recruits (General). You can now select âA Personal Actionâ from the Actions Menu, rather than selecting a follower, and then choose to focus on âscanning for new recruits (general)â. This allows the player to use their weekly action to guarantee a recruitment event after the weekly report closes. This will be a random recruitment event from the full variety of options available. (Note: The occurrence of major story events will take priority over the occurrence of this recruitment event.)
- New Personal Action: Scanning the Offworld Slave Markets. A new âPersonal Actionâ the player can undertake, which allows them to use their weekly action to guarantee a slave market recruitment event after the weekly report closes. (Note: The occurrence of major story events will take priority over the occurrence of this recruitment event.)
Slave Market Event Updates
Improvements have been made to the recently-introduced recruitment event which takes place in the offworld slave markets. Now, rescuing potential recruits from these dire straits is more optimized and feature-rich.
- Prices of slaves are now based on market evaluations. Previously, the prices of these slaves were randomly generated (from a fixed range), and then multiplied as the number of turns in the game elapsed. Now, however, a simulated market evaluation is used, which takes into account their various attributes, skills, and bonus qualities. The price assigned to them is now entirely individual, and will no longer scale upward with time.
- New Choice: Read the market evaluation. A new choice has been added to this event which allows the player to read the full market evaluation of the recruit in question. It details every factor which was taken into account, bonuses & penalties assigned, and includes a mention of the skills they possess (if any).
- New Choice: Search for different recruit. A new choice has been added which is only available when this event is launched as the playerâs weekly activity from the Actions Menu. It allows the player to continue scanning & search for a different recruit, if the one they find is not to their liking. This choice can be selected as many times as one likes.
Sex-Related Updates
- Arousal system updated to be more intelligent & selective. Basic foreplay actions in sex dialogues can no longer bring followers to orgasm. Now, most foreplay actions can only raise a follower to a âhighly arousedâ state, and from there, more direct or intimate actions must be performed in order to bring a follower to orgasm.
- Arousal & love limits for disinterested or asexual followers. New limits have also been put in place on arousal & love increases in general, for followers who have little to no interest in male partners or who have very low sex drives. To get past these limits, use the updated Actions Menu to increase their sex drive or their interest in men.
- Private erotic moments now reflect a followerâs sexual preferences. If you observe a follower by surveillance while theyâre masturbating or having an erotic dream, the names / persons they call out in ecstasy will now reflect their sexual preferences, and if their love for the player is âinfatuatedâ or higher, they might even call out your name.
- Patrons of sex workers now reflect their sexual preferences. The clients seen in weekly activities being served by sex workers on duty will now reflect their sexual preferences (male, female, or both).
Game Economy Updates
- 25% reduction in cost of all outfits, cosmetic changes, and follower management choices.
- 25% reduction in cost for constructing the War College and Temple of Eros buildings.
- 25% reduction in cost for constructing outpost buildings.
- 25% increase in energy generated per-turn by Citadel reactor (at all upgrade tiers).
- 15% increase in individual silver earnings collected by followers.
Game Balancing Update
- Medics now remain at their post & perform duties under harsher conditions. Significantly lowered the levels of Devotion / Submission required for a serving Medic to remain at their post. Also waived the usual performance penalty applied by low levels of Devotion / Submission for any follower serving as a Medic. This makes Medics far more likely to weather the storm and continue treating the injured following a settlement attack in which stat checks were lost.
Outpost Unlocking Update
- The War Sanctum and the Cloister of Eros unlock sooner. These outposts (which allow the player to build Strength & Persuasion by dismissing followers) previously only became available after turn 80. Now, they unlock under the same conditions as their on-site equivalents, the War College and Temple of Eros. This was done to make playthroughs with minimal on-site followers more viable, even in the early game. (Note: the War Sanctum and Cloister of Eros outposts are only available in the Complete Edition of the game.)
Bug Fixes
- Fixed bug that could prevent sex dialogue from progressing past foreplay choices into full penetrative choices when the follower is a wife.
- Fixed bug that could prevent âMaternity Leaveâ from showing as an available assignment when transferring follower to a different building, if they were already assigned to âMaternity Leaveâ.
- Corrected formatting issue in text displayed when followerâs devotion or submission have fallen too low to continue in her current assignment.
- Corrected issue found in the âGenerate New, Pregnant Recruitâ option of the Cost-Free NPC Generator (a cheat menu option). It was inadvertently set to only generate pregnant recruits with female offspring. Now, their offspring can be either gender.
- Corrected oversight found in family relationship tracking: Now, if a new female offspring is birthed by the MCâs bio mom, but sired by an unknown man, she will be properly labeled as â(a half-sister)â upon returning from accelerated aging. (This change will only affect new births going forward.)
Misc. Updates
- Increased the minimum number of turns that must elapse between occurrences of special historical recruitment events from 10 turns to 20 turns.
- Put measure in place to ensure that offspring sent for accelerated aging will return in the same order in which they left (i.e. those sent first will return first). (Previously, the order of return was random.)
- Updated mechanism used to make sure offspring sent for accelerated aging do not return too quickly. (Previous mechanism proved ineffective under certain conditions.) Now, a minimum of 3 in-game weeks should pass before an offspring returns. (This change will only affect new births going forward.)
- Updated code used for generating the age of new followers. Now, only a 15% chance exists for a follower to generate with an age over 40. (Previously, age generation was fully random.)
- Reduced the amount of horizontal empty space on the left-hand side of the interface, which was left behind when most major HUD elements were removed for a dialogue.
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