Elliahal: Chronicles of the Bloomspell [Ongoing] - Version: 0.0.1
Developer:
Afeel
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Release Date: 13 March, 2026
Game Size: 536.0 MB
Censorship: Uncensored
Game Engine: HTML
Current Game Version: 0.0.1 (Ongoing)
Total Views: 144
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Game Informations
Elliahal: Chronicles of the Bloomspell is a story-driven adult fantasy game centered on immersion, vulnerability, and power dynamics. It blends branching scenes, first-person sequences, layered visuals, character development, and time-based progression to build an expanding world focused on atmosphere and narrative tension.
You play as Aelara, an elven princess with traits that may prove to be either a blessing or a curse.
The game is still a prototype, but I plan to add content at least twice a month.​
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 536.0 MB of free disk space (Recommended to have twice as much free disk space than this).
Elliahal: Chronicles of the Bloomspell - Ongoing - Version 0.0.1 Download Links
Confused about how the downloading works? Here is a handy guide
Mac OS Mediafire Files Gofile Datanodes Pixeldrain
Linux Mediafire Files Gofile Datanodes Pixeldrain
Report only if Mega link or all links except Mega are unavailable. More details about it
What's New in Elliahal: Chronicles of the Bloomspell Version - 0.0.1?
– Added all core JavaScript variables & macros inside the project.
– Created the base passages structures for the narrative flow.
– Created First Person view framework.
– Created location by daytime and weektime / routine framework for npcs.
– Created layered avatar that supports all clothes, cum layers and faces.
– Created Internal display of wife’s rectum and vagina (x-ray).
– Added 31 stages of vagina and rectum to display.
– Created framework to cum layers display on body, internal and timers to simulate absorption.
– Added wardrobe items for player character.
– Added Inventory System (Framework) with functionalities already working and ready.
– Added “CG” system.
– Added audio control.
– Implemented the global hour/minute time system that updates continuously in the background.
– Added a segment of the story (Not much for now, just for introducing the story on this prototype version).
– Added bunch of other stuff that I’m for sure missing to name it here.
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