Corpse City [Ongoing] - Version: 0.3 REBUILD Fix1
Developer:
SilkSpice
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Release Date: 26 September, 2026
Game Size: 867.0 MB
Censorship: Uncensored
Game Engine: HTML
Current Game Version: 0.3 REBUILD Fix1 (Ongoing)
Total Views: 8,118
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Game Informations
“Corpse City 2037” is a browser adventure game about survival in a post-apocalyptic world. After years of isolation in your house bunker, you finally emerge to face the new reality.
The world has plunged into anarchy. The remnants of civilization are scattered settlements of surviving women trying to survive among the ruins of the former world. As one of the few remaining men, you occupy a unique position in this new society.
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 867.0 MB of free disk space (Recommended to have twice as much free disk space than this).
Corpse City - Ongoing - Version 0.3 REBUILD Fix1 Download Links
Confused about how the downloading works? Here is a handy guide
Mac OS Fileknot Transfaze Fileknot (Before The Rebuild) Transfaze (Before The Rebuild)
Linux Fileknot Transfaze Fileknot (Before The Rebuild) Transfaze (Before The Rebuild)
Mac OS Mega Bzzhr Datanodes Pixeldrain Vikingfile Bzzhr (Before The Rebuild) Datanodes (Before The Rebuild) Krakenfiles (Before The Rebuild) Uploadhaven (Before The Rebuild) Vikingfile (Before The Rebuild)
Linux Mega Bzzhr Datanodes Pixeldrain Vikingfile Bzzhr (Before The Rebuild) Datanodes (Before The Rebuild) Krakenfiles (Before The Rebuild) Uploadhaven (Before The Rebuild) Vikingfile (Before The Rebuild)
Report only if Mega link or all links except Mega are unavailable. More details about it
Walkthrough and Guide
Hotfix Only: FILEKNOTWhat's New in Corpse City Version - 0.3 REBUILD Fix1?
New Modular Architecture & Optimization: The project has been ported to a modern modular architecture while retaining Twine as the core engine. Outdated monolithic hardcodes were eliminated, fixing hundreds of critical bugs, latency issues, and edge cases, dramatically improving speed and stability. Video assets were compressed and optimized without quality loss (50–70% game size reduction).
Interface & UI/UX: Complete redesign from scratch in a gritty cyber-post-apocalyptic aesthetic. Features a compact single-row top HUD bar, armored frames with corner brackets on all cards, optimized media wrappers, and ergonomic data layouts.
Hotkeys & Quick Action Selection: Keyboard navigation — select dialogue options, menu items, and actions using keys [1]–[9] (including Numpad).
Visual Tweaks & Comfort: Customization panel in Settings — adjust Wasteland radiation filter intensity (presets), toggle CRT scanlines to save resources and reduce eye strain, and scale UI font sizes (90% to 120%).
Dynamic Toast Notifications: Animated pop-up notifications for stamina consumption/recovery, caps gained, relation updates, and critical events.
Audio Module: Full-featured audio engine — Wasteland Radio featuring 10 original music tracks, UI hover and click SFX, and a responsive media player bar with track selection, pause, and volume controls.
Interactive Dossier Cards: Detailed inspection screens for each character with tooltips for skills and traits, health and stamina meters, containment status, and shelter security calculations.
Unified Character Model: Standardized stats, skills (cooking, survival, medicine, combat), traits, debuffs, age, and status across both the Player and all NPCs. Companions and captives share identical progression and interaction systems.
Dialogue, Interaction & Discipline: Tactical dialogue engine with branching choices, sub-choices, actions, and deep lore dialogues. Added disciplinary and sexual punishment mechanics with dynamic reactions based on submission and trust.
Submission, Friendship, Chains & Escapes: Dynamic Submission and Trust meters, coupled with nocturnal escape attempts and rebellions at low loyalty. Added chain restraints to secure captives in rooms or the dungeon.
Job Assignments & Shelter Expansion: Task management for companions and captives (kitchen, clinic, guard duty, training). Full upgrade tree to expand underground shelter facilities.
Escort System (Squad): Ability to take up to 5 companions on Wasteland expeditions (combat assistance planned in future updates).
Tactical Combat & Capturing: Deep combat overhaul — armor, armor penetration, critical hits, and hit chance formulas driven by weapon stats and player skills. Defeated adversaries can be captured directly from the battlefield.
Weapons & Gear: New weapons (melee, firearms, bows) and protective garments/armor with distinct stats and damage resistances.
Next-Gen Inventory: Completely rewritten inventory module with an item grid, quick-equip slots, and clear gear comparisons.
Quests & Contracts: Overhauled quest engine with multi-stage objectives, narrative arcs, and settlement job boards.
Hunting & Danger Zones: Overhauled hunting mechanics scaling with gear, skills, and biome danger levels. New overgrown forest sectors with mutated alpha predators and valuable trophies; balanced scavenging runs.
Life Support & Night Report: Overhauled food and supply management for shelter occupants and redesigned daily Night Report summaries (food output, consumption, health changes, raid defenses).
Trade & Slave Market: Overhauled goods shop with categories, pagination, and bulk buying. The slave market now offers procedurally generated candidates with diverse archetypes, stats, and progression potential.
Locations & Navigation: New sectors and sub-locations, featuring [HUB] markers for quick orientation across the world map.
Visual Assets & Content: High-definition character and location artwork (Full HD and 2K). Added new intimacy scenes, new characters, and random Wasteland events.
Canonical Lore: Comprehensive canon world bible. All characters, dialogues, and plotlines have been harmonized with the established lore.
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