Maji-iki The Failing Witch and Lewd Magical Hands [Ongoing] - Version: 0.440
Developer:
C-Labo
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Release Date: 21 September, 2026
Game Size: 486.0 MB
Censorship: Uncensored
Game Engine: Unity
Current Game Version: 0.440 (Ongoing)
Total Views: 16.2K
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Game Informations
“semen collecting RPG” style, with the following progression: explore dungeons and defeat bosses
Scenario progression + Increased libido​.
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How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 486.0 MB of free disk space (Recommended to have twice as much free disk space than this).
Maji-iki The Failing Witch and Lewd Magical Hands - Ongoing - Version 0.440 Download Links
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What's New in Maji-iki The Failing Witch and Lewd Magical Hands Version - 0.440?
- Rico’s 2nd Climax Link “Peeking at the cat-costume stream” (Loop 3 onward, 1st Link completed, Eichi Lv 6+ for the back side / Spirit of Acceptance Lv2)
- Nyan Saba Form (once you’ve seen the stream, your Battle Form is the cat kigurumi from then on, with Flick Left Hand as a cat paw)
- Replays (rewatch your last 5 Colorless Forbidden Library runs from “Watch Replays” on the home menu)
- Pause menu during exploration (resume / settings / quit and return)
- More handcuffs in the Colorless Forbidden Library (multiple handcuffs, locked handcuffs, crouch to let go)
- Fixed a softlock in the Colorless Forbidden Library where you couldn’t get back after the third circle drifted away with you still on it
- Fixed sometimes being thrown into the sub circle when climbing out of the starting hole in the Colorless Forbidden Library
- Fixed drops and the Recall Left/Right Hand anchor being left behind on a distant circle in the Colorless Forbidden Library
- Fixed a crash that could occur in lightweight mode
- Fixed one of the standing portrait’s arms disappearing at higher undress levels
- Fixed some old nickname spellings remaining in the Chinese version of the Loop-3 dream (night of day 5) — thanks for the report
- Plus smaller bugs found during the replay work (values carried over after returning home in Battle Form, pillars with no collision on the first run after launch, etc.)
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