Chainmail Bikini Squadron [Ongoing] - Version: 0.362
Developer:
McRibbed_For_Her_Pleasure
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Release Date: 07 July, 2026
Game Size: 179.83 MB
Censorship: Uncensored
Game Engine: Godot
Current Game Version: 0.362 (Ongoing)
Total Views: 3,592
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Game Informations
Genevieve was once a proud and righteous paladin, protecting the weak and the fair, she was pious, she was just, until one day a dark figure approached the abbey. He was tall. He was uncomfortably attractive. He carried an aura of lustful despair. This wizard placed a curse upon the fair paladin when she rightly rejected his lustful and downright creepy advances, now every suit of armor she or any of her companions don will transform into impractical, scandalously minimal bikini armor. The only way to break the curse is to climb the evil wizard Fondelmere’s depraved dungeon of debauchery and ascend his castle to defeat him at it’s peak. Though the castle is as depraved as its master and Genevieve is not handling her sexual awakening with the restraint a paladin normally would.​
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 179.83 MB of free disk space (Recommended to have twice as much free disk space than this).
Chainmail Bikini Squadron - Ongoing - Version 0.362 Download Links
Confused about how the downloading works? Here is a handy guide
Mac OS Datanodes Krakenfiles Mega Gofile Pixeldrain
Linux Datanodes Krakenfiles Mega Gofile Pixeldrain
Report only if Mega link or all links except Mega are unavailable. More details about it
Walkthrough and Guide
Cheat table: FILEKNOTWhat's New in Chainmail Bikini Squadron Version - 0.362?
Movement
- Tuned the Bhop behaviour unintentionally put into the last build to be far more reasonable but still give you guys a fun experience using it
- Changed existing casts jump to better function in the reworked physics engine
- Removed the double jump bug.
Qwests
- Fixed a bug where completed quests from Maxim could not be repeated
- Fixed a bug where the Tentacle and Zombie quests were not tracking defeated enemies correctly
- Doubled the affection reward for the Satyr radiant quest as I felt it should offer more of a reward considering the enemies are of a higher tier
Performance
- Changed the enemy sleep/wake AOE to hopefully lead to more hallway encounters.
- Fixed a shader compilation issue on MacOS which should hopefully make first runs more pleasant.
- Corrected the map shader using the windowed mode aspect ratio and resolution that resulted in the map being really stretched to the fullscreen so you should now be able to read it regardless of your window size.
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