Manor [Ongoing] - Version: Alpha 15 Patch 1
Developer:
TirelessLurker
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Release Date: 10 June, 2024
Game Size: 543.0 MB
Censorship: Uncensored
Game Engine: Unity
Current Game Version: Alpha 15 Patch 1 (Ongoing)
Total Views: 604
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Game Informations
Manor is a game in which you transform a manor full of visitors into creepy, near identical maids (or non-identical alraunes/succubi, or identical maids if you set the option). It looks like a board game, but it’s more of a sim game.
It’s inspired by Escape the Manor (a Student Transfer scenario by Narg) and (with permission) the characters and flavour draw heavily from it; other inspirations include similar stuff in other games (for example Chambers of Pandemonium).​
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 543.0 MB of free disk space (Recommended to have twice as much free disk space than this).
Manor - Ongoing - Version Alpha 15 Patch 1 Download Links
Mac OS Fileknot Anonzip Transfaze
Linux Fileknot Anonzip Transfaze
Report only if Mega link or all links except Mega are unavailable. More details about it
What's New in Manor Version - Alpha 15 Patch 1?
+ Succubi ordered to exchange themselves for contribution will now hide themselves (when they can) while on the way to the ritual room
+ Visitors should no longer call for help with barricades they can remove themselves
+ Fixed bees becoming controlled not being marked as recently controlled (which meant they had no cap grace period)
+ Fixed the visitor group count slider
+ Fixed tooltips being wrong after cancelling out of an action submenu
+ Fixed maid change appearance action not listing any appearances
+ Fixed identity mirror tooltip showing the current stats (including bonuses etc.) of transformation targets, instead of the base stats that will be applied
+ Hopefully fixed a crash that can occur when a visitor accepts a deal
+ Succubi and bees should now unlock doors if they can safely do so to get where they intend to go
+ Succubi will now avoid revealing themselves to characters moving into the current room (affects several actions)
+ Added a combat mode modifier to controlled bees – whether they will avoid revealing themselves in front of unaware characters to attack characters. This defaults to on
+ Fixed the hide action not being available when a hidden character is in a room with hostile characters
+ The identity mirror should no longer show duplicate entries as clone targets (same identity and same stats)
+ Taking items from a room is now consistently non-stealthy, and dropping items is now stealthy
+ Succubi following a marked character should no longer end up doubling up on dreams and wasting an action
+ Unconscious maids can no longer go undercover
+ Fixed broken egg display when a maid is body swapped into a visitor undergoing a bee transformation
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