Fractured Fantasies [Ongoing] - Version: 0.1.04
Developer:
Nota Bao
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Release Date: 20 June, 2026
Game Size: 112.62 MB
Censorship: Uncensored
Game Engine: HTML
Current Game Version: 0.1.04 (Ongoing)
Total Views: 13.8K
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Game Informations
In the desolate aftermath of a world plunged into chaos, where civilization has crumbled and humanity teeters on the brink of extinction, you find yourself navigating a harsh and unforgiving landscape. The air is thick with the acrid scent of decay, and the once vibrant cities now lie in ruins, haunted by the ghosts of a bygone era.​
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 112.62 MB of free disk space (Recommended to have twice as much free disk space than this).
Fractured Fantasies - Ongoing - Version 0.1.04 Download Links
Confused about how the downloading works? Here is a handy guide
Mac OS Mega Gofile Pixeldrain Datanodes Vikingfile
Linux Mega Gofile Pixeldrain Datanodes Vikingfile
Report only if Mega link or all links except Mega are unavailable. More details about it
What's New in Fractured Fantasies Version - 0.1.04?
Bug fixes & Optimizations
- Changed all instances where “toxins” color is decided by the style tag and replaced it with the CSS selector “@@” instead for ease of use when changing colors.
- Changed the color of links that were not sat by the internal link macro, to match the current red link color.
- Changed spelling error “Inibition” to “Inhibition” in the navbar.
- Removed unused CSS color variables.
- Added all colors to CSS :root instead of adding them manually. Then used the CSS root vars to set the color so that it is much easier to add new themes to the game, just by overwriting the :root.
- Removed deprecated position markers.
- When weapon is not equipped, used CSS selectors instead of span style tags to conform to the new themes.
- Added combat throw passage for dev and testing purposes.
- Added combat throw passage to the dev tools instant access to combat. The combat throw passage will return you to main home.
- Added more color to the combat passage.
- Changed combat passage colors from span style tags to the CSS selectors instead to conform to the new themes.
- Changed the screen for preparing exploration to use CSS selectors instead of style tags.
- Changed the screen for preparing to go outside to use CSS selectors instead of style tags.
- Changed the screen for preparing to scavenge to use CSS selectors instead of style tags.
- Removed all weapons, gears and equipment from the setup variable and instead place them on the state variable. This makes it a bit more difficult to add new weapons, but nothing that will stop me. However, at now allows for your saves to correctly save the amount of ammunition you have in your weapons, as well as the newly added weapon exp to be saved throughout saves and reloads.
- Removed all weapon mods from the setup variable and instead placed them on the state variable. Same difficulties as mentioned above, however this will allow your saves to keep track of how many you actually have.
- Added new weapon level and exp to JavaScript file.
- Added new styling to all images and specific styling to select images to make the game feel more complete and nice to play.
- Removed unused folders.
New content
- Added Catppuccin Macchiato theme to the game. Use it from the Settings tab.
- Added Catppuccin Frappé theme to the game. Use it from the Settings tab.
- Added Catppuccin Mocha theme to the game. Use it from the Settings tab.
- Added Nord theme to the game. Use it from the Settings tab.
- Newly added themes may need a hard reset to work properly, due to how the meter macros are made.
- Old saves may need a hard reset to work properly, due to how the meter macros are made. This is purely visual, and will probably result in difficulties seeing meters.
- Added weapon levels. These will be applied to ranged weapons only, and will go from 0 to 99. Weapon exp gain depends on the amount of damage dealt by the weapon in combat, and will range from 1 to damage_max during each hit.
- Added two new gunmods. Angled foregrip and vertical foregrip.
- When your weapon levels up, it will gain 1 damage to the minimum damage and maximum damage.
- Exploring Metro City will now yield a small amount of items.
- Rummaging around the Metro City will now cause the city to gain awareness towards you.
- Added different levels of awareness to the Metro City. The city will look and feel different to the player at different levels of awareness. The levels range from “isAware”, “isSuspicious” and “isHostile”.
- Added 20 random “encounters” to exploring the city, all depending on different levels of city awareness.
- Added new chancetable for scavenging when scavenging in Metro City. This chance table will modify based on city awareness. The more hostile the city becomes towards you, the less you will be able to scavenge in the city.
- Added framework for new sidequest in Metro City. Nothing there yet, but the framework has been added to build onto for new questing. This involves pre-setting new variables, and the quest is even able to be obtained already now.
Nerdy Specs
- Words: 111.646 → 114.435 (2.789 change)
- Passages: 617 → 622 (5 change)
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