Going Deeper [Ongoing] - Version: Beta 1.5
Developer:
NRFB Games
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Release Date: 25 December, 2023
Game Size: 454.6 MB
Censorship: Uncensored
Game Engine: Others
Current Game Version: Beta 1.5 (Ongoing)
Total Views: 20.3K
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Game Informations
Going Deeper is a single player erotic roguelike/management game. You take on the role of an Inquisitor, a divination mage serving the goddess of knowledge, who has been tasked with investigating the sudden appearance of a dungeon of unknown origin. On reaching the site, you find that a team of Knights from an allied faction is already there. Teaming up with the three female knights, you take on the duty of mission control.
Can you guide them to the bottom of a dungeon, or will they fall to the corruption it throws at them?
How to install?
- Extract and run the .exe
- The game may create a file named override.cfg within the same directory as the .exe. This file is used to save in game settings only.
- Save data is located in AppData\Roaming\Godot\app_userdata\Going Deeper but it can be deleted from within the game so you shouldn't NEED to do anything with it.
- You can create a modding folder anywhere you want, but you must be able to navigate to it, and any and all mods must be within that same folder.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 454.6 MB of free disk space (Recommended to have twice as much free disk space than this).
Going Deeper - Ongoing - Version Beta 1.5 Download Links
Linux Fileknot Mega Pixeldrain Workupload Gofile Mixdrop
Walkthrough and Guide
MODDING DOCUMENTATIONWhat's New in Going Deeper Version - Beta 1.5?
Content:
- 1 New Monster
- 1 New Trap
- 6 New Skills
- 1 New Curse
- 3 New Monster Status Effects
- Added a button in camp (accessible when highlighting your tent) which displays many of the various numbers that are tracked over the course of a run. This is helpful for checking if an ally qualifies for a particular skill, etc.
- Also increased the number of variables being tracked by a good amount.
Changes:
- Fixed a bug where ally tokens were attempting to call a non-existent method at the end of any animation (this didn’t break anything, but it might have looked scary if you were playing the game through a command prompt and got console output for some reason? Actually idk if this would output to console in the release version.)
- Fixed a bug where ally tokens playing multiple animations too quickly could get stuck in a lewd expression if one of the animations was them getting sexed.
- Fixed a bug where Sucker Punch interacting with certain other effects would crash the game.
- Added buttons for next track and pausing music in the dungeon.
- Fixed a bug where the “Deeper Curse Embracing” new game+ option was active for curses that were not embraced.
- Corruption breaks now cause a small favorability loss
- Added persistent particle effects for when an ally has Dodgy or Grace
- Added the ability for Witch/Coraline chat messages to have different portraits (and added portraits for existing chats)
- Fixed Coraline’s “Good Faith Offer” event not checking the total value of tasks completed
- Fixed Coraline’s “Other Knights 3” event not being added to research notes after viewing
- Fixed an issue where certain spells were not properly interacting with the Quality spell.
- Affected Spells: Siphon, Contractor, Periodic.
- Multiple Scry effects playing at once (such as through the Daybreak spell) should now only play 1 scry sound effect
- Buffed Tallying to do 10% of max health as damage rather than 5%
- Added particle effect to Siphon, Rebate, Itinerary
- Fixed Gluttony’s effect not matching its description (because the effect would happen AFTER the curse ranked up, it would apply the damage of the rank above what you would expect)
- Changed the max rank of Gluttony because it’s current max rank effect doesn’t actually make any sense/do anything (it can’t absorb another corruption wave)
- Fixed Reflexive’s associated status effect using Breakfast’s icon and Primally Primed’s particle effect
- Fixed Mind Crystal’s Mind Linked event not checking for multiple allies in the same room, only allies in adjacent rooms.
- Also fixed the same event not applying shared senses to multiple allies in the same room, only allies in adjacent rooms.
- Also also increased priority of this event so that the crystal will always pick this event if it is qualified for.
- Debug Menu: Debug being enabled/disabled will be stored in your settings and will attempt to turn itself back on when the game loads if you have previously put in the correct password and checked the debug checkbox
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