Fractured Fantasies [Ongoing] - Version: 0.1.11
Developer:
Nota Bao
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Release Date: 25 September, 2026
Game Size: 121.0 MB
Censorship: Uncensored
Game Engine: HTML
Current Game Version: 0.1.11 (Ongoing)
Total Views: 19.3K
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Game Informations
In the desolate aftermath of a world plunged into chaos, where civilization has crumbled and humanity teeters on the brink of extinction, you find yourself navigating a harsh and unforgiving landscape. The air is thick with the acrid scent of decay, and the once vibrant cities now lie in ruins, haunted by the ghosts of a bygone era.
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 121.0 MB of free disk space (Recommended to have twice as much free disk space than this).
Fractured Fantasies - Ongoing - Version 0.1.11 Download Links
Confused about how the downloading works? Here is a handy guide
Mac OS Mega Gofile Pixeldrain Datanodes Vikingfile
Linux Mega Gofile Pixeldrain Datanodes Vikingfile
Report only if Mega link or all links except Mega are unavailable. More details about it
Walkthrough and Guide
OnlineWhat's New in Fractured Fantasies Version - 0.1.11?
New content
- Added minutes to the entire Blackroot Acres, so that the farm is now working under the current time system.
- Added Jeniffer to the house! She can be found at the Blackroot Acres, and recruited from there once you find here. Once she’s recruited, she’ll act as any other in-house NPC.
- Wrote a [Force] scene with Jeniffer.
- Wrote a peek scene with Jeniffer.
- When you find all NPCs living in the house, and rescue them, a new achievement will be granted to you.
- Created a new achievement to be obtained.
- Re-did the entire travelling merchant system. It will now have increasingly more valuable stock depending on the level, as well as fixed the merchant levelling system to allow for level 4. Also added a 10 minute cost to the travelling merchant for viewing his wares.
- Added 4 different, rotating storybits to cuddling with Jennifer, for better replayability.
- Added critical damage to the secondary weapon, which is now also shown and reflected once it happens during combat.
- Assigned notification will now tell you what your assigned scavenged.
- Assigned scavenge reward will now go directly to the house storage and will no longer affect your satchel max capacity.
- Added character-specific companion loot. Now, choosing your companion matters to the chance table of the loot outcome when scavenging.
- Current loot tables cooked down is as follows:
- Carl strongly favors construction salvage.
- Anna favors food, water, leather, and adhesive—useful household and care supplies.
- Joey favors electronics and circuit boards.
- Matthew is the strongest technical scavenger, favoring electronics, boards, scrap, and pipes.
- Jennifer remains a capable all-round scavenger because her main specialty will be preventing ambushes.
- Velka strongly favors food, water, leather, and wood.
- Added character-specific assigned scavenging loot. Now, choosing your assigned character at night matters to the chance table of the loot outcome when scavenging. You still can not assign Velka. This is a story decision.
- Jennifer has a 25% chance of stopping an ambush when scavenging and having her as a companion.
- Added option to empty satchel immediately from the debugger. This will not transfer your items to the resource depot, but will remove all your satchel items in case you clicked “Fill my satchel” a bunch of times and now have thousands of each item. Mainly used for development purposes.
- You can now ask someone to accompany you even though you already have a companion. This will just change your companion.
- Added ability to sleep at night with all NPCs in the house.
- Added ability to dream when sleeping with NPCs.
- Added ability to have nightmares when sleeping with NPCs.
- Changed bit of flavor-text when a nice dream comes by at night.
- Added 3 events to be seen in the livingroom with 4 different variations. These happen when specific NPCs of the household are in the livingroom together, and a 50/50 check has passed.
- Added 3 events to be seen in the kitchen with 4 different variations. These happen when specific NPCs of the household are in the kitchen together, and a 50/50 check has passed.
- NPCs will consume food overnight and leave you with less food than normal.
- Having low or critical amounts of food for residents will lower your opinion score significantly.
- Added seasons to the time management widget.
- Added 12H time to be selected when starting a game.
Bug fixes & Optimization
- Fixed link on front page leading to Patreon not showing on the same line as the vector graphic.
- Moved the travelling merchant dismissal variable to it’s closed case scenario instead of re-checking it every time you choose to scavenge.
- Changed Jeniffer → Jennifer. Apparently that is the correct spelling.
- Changed firelds → fields.
- Changed disctinct → distinct.
- Changed insence → incense.
- Changed no where → nowhere.
- Changed besides → beside.
- Removed WIP markers.
- Removed stray > from links.
- Fixed enemy HP going [undefined] during combat on first attack.
- Fixed the damage multiplier not working correctly.
- Changed the damage multiplier output from 1 added to 0.1 added for actual representation.
- When starting the Enemy of Our Enemy, it will no longer unset your companion if it is not Joey.
- Companions can now no longer scavenge items if you do not have room in your satchel.
- Assigned now works as intended now by “unsetting” your companion and correctly updating their values.
- Massively updated the Assigned return functions through the games JavaScript, ensuring that returned returns at the right time instead of immediately returning.
- Removed line-breaks from assigned return notify.
Nerdy Specs
- Words: 137.728 → 145.118 (+7.390)
- Passages: 671 → 705 (+34)
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