Champion of I: Luxuria [Ongoing] - Version: 0.0.2
Developer:
Idyllune
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Release Date: 24 January, 2026
Game Size: 269.13 MB
Censorship: Uncensored
Game Engine: Ren'Py
Current Game Version: 0.0.2 (Ongoing)
Total Views: 2,790
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Game Informations
“You are your actions, and your actions are you. Keep your wits about you, lest you lose your life.”
Champion of I: Luxuria is an intense Dark Fantasy narrative RPG. Step into a world teetering on the edge of chaos, where survival, good and evil, and relationships are all part of your journey. Lead a diverse cast of characters, each with their own ideals and secrets. They will follow you through deadly challenges that will shape the very foundation of Adamathey. Choose your choices carefully, as each decision may have unforeseen consequences.
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 269.13 MB of free disk space (Recommended to have twice as much free disk space than this).
Champion of I: Luxuria - Ongoing - Version 0.0.2 Download Links
Confused about how the downloading works? Here is a handy guide
Mac OS Buzzheavier Datanodes Mega Pixeldrain Vikingfile
Linux Buzzheavier Datanodes Mega Pixeldrain Vikingfile
Report only if Mega link or all links except Mega are unavailable. More details about it
What's New in Champion of I: Luxuria Version - 0.0.2?
This version focuses on lewd content and adds:
- 7 new lewd scenes
- 5 For the main cast
- 2 CG’s per scene
- 2 For side characters
- A few of these scenes have light animations
- 5 For the main cast
- Over 20k words
- 50+ updated combat skills
- Extensive combat changes
- A slew of minor improvements and fixes
General
Present Content Tags: Anal, Blowjob, Bondage, Cunnilingus, Domination, Dirty Talk, Fingering, Handjob, Kissing, Masochism, Monster Girls, Nipple Play, Orgasm, Pegging, Rimming, Slapping, Sounding, Spanking, Teasing, Use of Sex Toys, Vaginal
These are themes present in the game and vary by character and scene; not all content is mandatory or uniformly emphasized.
New Feature: Crafting Menu – Available within the “Inventory Screen”, this will allow you to craft enchantments
Added a lewd scenario for Bellona
Added a lewd scenario for Aster
Added a lewd scenario for Samantha
Added a lewd scenario for Alisa
Added a lewd scenario for Lavanya
Added a lewd scenario for Bruxa
Added a lewd scenario for the Siren
Added confirmation when discarding items.
Added the ability to loop day 12 on the ship after completing the prologue.
Updated Lustful Mota gains to also grant stat XP.
Updated showing the level of a skill in the “Skills” panel
Updated the amount of Max XP needed for stats. Stats now use a straightforward level curve. You shouldn’t see 999 anytime soon.
Updated “The March of Time” to display when training is available.
Updated allies to now gain armor and magic armor based on their Lustful Motas after the oath has been taken
Updated the amount of energy you gain during “The March of Time” to a minimum of 10
Removed the armor slot for all allies
Fixed a bug where a certain suspicious individual would still be on the ship after a certain event.
Fixed several edge-case bugs involving specific characters.
UI Improvements
Plenty of minor bugs
Combat
New Feature: Auto Resolve Combat – This will show your battle power relative to the enemies. You will lose HP and energy relative to that difference. At minimum 3. This will also reduce the SE you obtain. Combat Challenges and non essential special battles can’t be skipped.
New Feature: Respecialize – The ability to respec skill trees. This only returns active skills and costs 50SE
Added RMB hiding more combat menus now when they are open.
Added the ability to select the enemy portrait in combat to target them.
Added the ability to select enemy sprites when using Row/Column Attacks.
Added more “Combat Tips” in the skills tab.
Added low sanity effects to combat. If an ally is “Unstable”, they will lose 4 energy each turn. If an ally is “Insane”, they will lose 4 sanity, and a morale shift favoring the enemy will trigger. If an ally is “Insane”, their stats won’t be calculated in Auto Resolve Combat.
Removed Creation magic. The intent in the future is to have skills and abilities that can be acquired which will fuse the elements together.
Removed the MC losing 2 energy at the end of combat
Removed the “Items” tab from the combat menu. This will be replaced with another system in Chapter 1.
Fixed the ally Vanguard and Rearguard not being properly structured. Enemies would attack allies who weren’t actually in a location based on prior info. Ally effects such as “Cool Current” would restore the incorrect HP due to this.
Fixed stats getting stuck when losing in “Special Battles”
Fixed stat XP values after combat
Fixed “Glorious Destruction” error
Fixed “Conduction Conversion” error
Fixed damage numbers not showing when Riposte triggers without the enemy having armor
Updated all Magic abilities so they now cost 4 energy. However, stronger effects will only trigger if you have the relative elemental motas for “Elemental Enhance”. This change is due to the restrictive nature of abilities.
Updated a plethora of skills including all skills utilizing Morale Bonus
Updated “Flow” to contribute towards hitting marks
Updated morale to affect hit chance of both sides
Updated the amount of stat XP you gain from using skills
Updated weapon buffs so they are now universal. However, they will only grant mastery XP of the currently equipped weapon, not the origin of the skill buff.
Updated morale to be more impactful
Updated Armor and Magic Armor to no longer completely negate damage. Now, damage will be split in half between the armor, and direct HP. As such, armor values have been increased across the board.
Updated Alisa to have the Terramancy skill tree. She gains XP for it slowly and should have access to the abilities quickly.
Replaced skill menu with the “Martial” menu for physical skills. And the Spell Creation menu has been replaced with a “Magical” menu for magical skills.
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