Lurid Conquest [Ongoing] - Version: 0.1.1b
Developer:
DNA Games
Consider supporting the dev if you like the game and want them to do what they love. Click on dev's link for more info.
Release Date: 04 November, 2026
Game Size: 209.9 MB
Censorship: Uncensored
Game Engine: Godot
Current Game Version: 0.1.1b (Ongoing)
Total Views: 123
Post your problem in our Discord server for faster response. Click here to join.
Game Informations
Lurid Conquest is an adult fantasy roguelike deckbuilder where your enemies can become your allies.
Play as Zabulon the Corrupter, freed from his seal by the demons Ember and Umbra to help conquer the Empire of Telluria. Choose your companion, assemble powerful card combinations, and turn the empire’s defenders against their own side.
Between expeditions, return to your ruined fortress to meet your captives, advance character stories, and unlock new cards and relics for future runs.
How to install?
- Windows
- Download the Windows .zip file.
- Extract all files into a folder.
- Run the game executable.
- Android
- Download and open the APK.
- Deal with Google’s security BS: if prompted, tap Settings and enable Allow from this source.
- Return to the installer and tap Install.
- Open the game and play.
- macOS
- Download the macOS .zip file.
- Double-click it to extract the files.
- Open the extracted game app.
- Deal with Apple’s security BS: if blocked, go to System Settings → Privacy & Security → Open Anyway and confirm.
- Play.
- Android and MacOS version may have more bugs and be less stable, the way rendering is currently optimized for PC there may be minor graphic differences, with the PC version looking slightly better. I hope to resolve these problems in future builds.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 209.9 MB of free disk space (Recommended to have twice as much free disk space than this).
Lurid Conquest - Ongoing - Version 0.1.1b Download Links
Confused about how the downloading works? Here is a handy guide
Android APK Fileknot Transfaze
Mac OS Fileknot (v0.1.1) Transfaze (v0.1.1)
Android APK Pixeldrain Gofile Buzzheavier Mega Mixdrop Datanodes Mediafire
Mac OS Pixeldrain (v0.1.1) Gofile (v0.1.1) Buzzheavier (v0.1.1) Mega (v0.1.1) Mixdrop (v0.1.1) Datanodes (v0.1.1) Mediafire (v0.1.1)
Report only if Mega link or all links except Mega are unavailable. More details about it
What's New in Lurid Conquest Version - 0.1.1b?
### Hub and world map
– The hub merchant now arrives after your second completed run and introduces the shop through a new story beat.
– Corruption spreads across the world map with a softer, dithered edge and creeping veins. Terrain, roads, and charred scenery share the same visual boundary, and untaken rooms retain their protection.
– Enabling Lucielle or Aegira through the hub debug panel now records their capture, assigns a cell, and queues the appropriate arrival story. This fixes captives disappearing after dialogue refreshes.
### Graphics and performance
– Reduced graphics memory use and rendering work in the main menu and character selector by cropping art layers to their painted areas. Performance mode also reduces menu lighting and glow.
– Reduced hub rendering work from torch shadows, off-screen flames, fog, and the story bar’s glass blur. Full detail keeps the original glass effect.
– Restored the in-game top bars on mobile and addressed several Vulkan shader failures on Adreno 750 devices, including a fireplace shader issue.
### Fixes from player reports and crash logs
– **Maldiction:** Cards kept by temporary Retain are playable again on the following turn. Previously, a card could stay in your hand but become unresponsive.
– **Lethargy:** Repeated plays now restore the full draw penalty after the affected turn. Ending combat also clears any outstanding penalty.
– **Liberate+:** The tooltip now shows both values and makes clear that you gain Block when you play the card and draw when you Exhaust a card.
– **Combat previews and ally actions:** Fixed errors when damage previews refreshed after an enemy died, when a hovered card returned to your hand, and when Dark Will triggered the Supplicant during an action already in progress.
– **Tooltips and controller focus:** Fixed errors that could occur when hovering a status as it expired or closing a panel after its previous focus target disappeared.
– **Battle saves:** Fixed a checkpoint error that could occur just after the player died.
– **Hub save and quit:** Fixed a timing issue where an unfinished area reveal or story journal update could continue after leaving the hub.
– **Scene transitions:** If the pixel transition cannot capture the screen, the game now completes the scene change with a direct cut.
– **Compatibility rendering:** Reduced hub shader uniform usage to address errors on GPUs with lower uniform limits.
- Do not post same comment twice, your pending comment will be moderated, approved and replied by a stuff soon.
- Do Not ask for new updates/"when it will release" etc unless it is already released by developers. We do not develop games, use common sense.
- Use English Language only.
- You can click the bell icon before commenting to get mail whenever someone replies your comment. Great way to be notified if you are posting questions, be sure to provide correct email in that case.
- If you want to ask features of games like Bugfixing, save file support, new content ideas etc then please contact the game developer, DNA Games .
- You can help us by reporting dead links, wrong informations, new available updates etc in the comment section.


















If you have a problem, post in these links. Keep Comment section clean
New Update?
Request here
Install Problems?
Post your problems here
Broken Links?
Let us know here
Bugs in game?
Use this forum to report it