Oh So Hero! Pre Edition II [Ongoing] - Version: 1.11.000
Developer:
Full Frontal Frog
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Release Date: 16 April, 2026
Game Size: 837.1 MB
Censorship: Uncensored
Game Engine: Unity
Current Game Version: 1.11.000 (Ongoing)
Total Views: 67K
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Game Informations
Oh So Hero is a 2.5D Lewd Metroidvania PC game in development
In Oh So Hero, you play the role of the dragonesque hero Joe to fight and fornicate with enemies, build intimate relationships with anthropomorphic characters, and embark on a sex-filled adventure to stop the mysterious alien invaders that have wreaked havoc on Joe’s once-peaceful island.
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 837.1 MB of free disk space (Recommended to have twice as much free disk space than this).
Oh So Hero! Pre Edition II - Ongoing - Version 1.11.000 Download Links
Confused about how the downloading works? Here is a handy guide
Android APK Fileknot (64bit) Transfaze (64bit) Fileknot (32bit) Transfaze (32bit)
Mac OS Fileknot (Intel) Transfaze (Intel) Fileknot (Apple) Transfaze (Apple)
Linux Fileknot Transfaze
CG Rip (Media Collection) Fileknot (Bonus Art) Transfaze (Bonus Art) Fileknot (Updated art) Transfaze (Updated art)
Android APK Buzzheavier (64bit) Datanodes (64bit) Mega (64bit) Pixeldrain (64bit) Vikingfile (64bit) Buzzheavier (32bit) Datanodes (32bit) Mega (32bit) Pixeldrain (32bit) Vikingfile (32bit)
Mac OS Buzzheavier (Intel) Datanodes (Intel) Mega (Intel) Pixeldrain (Intel) Vikingfile (Intel) Buzzheavier (Apple) Datanodes (Apple) Mega (Apple) Pixeldrain (Apple) Vikingfile (Apple)
Linux Buzzheavier Datanodes Mega Pixeldrain Vikingfile
CG Rip (Media Collection) Mega (Bonus Art) Mega (Updated art)
Report only if Mega link or all links except Mega are unavailable. More details about it
Walkthrough and Guide
Save File: FILEKNOTGallery Data: FILEKNOT
Gallery Data Installation:
"C:\Users\[USERNAME]\AppData\LocalLow\Full Frontal Frog\Oh So Hero!"
Gallery Data Features:
Added a build or two ago where you no longer have to talk to NPCs again to access their scenes in-game every time you launch, as well as fast-forwarding already-seen dialogue.
What's New in Oh So Hero! Pre Edition II Version - 1.11.000?
Summary:
This is the eleventh build following the release of Act 1. This build is not recommended for new players. New players should use v1.10 (currently live on Steam). This v1.11 Beta Build is the first build in a series of occasional experimental builds that can be used to preview new features, but may contain some game breaking bugs. On Steam, a new “beta” branch will be created so Steam players can check it out there.
We have been busy with localization, so I apologize that I couldn’t show off anything more interesting. But I’m fixing bugs more quickly now (v1.12 will arrive within a month as a legit bug fix build) and I’m looking at getting new features done soon. Thanks for your patience and support! =}
Build changelog:
Here are the changes made since the last release (v1.10.000)…
New features:
- New Options Screen UX (added between v1.10.000 & v1.10.044)
- This is not a full redesign. I just wanted to move some things around to make the description easier to read, which is important in English and other languages, as well as playing on Android and Steam Deck. This is just one part of many changes I made to accommodate the 13 additional languages we plan to add! (I’d like to give you all a preview of the localization work next month.)
- Android note: It’s currently difficult to tap on the value selection arrows (“<” and “>”). I’ve already prepared a fix for the next version, v1.12!
- New desktop mouse cursor visibility option
- Hidden During Gameplay (old/default)
- Visible When Paused (new) [shows the mouse cursor on the pause menu]
- Let me know what you think. Is this working correctly? Any other mouse cursor option you want to see here? =}
Improvements & bug fixes:
- Done between v1.10.000 & v1.10.044:
- Fix: T#6 Rapidly switching between levels causes complete control lock-up.
- Fix: HP bars are now hidden for enemies entering a multigrab.
- Fonts are updated and text has been adjusted game-wide.
- Added input glyph to Joe knocked out message: [“Press (A) to Continue”]
- Done between v1.10.044 & v1.11.000:
- Fix: Map screen UI layering.
- Fix: Speech bubble positioning and layering.
- Fix: Area name waits for loading screen fade out.
- Fix: Pause menu cursor has corrected oscillation.
- Added extra logging around victory against Bates to help with the known issue.
- And even more fixes that are too trivial to list!
Known issues:
- Bates lockups:
- The game may freeze (soft-lock) after beating Bates.
- The game may freeze after the ending cutscene.
- These issues may occur intermittently.
- This bug reappeared while adding code for localization into different languages. We are still trying to find a solution for this. (If you encounter this issue, please send us a debug log!)
- Enabling and disabling touch controls will not immediately restore the mouse cursor if it was visible before.
(The following known issues for v1.11 already have fixes prepared for the next version, v1.12.)
- Android: Option screen value selection arrows are difficult to press.
- Clicking/tapping on a value selection arrow makes the category name invisible (black text on black background).
- When entering an area and then pausing the game, the area name overlays the pause menu.
- On the title screen, entering and exiting the options screen makes the “Options” text on the title screen bigger and bigger.
- Title screen back button:
- The title screen back button is difficult to click/tap on (only visible with touch controls enabled or mouse cursor visible when paused).
- This button is going away in the next version. Starting in v1.12, you can click/tap the “Oh So Hero! Act 1 Main Menu” corner banner to return to the initial “Oh So Hero!” title screen.
- All Known Issues
Cheers, Ribbit~
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