Corpse City [Ongoing] - Version: 0.2.1 Alpha
Developer:
SilkSpice
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Release Date: 26 April, 2025
Game Size: 487.99 MB
Censorship: Uncensored
Game Engine: HTML
Current Game Version: 0.2.1 Alpha (Ongoing)
Total Views: 3.0K
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Game Informations
“Corpse City 2037” is a browser adventure game about survival in a post-apocalyptic world. After years of isolation in your house bunker, you finally emerge to face the new reality.
The world has plunged into anarchy. The remnants of civilization are scattered settlements of surviving women trying to survive among the ruins of the former world. As one of the few remaining men, you occupy a unique position in this new society.
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 487.99 MB of free disk space (Recommended to have twice as much free disk space than this).
Corpse City - Ongoing - Version 0.2.1 Alpha Download Links
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What's New in Corpse City Version - 0.2.1 Alpha?
Added:
Added a character name function.
Added some sex scenes for Dominica and added sex scenes for slaves.
Added or moved to the sidebar: Character name and Caps, health and energy bars, shelter population (Slaves do not yet consume food, only named characters).
Hunger system for named characters “Residents”: each resident now consumes 1 food per day. If there isn’t enough food, the character enters an inactive mode, and you won’t be able to interact with them until you secure a food supply.
More locations.
Raider encounters in the City Center location with a 30% chance of occurring. After winning, you can either kill them for loot or take them as slaves.
Slave Market where you can buy/sell slaves (Non-named characters only!)
Forest location where you can hunt to obtain raw meat, or if it’s a mutant raider, get caps (Mutant Raider – a man who has lost almost all humanity but managed to survive). Added hunting mechanics (not the same as combat!). I separated them so players don’t grind but actually play the game. Hunting is an automated process: Hunt > Fight > Reward or Death. Also, to reduce damage taken, you’ll need better weapons—the better the weapon, the less damage you’ll take.
Added the Cook job for named characters: one cook produces 2 food from one raw meat.
A slave room (for non-named characters) has been added to your shelter.
Added music to the game and corresponding settings sections in “Settings”.
Settings:
Reconfigured CSS variables.
Bug Fixes:
Fixed all bugs reported by players and resolved all inconsistencies I found. At least, I didn’t find any new ones during testing, but if you do, please let me know in the comments.
Fixed style errors that caused UI elements to display incorrectly.
Reworked:
The inventory system underwent another major overhaul. It took a lot of development time, but I think it now looks more or less like a stable, finished version and might make it to the release in this form—though that’s not guaranteed since I tend to rework everything.
Reworked many locations, from UI element placement to core mechanics.
Known Issues:
[None listed]
Author’s Note:
The game is still in its early development stage. No element of the game is 100% final, and I’m constantly reworking everything.
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