Predation [Ongoing] - Version: 0.2.7.3
Developer:
HornedLizardStudios
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Release Date: 14 November, 2024
Game Size: 635.8 MB
Censorship: Uncensored
Game Engine: Others
Current Game Version: 0.2.7.3 (Ongoing)
Total Views: 59.9K
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Game Informations
I go by the name of Sephra, and I’m creating an 18+ Furry Platformer style game that features adult art and detailed pixel animations, both adult and otherwise; My hopes are to make a game that can stand on its’ own as a fun, entertaining platformer from the days of old, while also giving the option of a more… -ahem- steamy way to play through it!
How to install?
- Extract to desired location.
- Click on "executable_name.exe" to start playing.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 635.8 MB of free disk space (Recommended to have twice as much free disk space than this).
Predation - Ongoing - Version 0.2.7.3 Download Links
Confused about how the downloading works? Here is a handy guide
Mac OS Bunkrrr Gofile Krakenfiles We Workupload
Linux Bunkrrr Gofile Krakenfiles We Workupload
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What's New in Predation Version - 0.2.7.3?
-Added one new, and one old but previously inaccessible animation to the
gallery! The new animation is still WIP and has no audio yet!
-Expanded the intro sequence up until the meeting with RJ! Now it’s also
obvious when the testbuild ends!
Now onto the smaller things:
-Updated the engine version (4.3)
-Re-worked the dialogue system to use animated sprites for dialogue instead of the much more inefficient “AnimatedTexture” resource
-(Thanks to Sephra) Made sure all dialogue textures face the same direction, making it much easier to position future characters on either side
-Reworked the Map loading system, so that it can be used with the save system that’s in the works
-Laid the foundation for the Input remapping system
-Added zoom / focus mode for the camera: The camera can/will now focus on important things during dialogue dynamically
-Switched the Physics engine to use Jolt
-Fixed an issue where the transition didn’t get enabled properly after coming back up from the platform
-Fixed an issue where the player got teleported to the middle of the map when coming back from the explosion on the platform
-Fixed an issue where you had the option to skip the platform by using the second interaction option at the gate
-Fixed the player falling through the world after going back down to the platform a second time
-Fixed the lighting the second time the player went to the platform
-Fixed CanvasLayers having incorrect or inconsistent numbering, leading tomost GUI draws appeared on the wrong layer.
-The Player can no longer sprint if, during a cutscene, the player object is moved through code, and the player holds down the Shift key.
-Replaced the alarm sound with a much better one after the explosion, with echo included to make it sound more believable.
-Reworked the credits a bit, moved the sound attributions there.
-Improved the train-passby event in terms of audio.
-Added some extra dialogue to amber to explain why she was out for a bit
-Re-wrote a few dialogues with RJ to make sure they all fit in the dialogue box
-Lowered the volume of the dialogue typing sound
-Added a light occluder to the entrance after explosion while in the dark to make sure light doesn’t leak through the wall in an odd way
-Added a version label to the pause menu, clicking it will copy the version number
-Added the “Train will arrive” display to the dark, after explosion area to fix continuity error
-Lowered the music in RJs room a bit
-Fixed inconsistencies with RJs room and dialogue
-Made the pictures fade in instead of just quickly appearing
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