Hello World [Ongoing] - Version: 0.5.0
Developer:
deafrocket
Consider supporting the dev if you like the game and want them to do what they love. Click on dev's link for more info.
Release Date: 11 October, 2026
Game Size: 57.9 MB
Censorship: Uncensored
Game Engine: Others
Current Game Version: 0.5.0 (Ongoing)
Total Views: 9,822
Post your problem in our Discord server for faster response. Click here to join.
Game Informations
Uh… a sandbox text-based life simulation game with sex. That’s it. Imagine Sims but text-based with sex, yeah.β
How to install?
- For Windows:
- Extract all files in a folder and run the .exe file.
- For Android:
- Extract the apk and install.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 57.9 MB of free disk space (Recommended to have twice as much free disk space than this).
Hello World - Ongoing - Version 0.5.0 Download Links
Confused about how the downloading works? Here is a handy guide
Android APK Pixeldrain Bzzhr Datanodes Mega Workupload
Linux Pixeldrain Bzzhr Datanodes Mega Workupload
Report only if Mega link or all links except Mega are unavailable. More details about it
What's New in Hello World Version - 0.5.0?
v0.5.0 Changelog
ββββββββββββββββββββββββββββββββββββββ
# Major Changes/Additions || NOTE: Expect every update to cause problems on old saves especially in this early build of the game. Old saves will still load and get auto-migrated where possible, but world data before this version is considered a legacy format. When in doubt, generate a new world.
ββββββββββββββββββββββββββββββββββββββ
– **Added: Public Places:** The town finally has places to go that aren’t home or work! New public lots include the **Park**, **Mall**, **Library**, **Theatre**, **Tattoo Shop**, **Night Club** and **Dojo**. Parks have grills and fishing spots, the Library is stocked with books, the Mall has shops and an arcade, and the Theatre has a stage. Public venues keep their own opening hours, and NPCs will visit them on their own.
– **Added: Civic Lots:** The town now runs on real services: **Police Department**, **Jail**, **Laboratory**, **Fire Station** and **Delivery Hub** join the Hospital. These essential services are staffed first when jobs are handed out.
– **Added: World Creation Modifiers:** Choose how many nightlife venues spawn (0β6) and toggle Public and Civic lots on or off when creating a world.
– **Added: World Presets:** Save, Load, Info and Delete are now available for your **world settings** too! Pick only the sections you want to save (NPC count, age distribution, lifespan, cycle, map size, lots, gender, attraction), get warned before overwriting, and preview what’s inside a preset with the Info view before loading it.
– **Added: New Careers:** Over a dozen new career paths with tiered promotions: **Police**, **Corrections**, **Firefighter**, **Courier**, **Research Science**, **Museum**, **Stage & Screen**, **Mall Retail**, **Arcade**, **Gym**, **Tattoo Artist**, **Night Club**, **Dojo**, **Shooting Range** and **Gun Shop**, plus new admin tracks for offices and hospitals. Freelancers and street vendors are also now a thing for those who prefer no boss.
– **Tweaked: Work Schedules & Venue Hours:** Every business now has its own opening hours, and staff shifts are built around them (full-day, or a morning and evening split). Workers get a 2β3 day rota instead of working every day, except essential services like Police, Fire and Delivery. New hires also get a proper first workday and first-day texts.
– **Added: Open/Closed Signs & Readable Menus:** Businesses now have an **Open/Closed Sign**, and menus and whiteboards can actually be read with the `Read` button. Look Around now describes a business differently depending on whether it’s open or closed.
– **Tweaked: Secure Entrances:** Public entrances stay closed and locked until the manager opens up. Only the owner or someone who works there can open them, so no more sneaking in after hours!
– **Tweaked: Restaurant Floorplans:** Every restaurant type now has its own layout. Steakhouses, Chinese restaurants and diners have 4-seat tables, Italian restaurants have cozy 2-seaters, and fine dining is booth-only.
– **Added: Skills Overhaul:** Skills got a big expansion! New general skills like **Fishing**, **Trickery**, **Negotiation**, **Gaming**, **Acting** and **Science**, new sexual skills (**Feet** and **Chest**), and a new **Mastery** group (**Knife**, **Gun**, **Blunt** and **Improvised**). Some skills were renamed (Charm, Engineering). NPCs also learn by doing now: they slowly improve skills through their hobbies and daily activities.
– **Added: Shooting Range & Gun Shop:** Buy guns at the Gun Shop and practice at the Shooting Range. Gun Mastery grows as you practice.
– **Added: NPC Social Life & Hobbies:** NPCs now plan their day instead of waiting around at home. They go on outings to open public venues, pick up hobbies (reading, fishing, grilling, gaming, tabletop, fitness, martial arts and nightlife), and use park, library, theatre, dojo and club furniture when they feel like it. Empty days are less empty!
– **Tweaked: Smarter NPC Brain:** NPCs now weigh emergencies, duties and opening hours before deciding what to do, and their traits actually influence their choices. NPC-to-NPC relationships are tracked properly now, so friendships and grudges carry over. NPCs are also less likely to swing between friendly and furious in one conversation, and they no longer stand idle forever.
– **Added: Turn-Based Combat Mode:** A new turn-based combat system where players and opponents take turns choosing actions, with opponents’ upcoming moves telegraphed in advance.
– **Added: Multi-Participant Brawls:** Combat now supports multiple participants in team battles or free-for-all brawls.
– **Added: Extreme Combat Content (Non-Consensual & Gore):** Players can now incapacitate opponents to transition directly into non-consensual sex mode, or utilize sharp weapons to sever limbs in combat. These are controlled by their own Content Settings.
– **Added: Combat Actions (Attack, Defense, Agility):**
– **Attack** β Deals damage scaled by action tier (*Punch Lv1βLv2, Kick Lv1βLv4*) and Brawl skill. Governed by Damage, Accuracy (hit chance), and Crit Chance (deals base + 2x crit damage). Actions can be upgraded at the Dojo.
– **Defense** β Nullifies or mitigates incoming damage via three potential outcomes: Blocked (100% reduction), Partial (50% reduction), or Fail. Upgradeable at the Dojo.
– **Agility** β Athleticism-based evasive action with binary outcomes: Dodged or Fail.
– **Added: Combat Talk & Special Actions:** New non-damaging options including Plead, Demand Stop, Distract, Taunt, Surrender, and Grab Item, with NPCs weighing talk against fighting based on mood and personality.
– **Added: Dojo Styles, Ranks & Secret Moves:** The Dojo now teaches full martial styles (**Boxing, Karate, Taekwondo, Kung Fu, Muay Thai, Mixed Martial Arts** and **Street Fighting**) with rank progression, paid lessons, Brawl and Athleticism gains on completion, style-gated move unlocks, and random secret street-move grants.
– **Added: KO, Frozen & Surrender Outcomes:** Fights can now end in knockouts, fear-freezes, surrenders, or fleeing, driven by Will and Body damage, head-hit knockout rolls, and intimidation from guns or rage.
– **Added: Weapon Arsenal, Bleeding & Finishers:** Expanded weapon verbs including Stab, Slash, Swing, Jab, Shoot, Pistol Whip, and Smash, with blunt limb breaks, knife and gun bleeding wounds, and gore-gated decapitation finishers on downed foes.
– **Added: Post-Fight Aftermath (Hospital, Robbery & Crimes):** Victories and defeats now carry consequences including hospital stays and fees, ambulance calls, looting of unconscious foes, and witness-reported crimes for assault, maiming, and murder.
– **Added: Social Clubs:** Six clubs are now available: **Dice & Dragons Circle**, **Book Swap**, **Weekend Grill Society**, **Lakeside Anglers**, **Martial Arts Circle** and **The Back Room**. Join and attend them via phone notifications (“Go to Meeting”) or the Social app (“Attend”). Cards display live meeting status indicators (“NOW ON”), schedule validity, and entry eligibility. Clubs follow fixed weekly schedules and NPCs show up on their own.
– **Added: Club Meeting Simulation & Event Summaries:** Attending meetings runs an event simulation that yields custom narrative summaries, skill improvements, and relationship shifts based on attendance duration, traits, and peer dynamics. Summaries are written in second person, color-tinted by outcome, and NPCs in the story can be clicked. Events include DnD Sessions, Bake Sales, Fishing Derbies, Sparring Nights and the mysterious Secret Brawl. Low-turnout meetings may trigger cancellations.
– **Added: Club RSVP & Watch vs Join:** Notifications now support “Count Me In” RSVP, while the Social app splits attendance into Watch (story summary only) versus Join (full summary plus scaled skill XP, winner ranking, relationship shifts, and introductions).
– **Added: Club Entry Requirements & Cancellation Reasons:** Joining is gated by skill levels, age groups, venue availability,
- Do not post same comment twice, your pending comment will be moderated, approved and replied by a stuff soon.
- Do Not ask for new updates/"when it will release" etc unless it is already released by developers. We do not develop games, use common sense.
- Use English Language only.
- You can click the bell icon before commenting to get mail whenever someone replies your comment. Great way to be notified if you are posting questions, be sure to provide correct email in that case.
- If you want to ask features of games like Bugfixing, save file support, new content ideas etc then please contact the game developer, deafrocket .
- You can help us by reporting dead links, wrong informations, new available updates etc in the comment section.














If you have a problem, post in these links. Keep Comment section clean
New Update?
Request here
Install Problems?
Post your problems here
Broken Links?
Let us know here
Bugs in game?
Use this forum to report it