Another Side [Ongoing] - Version: 0.1
Developer:
Hyperosa Studio
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Release Date: 05 November, 2026
Game Size: 148.4 MB
Censorship: Uncensored
Game Engine: HTML
Current Game Version: 0.1 (Ongoing)
Total Views: 93
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Game Informations
You left Redvale ten years ago. Now you’re back, moving into Helena’s house, starting university and reconnecting with people whose lives kept moving without you.
Then the book your parents left behind starts reacting to you. A broken vase becomes your first encounter with magic, and a woman appearing in your dreams starts feeling a little too real.
Another Side is an adult visual novel with romance, a supernatural mystery and a light sandbox. Between the main story scenes, explore the available locations, spend time with the women you meet and start finding your place in Redvale. Familiar routines, awkward reunions and new relationships become tangled up with a world you’re only beginning to discover.
How to install?
- Windows (.exe): Download the Windows executable and run it.
- Linux (.AppImage): Download the AppImage, allow it to run as a program in the file's permissions, then launch it.
- Android (.apk): Download and install the APK on your Android device.
- HTML (.zip): Extract the ZIP, keeping the files and folder structure together.
- Online: Open the Online link below in your browser.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 148.4 MB of free disk space (Recommended to have twice as much free disk space than this).
Another Side - Ongoing - Version 0.1 Download Links
Confused about how the downloading works? Here is a handy guide
Android APK Fileknot (.apk) Transfaze (.apk)
Linux Fileknot (.AppImage) Transfaze (.AppImage)
CG Rip (Media Collection) Fileknot (Downloadable HTML .zip) Transfaze (Downloadable HTML .zip)
Android APK Pixeldrain (.apk) Gofile (.apk) Buzzheavier (.apk) Mega (.apk) Mixdrop (.apk) Datanodes (.apk)
Linux Pixeldrain (.AppImage) Gofile (.AppImage) Buzzheavier (.AppImage) Mega (.AppImage) Datanodes (.AppImage)
CG Rip (Media Collection) Pixeldrain (Downloadable HTML .zip) Gofile (Downloadable HTML .zip) Buzzheavier (Downloadable HTML .zip) Mega (Downloadable HTML .zip) Mixdrop (Downloadable HTML .zip) Datanodes (Downloadable HTML .zip) Hyperosa (Downloadable HTML .zip)
Report only if Mega link or all links except Mega are unavailable. More details about it
What's New in Another Side Version - 0.1?
v0.1 | Initial public release
First public release of Another Side, available for free with approximately 1 to 2 hours of content.
Story and characters
– Added the opening story, covering your return to Redvale, moving into Helena’s house and starting university.
– Introduced Chloe, Helena, Iris, Selene, Maya and Eryndra through the opening narrative and character interactions.
– Added dialogue choices and responses that establish the protagonist’s relationships and influence later conversations.
– Introduced the book left behind by your parents, the first supernatural events and the beginning of the investigation into them.
– Added Eryndra’s adult dream sequence, with multiple illustrated CG stages.
– Added illustrated story moments including Chloe’s bathroom and kitchen scenes, the broken vase and the discovery of magic.
Exploration and daily routines
– Added map navigation between the locations available in the opening.
– Added exploration of Helena’s house, the university, the library and the mall.
– Included the university classroom, cafeteria, gym and corridors, along with Selene’s shop and the convenience store.
– Added interactive characters, objects and passages within locations.
– Implemented a calendar with weekdays and four daily periods.
– Added character schedules and availability that change according to the day, period and story progress.
– Connected story events with exploration, allowing the narrative to temporarily guide access to locations and interactions.
Social interactions and relationships
– Added 33 authored social interactions: 16 casual conversations, 13 personal questions, three contextual follow-ups and a study session with Iris.
– Implemented individual social profiles for Chloe, Helena, Iris, Selene and Maya.
– Added conversation menus for casual talk, personal questions and contextual topics.
– Added follow-up conversations connected to earlier events and discoveries.
– Implemented affinity changes through conversations, choices and shared activities.
– Added character information and personal discoveries to the phone’s contact profiles.
– Introduced studying together with Iris as a shared activity.
Magic, inventory and objectives
– Added the interactive Spellbook, with its opening presentation, spell pages and selection interface.
– Introduced the first learnable spell, Mend, through the broken-vase sequence.
– Added spell selection and targeting for compatible objects.
– Added visual and sound feedback for selecting, applying and cancelling the spell.
– Implemented story items and backpack inventory used during the opening quests.
– Added objective tracking for the first day, the discovery of magic and the investigation of the book.
– Connected quest progress with dialogue, item interactions, travel and story events.
Art and scene presentation
– Added illustrated environments, character artwork and story CGs.
– Added character expressions, body poses, entrances, exits and scripted reactions.
– Integrated character presentation across the social conversations, including dialogue emphasis and staged movement.
– Added camera direction, timed pauses, transitions and visual effects to narrative scenes.
– Added lighting variations for locations across different periods of the day.
– Created a custom main menu with rotating character artwork, music and credits.
Music and sound
– Added music for locations and key story moments.
– Added environmental ambience to support the atmosphere of the different locations.
– Integrated sound effects for objects, doors, magic, interface actions and narrative events.
– Added music changes and audio transitions between exploration and story scenes.
Interface, saves and settings
– Added a HUD displaying location, day, period and current objectives.
– Added quick access to the phone, map, Spellbook and game menu.
– Added phone panels for objectives, contacts, schedules, backpack inventory and player status.
– Implemented manual saving and loading, with ten manual save slots.
– Added automatic saves at the start of a new morning, retaining up to five rotating autosaves.
– Added text speed and automatic dialogue advance settings.
– Added text scaling and reduced-motion settings.
– Added audio settings for the game’s different sound categories.
– Built the story, exploration, social interactions, inventory and spell systems into the custom HTML engine.
Languages and platforms
– Added English and Brazilian Portuguese support.
– Prepared release versions for Windows, Linux and Android, alongside downloadable HTML and browser access.
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