Chainmail Bikini Squadron [Ongoing] - Version: 0.31B
Developer:
McRibbed_For_Her_Pleasure
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Release Date: 16 April, 2026
Game Size: 179.83 MB
Censorship: Uncensored
Game Engine: Godot
Current Game Version: 0.31B (Ongoing)
Total Views: 2,944
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Game Informations
Genevieve was once a proud and righteous paladin, protecting the weak and the fair, she was pious, she was just, until one day a dark figure approached the abbey. He was tall. He was uncomfortably attractive. He carried an aura of lustful despair. This wizard placed a curse upon the fair paladin when she rightly rejected his lustful and downright creepy advances, now every suit of armor she or any of her companions don will transform into impractical, scandalously minimal bikini armor. The only way to break the curse is to climb the evil wizard Fondelmere’s depraved dungeon of debauchery and ascend his castle to defeat him at it’s peak. Though the castle is as depraved as its master and Genevieve is not handling her sexual awakening with the restraint a paladin normally would.​
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 179.83 MB of free disk space (Recommended to have twice as much free disk space than this).
Chainmail Bikini Squadron - Ongoing - Version 0.31B Download Links
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Walkthrough and Guide
Cheat table: FILEKNOTWhat's New in Chainmail Bikini Squadron Version - 0.31B?
Procedurally generated dungeons
- Dungeon layout generated fresh every run from a seed
- No two runs are identical
New NPC – Beckett the Cartographer
- Spawns at the centre of the dungeon each run
- Gives you a map of the current layout on first interaction per run
Enemy overhaul
- All enemies have acceleration – they build to speed rather than instantly rushing
- Enemies sleep when you’re far away, significantly improving performance
- Detection areas changed from spheres to cubes, better suited to multi-floor layouts
- 5-second cooldown on detection sounds
- Zombie behaviour reworked to feel like a stun rather than knockback
- Zombies wander further from spawn for more hallway encounters
- Satyr Huntress attack windup increased, knockback resistance reduced, tuned for group encounters
- Tentacles now need to latch on to deal damage, can be confused by knockback, damage reduced from 30 to 20
Combat and player
- Blocking animation speed increased 50%
- Shield softlock fixed – no longer possible to get stuck in the block animation
- Breast expansion trap movement debuff reduced from 50% to 20%
- Added two relief scenes, one per character, accessed by holding K while you have a debuff
- END added as alternate key for relief scenes
Visuals and environment
- Dungeon lighting completely overhauled to be darker and more atmospheric
- External environment added, Aurora lighting bleeds in where appropriate
- Player torches added for both characters
- Snow near exterior walls as environmental signposting
- Fire VFX overhauled – more performant, behaves correctly
- Corridor ceiling height increased
- Tile seams resolved
Loot
- Silver drops from enemies and certain chests
- Potion spawning made rarer overall
- Potion hitbox increased 5%
- Chests physically eject potions toward the player
- Chest spawn weighting adjusted – dangerous rooms more likely to have chests
Map and UI
- Lever locations have always-visible map markers
- Player marker updated with radial strobe
- Lever activation and exit unlock show as HUD indicators
- Combat log display timing improved
- Controls UI updated in-game
- Map removed correctly on run restart
- Fullscreen preference now saves correctly
Linux support
- Linux builds now available – report any platform issues to the discord
Bug fixes
- Fixed softlock from taking damage while map was open
- Fixed gaps in library room walls
- Fixed shader compilation hitch on first run
- Removed the secret Hank Hill bossfight. His AOE attack “Propane Nightmare” did not behave well in a multi floor dungeon and he was frankly too powerful
v0.25
- Shield blocking angle increased 200%, blocks earlier in animation
- Sword/shield attack speed +15%, halberd poke +5%
- Fixed Genevieve’s shield poopwalk animation bug
- Satyr Huntress damage timing adjusted, 3D light added to attack
- Enemies stop moving after death
- Added patron wall, controls menu, Patreon/Discord links
- OpenGL fallback batch file for compatibility
- Removed herobrine
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