Saeba To Find a Legend [Ongoing] - Version: 6.0.2 Free Alpha
Developer:
NekoPan Cafe
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Release Date: 9 January, 2021
Game Size: 725.7 MB
Censorship: Uncensored
Game Engine: Unity
Current Game Version: 6.0.2 Free Alpha (Ongoing)
Total Views: 2.8K
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Game Informations
How to install?
- Extract and Run
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 725.7 MB of free disk space (Recommended to have twice as much free disk space than this).
Saeba To Find a Legend - Ongoing - Version 6.0.2 Free Alpha Download Links
What's New in Saeba To Find a Legend Version - 6.0.2 Free Alpha?
– TWO NEW MONSTERS ADDED
–Tenzae: A fast monster that uses its tendrils as legs. It can dive a moderate distance to tackle mages and absorb their mana through its tongue.
–Jellyfish (temporary name): This monster uses its magical energy to hover above the ground and use electricity. It can throw the electricty in the form of a ball or create a protective barrier to keep others from getting too close!
– LOTS OF WORK DONE ON THE BODY MESH
-Hips and thighs have been carefully changed to be wider and larger without making the characters seem overweight.
-All physics changed to jiggle a lot more! The physics were too stiff before.
-Thigh jiggle added!
– All bras have been added to the clothing shop! They were forgotten before! sorry.
– Fade code rewritten! Enemies now fade properly when too close to an ecchi attack instead of staying partially visible.
– Lots of behind the scenes work, new systems, and little system rewrites to make the game work as smoothly as possible.
– Lots of minor bug fixes.
UPDATE: – One of the tenzae’s ecchi animations had the wrong start and end frame values, causing it to look strange. That has been fixed.
– The player’s attacks did not immediately end when being grabbed by an enemy, causing minor strange behavior. That has also been fixed.
Developers Notes:
Working on the body took a lot more time than expected! The edited saeba body went through soooo many iterations. I was able to streamline the process with a process I came up with using Mesh Deform, but it still took a while because each one had to be tested in game, carefully observed from many angles, and compared to earlier and later versions before I finally came to the version that appears in the game now. Plus, each time, in order to properly test each version of the body to see if they look nice within the world of Saeba, I had to also reshape all of the clothing to fit each time. This process went on for a while before I was able to move on to making the new monsters.
https://i.imgur.com/EQXPv0z.png <- each one of these is a different body, and this isn’t even half of them! The body in the red box is the original. You can probably see why it needed to be changed, but its thighs and hips are really straight where they should be curvy, which doesn’t work very well for a game like this and just looks kind of strange.
These new monsters were really fun to make, though. I’m kind of happy I could finish them before this version of saeba released, as they provide a lot to saeba overall. The gameplay (and ecchi!) is a lot more enjoyable and satisfying now or at least that’s how it feels to me! My only worry is that the people playing the free version will think they’re too difficult! I want to make a new format for the free version to be friendlier for the free players soon (I know survival mode is a bit difficult when you’re just starting out), but only when there’s enough content in the actual game to support putting more into the free version.
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